Armaldo (Pokémon)/Generation VIII learnset

← Armaldo Armaldo

Armaldo is available in Sword and Shield Version 1.3.0+ and Brilliant Diamond and Shining Pearl.

By leveling up

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Fury Cutter Bug Physical 04040 09595% 20
011 Harden Normal Status 0000 00——% 30
011 Water Gun Water Special 04040 100100% 25
011 Smack Down Rock Physical 05050 100100% 15
1212 Metal Claw Steel Physical 05050 09595% 35
1616 Ancient Power Rock Special 06060 100100% 5
2020 Bug Bite Bug Physical 06060 100100% 20
2424 Brine Water Special 06565 100100% 10
2828 Slash Normal Physical 07070 100100% 20
3232 Crush Claw Normal Physical 07575 09595% 10
3636 Rock Blast Rock Physical 02525 09090% 10
4343 Protect Normal Status 0000 00——% 10
4848 X-Scissor Bug Physical 08080 100100% 15
  • Bold indicates a move that gets STAB when used by Armaldo
  • Italic indicates a move that gets STAB only when used by an evolution of Armaldo
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

SwSh

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM08 TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09 TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM15 TM15 Dig Ground Physical 08080 100}}100% 10
TM16 TM16 Screech Normal Status 0000 085}}85% 40
TM21 TM21 Rest Psychic Status 0000 00—}}—% 10
TM22 TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM24 TM24 Snore Normal Special 05050 100}}100% 15
TM25 TM25 Protect Normal Status 0000 00—}}—% 10
TM31 TM31 Attract Normal Status 0000 100}}100% 15
TM32 TM32 Sandstorm Rock Status 0000 00—}}—% 10
TM34 TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM39 TM39 Facade Normal Physical 07070 100}}100% 20
TM43 TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM48 TM48 Rock Tomb Rock Physical 06060 095}}95% 15
TM53 TM53 Mud Shot Ground Special 05555 095}}95% 15
TM54 TM54 Rock Blast Rock Physical 02525 090}}90% 10
TM55 TM55 Brine Water Special 06565 100}}100% 10
TM65 TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TM73 TM73 Cross Poison Poison Physical 07070 100}}100% 20
TM76 TM76 Round Normal Special 06060 100}}100% 15
TM81 TM81 Bulldoze Ground Physical 06060 100}}100% 20
TM94 TM94 False Swipe Normal Physical 04040 100}}100% 40
TM97 TM97 Brutal Swing Dark Physical 06060 100}}100% 20
TM98 TM98 Stomping Tantrum Ground Physical 07575 100}}100% 10
TR00 TR00 Swords Dance Normal Status 0000 00—}}—% 20
TR01 TR01 Body Slam Normal Physical 08585 100}}100% 15
TR07 TR07 Low Kick Fighting Physical 0000 100}}100% 20
TR10 TR10 Earthquake Ground Physical 100100 100}}100% 10
TR20 TR20 Substitute Normal Status 0000 00—}}—% 10
TR26 TR26 Endure Normal Status 0000 00—}}—% 10
TR27 TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR31 TR31 Iron Tail Steel Physical 100100 075}}75% 15
TR39 TR39 Superpower Fighting Physical 120120 100}}100% 5
TR46 TR46 Iron Defense Steel Status 0000 00—}}—% 15
TR60 TR60 X-Scissor Bug Physical 08080 100}}100% 15
TR67 TR67 Earth Power Ground Special 09090 100}}100% 10
TR70 TR70 Flash Cannon Steel Special 08080 100}}100% 10
TR75 TR75 Stone Edge Rock Physical 100100 080}}80% 5
TR76 TR76 Stealth Rock Rock Status 0000 00—}}—% 20
TR98 TR98 Liquidation Water Physical 08585 100}}100% 10
  • Bold indicates a move that gets STAB when used by Armaldo
  • Italic indicates a move that gets STAB only when used by an evolution of Armaldo
  • Click on the generation numbers at the top to see TM moves from other generations

