Cacturne (Pokémon)/Generation V learnset

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By leveling up

Generation V
Other generations:
III - IV - VI - VII - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Revenge Fighting Physical 06060 100100% 10
011 Poison Sting Poison Physical 01515 100100% 35
011 Leer Normal Status 0000 100100% 30
011 Absorb Grass Special 02020 100100% 25
011 Growth Normal Status 0000 00——% 40
055 Absorb Grass Special 02020 100100% 25
099 Growth Normal Status 0000 00——% 40
1313 Leech Seed Grass Status 0000 09090% 10
1717 Sand-Attack Ground Status 0000 100100% 15
2121 Pin Missile Bug Physical 01414 08585% 20
2525 Ingrain Grass Status 0000 00——% 20
2929 Faint Attack Dark Physical 06060 00——% 20
3535 Spikes Ground Status 0000 00——% 20
4141 Sucker Punch Dark Physical 08080 100100% 5
4747 Payback Dark Physical 05050 100100% 10
5353 Needle Arm Grass Physical 06060 100100% 15
5959 Cotton Spore Grass Status 0000 100100% 40
6565 Sandstorm Rock Status 0000 00——% 10
7171 Destiny Bond Ghost Status 0000 00——% 5
  • Bold indicates a move that gets STAB when used by Cacturne
  • Italic indicates a move that gets STAB only when used by an evolution of Cacturne
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI - VII - VIII
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM09 Venoshock Poison Special 06565 100}}100% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 00—}}—% 5
  TM15 Hyper Beam Normal Special 150150 090}}90% 5
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM22 SolarBeam Grass Special 120120 100}}100% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM31 Brick Break Fighting Physical 07575 100}}100% 15
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM37 Sandstorm Rock Status 0000 00—}}—% 10
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM48 Round Normal Special 06060 100}}100% 15
  TM52 Focus Blast Fighting Special 120120 070}}70% 5
  TM53 Energy Ball Grass Special 08080 100}}100% 10
  TM56 Fling Dark Physical 0000 100}}100% 10
  TM63 Embargo Dark Status 0000 100}}100% 15
  TM66 Payback Dark Physical 05050 100}}100% 10
  TM67 Retaliate Normal Physical 07070 100}}100% 5
  TM68 Giga Impact Normal Physical 150150 090}}90% 5
  TM70 Flash Normal Status 0000 100}}100% 20
  TM75 Swords Dance Normal Status 0000 00—}}—% 30
  TM84 Poison Jab Poison Physical 08080 100}}100% 20
  TM86 Grass Knot Grass Special 0000 100}}100% 20
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 00—}}—% 10
  HM01 Cut Normal Physical 05050 095}}95% 30
  HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Cacturne
  • Italic indicates a move that gets STAB only when used by an evolution of Cacturne
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI - VII - VIII
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
      
 
Acid Poison Special 40 100% 30
  Block Normal Status —% 5
      Counter Fighting Physical 100% 20
     Disable Normal Status 100% 20
      
 
DynamicPunch Fighting Physical 100 50% 5
      GrassWhistle Grass Status 55% 15
      
  
Low Kick Fighting Physical 100% 20
      
    
Magical Leaf Grass Special 60 —% 20
       Nasty Plot Dark Status —% 20
      Seed Bomb Grass Physical 80 100% 15
   SmellingSalt Normal Physical 60 100% 10
  Switcheroo Dark Status 100% 10
  Teeter Dance Normal Status 100% 20
      
      
Worry Seed Grass Status 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Cacturne in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Cacturne in that game.
  • Bold indicates a move that gets STAB when used by Cacturne
  • Italic indicates a move that gets STAB only when used by an evolution of Cacturne
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI - VII - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Block Normal Status —% 5
B W B2 W2 Dark Pulse Dark Special 80 100% 15
B W B2 W2 Drain Punch Fighting Physical 75 100% 10
B W B2 W2 Foul Play Dark Physical 95 100% 15
B W B2 W2 Giga Drain Grass Special 75 100% 10
B W B2 W2 Low Kick Fighting Physical 100% 20
B W B2 W2 Role Play Psychic Status —% 10
B W B2 W2 Seed Bomb Grass Physical 80 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Spite Ghost Status 100% 10
B W B2 W2 Superpower Fighting Physical 120 100% 5
B W B2 W2 Synthesis Grass Status —% 5
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
B W B2 W2 Worry Seed Grass Status 100% 10
  • A black abbreviation in a colored box indicates that Cacturne can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Cacturne cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Cacturne
  • Italic indicates a move that gets STAB only when used by an evolution of Cacturne
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
III - IV - VI - VII - VIII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
  ThunderPunchBW Electric Physical 75 100% 15
  • Bold indicates a move that gets STAB when used by Cacturne
  • Italic indicates a move that gets STAB only when used by an evolution of Cacturne
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation V
Other generations:
IV - VI - VII - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Body Slam Normal Physical 08585 100}}100% 15
III IV Bullet Seed Grass Physical 02525 100}}100% 30
III IV Captivate Normal Status 0000 100}}100% 20
III IV Double-Edge Normal Physical 120120 100}}100% 15
III IV Encore Normal Status 0000 100}}100% 5
III IV Endure Normal Status 0000 00—}}—% 10
III IV Focus Punch Fighting Physical 150150 100}}100% 20
III IV Fury Cutter Bug Physical 02020 095}}95% 20
III IV Headbutt Normal Physical 07070 100}}100% 15
III IV Mega Kick Normal Physical 120120 075}}75% 5
III IV Mega Punch Normal Physical 08080 085}}85% 20
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Mud-Slap Ground Special 02020 100}}100% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Seismic Toss Fighting Physical 0000 100}}100% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Cacturne
  • Italic indicates a move that gets STAB only when used by an evolution of Cacturne
  • Click on the generation numbers at the top to see transfer-only moves for other generations