Bidoof (Pokémon)/Generation VII learnset

← Bidoof Bidoof

By leveling up

Generation VII
Other generations:
IV - V - VI - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Tackle Normal Physical 04040 100100% 35
011 Growl Normal Status 0000 100100% 40
055 Defense Curl Normal Status 0000 00——% 40
099 Rollout Rock Physical 03030 09090% 20
1313 Headbutt Normal Physical 07070 100100% 15
1717 Hyper Fang Normal Physical 08080 09090% 15
2121 Yawn Normal Status 0000 00——% 10
2525 Crunch Dark Physical 08080 100100% 15
2929 Take Down Normal Physical 09090 08585% 20
3333 Super Fang Normal Physical 0000 09090% 10
3737 Swords Dance Normal Status 0000 00——% 20
4141 Amnesia Psychic Status 0000 00——% 20
4545 Superpower Fighting Physical 120120 100100% 5
4949 Curse Ghost Status 0000 00——% 10
  • Bold indicates a move that gets STAB when used by Bidoof
  • Italic indicates a move that gets STAB only when used by an evolution of Bidoof
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
IV - V - VI - VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01  TM01 Work Up Normal Status 0000 00—}}—% 30
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM12  TM12 Taunt Dark Status 0000 100}}100% 20
TM13  TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14  TM14 Blizzard Ice Special 110110 070}}70% 5
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM24  TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25  TM25 Thunder Electric Special 110110 070}}70% 10
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM30  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM46  TM46 Thief Dark Physical 06060 100}}100% 25
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM49  TM49 Echoed Voice Normal Special 04040 100}}100% 15
TM57  TM57 Charge Beam Electric Special 05050 090}}90% 10
TM73  TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM75  TM75 Swords Dance Normal Status 0000 00—}}—% 20
TM86  TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Bidoof
  • Italic indicates a move that gets STAB only when used by an evolution of Bidoof
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
IV - V - VI - VIII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
      
      
      
      
Aqua Tail Water Physical 90 90% 10
      
      
      
      
    
Defense Curl Normal Status —% 40
      
      
      
      
   
Double-Edge Normal Physical 120 100% 15
      
      
   
Endure Normal Status —% 10
      
      
      
      
      
      
      
      
Fury Swipes Normal Physical 18 80% 15
      
      
      
 
Mud SportUSUM Ground Status —% 15
      
      
      
      
      
    
Odor Sleuth Normal Status —% 40
      
      
      
      
      
      
      
    
Quick Attack Normal Physical 40 100% 30
      Rock Climb Normal Physical 90 85% 20
      
      
      
      
    
Rollout Rock Physical 30 90% 20
    Skull Bash Normal Physical 130 100% 10
    Sleep Talk Normal Status —% 10
      
      
      
      
Water Sport Water Status —% 15
  • Moves marked with an asterisk (*) must be chain bred onto Bidoof in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Bidoof in that game.
  • Bold indicates a move that gets STAB when used by Bidoof
  • Italic indicates a move that gets STAB only when used by an evolution of Bidoof
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
IV - V - VI - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Aqua Tail Water Physical 90 90% 10
S M US UM Covet Normal Physical 60 100% 25
S M US UM Icy Wind Ice Special 55 95% 15
S M US UM Iron Tail Steel Physical 100 75% 15
S M US UM Last Resort Normal Physical 140 100% 5
S M US UM Shock Wave Electric Special 60 —% 20
S M US UM Snore Normal Special 50 100% 15
S M US UM Stealth Rock Rock Status —% 20
S M US UM Super Fang Normal Physical 90% 10
S M US UM Superpower Fighting Physical 120 100% 5
  • A black or white abbreviation in a colored box indicates that Bidoof can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Bidoof cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Bidoof
  • Italic indicates a move that gets STAB only when used by an evolution of Bidoof
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VII
Other generations:
V - VI - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
IV V VI Captivate Normal Status 0000 100}}100% 20
IV V VI Cut Normal Physical 05050 095}}95% 30
IV V VI Dig Ground Physical 08080 100}}100% 10
IV V VI Fury Cutter Bug Physical 04040 095}}95% 20
IV V VI Mud-Slap Ground Special 02020 100}}100% 10
IV V VI Natural Gift Normal Physical 0000 100}}100% 15
IV V VI Pluck Flying Physical 06060 100}}100% 20
IV V VI Retaliate Normal Physical 07070 100}}100% 5
IV V VI Rock Smash Fighting Physical 04040 100}}100% 15
IV V VI Secret Power Normal Physical 07070 100}}100% 20
IV V VI Swift Normal Special 06060 00—}}—% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Bidoof
  • Italic indicates a move that gets STAB only when used by an evolution of Bidoof
  • Click on the generation numbers at the top to see transfer-only moves for other generations