Blaine's Quiz 2 (Gym Challenge 111)

The title of this article is incorrect because of technical limitations. The correct title is Blaine's Quiz #2 (Gym Challenge 111).

Trainer
Blaine's Quiz #2
カツラのクイズ その2 Katsura's Quiz Number 2
BlaineQuiz2GymChallenge111.jpg
Illus. Ken Sugimori
Expansion Gym Challenge
Rarity Uncommon
English card no. 111/132
Japanese Theme Deck Guren Town Gym

Blaine's Quiz #2 (Japanese: カツラのクイズ その2 Katsura's Quiz Number 2) is a Trainer card. It is part of the Gym Challenge expansion.

Card text

All prints
  You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
  You can't have more than 1 ACE SPEC card in your deck.
  FLARE
  (Prism Star) Rule
You can't have more than 1   card with the same name in your deck. If a   card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
 
 
 
 
 
{{{ruletext}}}
VSTAR Power
Put a card from your hand face down in front of you. Your opponent guesses whether it is an Energy card, a Trainer card, or a Pokémon (Basic or Evolution) card. Flip the card over. If your opponent guessed right, he or she draws 2 cards. If your opponent guessed wrong, you draw 2 cards. Either way, return the card to your hand.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
 
Do Nothing
 
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.


Trivia

Origin

In the Generation I Pokémon games, Blaine's Gym contains locked doors that can only be opened after the player either attempts a quiz or battles a Trainer.


  This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game.