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Baltoy (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Baltoy
By
leveling up
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Harden
Normal
Status
0000
—
00—
—%
30
01
1
Confusion
Psychic
Special
050
50
100
100%
25
04
4
Rapid Spin
Normal
Physical
020
20
100
100%
40
07
7
Mud-Slap
Ground
Special
020
20
100
100%
10
10
10
Heal Block
Psychic
Status
0000
—
100
100%
15
13
13
Rock Tomb
Rock
Physical
060
60
095
95%
15
16
16
Psybeam
Psychic
Special
065
65
100
100%
20
19
19
Ancient Power
Rock
Special
060
60
100
100%
5
22
22
Cosmic Power
Psychic
Status
0000
—
00—
—%
20
25
25
Power Trick
Psychic
Status
0000
—
00—
—%
10
28
28
Self-Destruct
Normal
Physical
200
200
100
100%
5
31
31
Extrasensory
Psychic
Special
080
80
100
100%
20
34
34
Guard Split
Psychic
Status
0000
—
00—
—%
10
34
34
Power Split
Psychic
Status
0000
—
00—
—%
10
37
37
Earth Power
Ground
Special
090
90
100
100%
10
40
40
Sandstorm
Rock
Status
0000
—
00—
—%
10
43
43
Imprison
Psychic
Status
0000
—
00—
—%
10
46
46
Explosion
Normal
Physical
250
250
100
100%
5
Bold
indicates a move that gets
STAB
when used by Baltoy
Italic
indicates a move that gets STAB only when used by an evolution of Baltoy
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM03
TM03
Psyshock
Psychic
Special
080
80
100}}
100%
10
TM04
TM04
Calm Mind
Psychic
Status
0000
—
00—}}
—%
20
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM13
TM13
Ice Beam
Ice
Special
090
90
100}}
100%
10
TM16
TM16
Light Screen
Psychic
Status
0000
—
00—}}
—%
30
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM20
TM20
Safeguard
Normal
Status
0000
—
00—}}
—%
25
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM22
TM22
Solar Beam
Grass
Special
120
120
100}}
100%
10
TM23
TM23
Smack Down
Rock
Physical
050
50
100}}
100%
15
TM26
TM26
Earthquake
Ground
Physical
100
100
100}}
100%
10
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM29
TM29
Psychic
Psychic
Special
090
90
100}}
100%
10
TM30
TM30
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM33
TM33
Reflect
Psychic
Status
0000
—
00—}}
—%
20
TM37
TM37
Sandstorm
Rock
Status
0000
—
00—}}
—%
10
TM39
TM39
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM57
TM57
Charge Beam
Electric
Special
050
50
090}}
90%
10
TM64
TM64
Explosion
Normal
Physical
250
250
100}}
100%
5
TM69
TM69
Rock Polish
Rock
Status
0000
—
00—}}
—%
20
TM74
TM74
Gyro Ball
Steel
Physical
0000
—
100}}
100%
5
TM77
TM77
Psych Up
Normal
Status
0000
—
00—}}
—%
10
TM78
TM78
Bulldoze
Ground
Physical
060
60
100}}
100%
20
TM80
TM80
Rock Slide
Rock
Physical
075
75
090}}
90%
10
TM85
TM85
Dream Eater
Psychic
Special
100
100
100}}
100%
15
TM86
TM86
Grass Knot
Grass
Special
0000
—
100}}
100%
20
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM92
TM92
Trick Room
Psychic
Status
0000
—
00—}}
—%
5
TM99
TM99
Dazzling Gleam
Fairy
Special
080
80
100}}
100%
10
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Baltoy
Italic
indicates a move that gets STAB only when used by an evolution of Baltoy
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
This Pokémon learns no moves by breeding.
Moves marked with an asterisk (*) must be
chain bred
onto Baltoy in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Baltoy in that game.
Bold
indicates a move that gets
STAB
when used by Baltoy
Italic
indicates a move that gets STAB only when used by an evolution of Baltoy
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Ally Switch
Psychic
Status
—
—%
15
S
M
US
UM
Drill Run
Ground
Physical
80
95%
10
S
M
US
UM
Earth Power
Ground
Special
90
100%
10
S
M
US
UM
Gravity
Psychic
Status
—
—%
5
S
M
US
UM
Magic Coat
Psychic
Status
—
—%
15
S
M
US
UM
Recycle
Normal
Status
—
—%
10
S
M
US
UM
Signal Beam
Bug
Special
75
100%
15
S
M
US
UM
Skill Swap
Psychic
Status
—
—%
10
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Stealth Rock
Rock
Status
—
—%
20
S
M
US
UM
Telekinesis
Psychic
Status
—
—%
15
S
M
US
UM
Trick
Psychic
Status
—
100%
10
S
M
US
UM
Wonder Room
Psychic
Status
—
—%
10
S
M
US
UM
Zen Headbutt
Psychic
Physical
80
90%
15
A black or white abbreviation in a colored box indicates that Baltoy can be tutored the move in that game
A colored abbreviation in a white box indicates that Baltoy cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Baltoy
Italic
indicates a move that gets STAB only when used by an evolution of Baltoy
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
III
IV
V
VI
Dig
Ground
Physical
080
80
100}}
100%
10
III
IV
V
VI
Double-Edge
Normal
Physical
120
120
100}}
100%
15
III
IV
V
VI
Endure
Normal
Status
0000
—
00—}}
—%
10
III
IV
V
VI
Flash
Normal
Status
0000
—
100}}
100%
20
III
IV
V
VI
Headbutt
Normal
Physical
070
70
100}}
100%
15
III
IV
V
VI
Mimic
Normal
Status
0000
—
00—}}
—%
10
III
IV
V
VI
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
III
IV
V
VI
Refresh
Normal
Status
0000
—
00—}}
—%
20
III
IV
V
VI
Secret Power
Normal
Physical
070
70
100}}
100%
20
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Baltoy
Italic
indicates a move that gets STAB only when used by an evolution of Baltoy
Click on the generation numbers at the top to see transfer-only moves for other generations