BDSP

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM03 TM03 Water Pulse Water Special 06060 100}}100% 20
TM11 TM11 Sunny Day Fire Status 0000 —}}—% 5
TM15 TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17 TM17 Protect Normal Status 0000 —}}—% 10
TM23 TM23 Iron Tail Steel Physical 100100 075}}75% 15
TM26 TM26 Earthquake Ground Physical 100100 100}}100% 10
TM28 TM28 Dig Ground Physical 08080 100}}100% 10
TM31 TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32 TM32 Double Team Normal Status 0000 —}}—% 15
TM37 TM37 Sandstorm Rock Status 0000 —}}—% 10
TM39 TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM40 TM40 Aerial Ace Flying Physical 06060 —}}—% 20
TM42 TM42 Facade Normal Physical 07070 100}}100% 20
TM44 TM44 Rest Psychic Status 0000 —}}—% 10
TM45 TM45 Attract Normal Status 0000 100}}100% 15
TM54 TM54 False Swipe Normal Physical 04040 100}}100% 40
TM55 TM55 Brine Water Special 06565 100}}100% 10
TM58 TM58 Endure Normal Status 0000 —}}—% 10
TM65 TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TM68 TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM69 TM69 Rock Polish Rock Status 0000 —}}—% 20
TM71 TM71 Stone Edge Rock Physical 100100 080}}80% 5
TM75 TM75 Swords Dance Normal Status 0000 —}}—% 20
TM76 TM76 Stealth Rock Rock Status 0000 —}}—% 20
TM80 TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM81 TM81 X-Scissor Bug Physical 08080 100}}100% 15
TM82 TM82 Sleep Talk Normal Status 0000 —}}—% 10
TM83 TM83 Bulldoze Ground Physical 06060 100}}100% 20
TM87 TM87 Swagger Normal Status 0000 085}}85% 15
TM90 TM90 Substitute Normal Status 0000 —}}—% 10
TM91 TM91 Flash Cannon Steel Special 08080 100}}100% 10
TM93 TM93 Cut Normal Physical 05050 095}}95% 30
TM96 TM96 Strength Normal Physical 08080 100}}100% 15
TM98 TM98 Rock Smash Fighting Physical 04040 100}}100% 15
  • Bold indicates a move that gets STAB when used by Armaldo
  • Italic indicates a move that gets STAB only when used by an evolution of Armaldo
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

SwSh

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Aqua Jet Water Physical 40 100% 20
Curse Ghost Status —% 10
Knock Off Dark Physical 65 100% 20
Rapid Spin* Normal Physical 50 100% 40
Sand Attack Ground Status 100% 15
Water Pulse Water Special 60 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Armaldo in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Armaldo in that game.
  • Bold indicates a move that gets STAB when used by Armaldo
  • Italic indicates a move that gets STAB only when used by an evolution of Armaldo
  • Click on the generation numbers at the top to see Egg moves from other generations

BDSP

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Aqua Jet Water Physical 40 100% 20
Cross Poison Poison Physical 70 100% 20
Curse* Ghost Status —% 10
Iron Defense Steel Status —% 15
Knock Off Dark Physical 65 100% 20
Rapid Spin* Normal Physical 50 100% 40
Sand Attack Ground Status 100% 15
Screech Normal Status 85% 40
  • Moves marked with an asterisk (*) must be chain bred onto Armaldo in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Armaldo in that game.
  • Bold indicates a move that gets STAB when used by Armaldo
  • Italic indicates a move that gets STAB only when used by an evolution of Armaldo
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Meteor Beam Rock Special 120 90% 10
  • Bold indicates a move that gets STAB when used by Armaldo
  • Italic indicates a move that gets STAB only when used by an evolution of Armaldo
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Armaldo
  • Italic indicates a move that gets STAB only when used by an evolution of Armaldo
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV V VI VII Aerial Ace Flying Physical 06060 00—}}—% 20
III IV V VI VII Aqua Tail Water Physical 09090 090}}90% 10
III IV V VI VII Block Normal Status 0000 00—}}—% 5
III IV V VI VII Captivate × Normal Status 0000 100}}100% 20
III IV V VI VII Confide Normal Status 0000 00—}}—% 20
III IV V VI VII Cut Normal Physical 05050 095}}95% 30
III IV V VI VII Double Team Normal Status 0000 00—}}—% 15
III IV V VI VII Double-Edge Normal Physical 120120 100}}100% 15
III IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
III IV V VI VII Headbutt Normal Physical 07070 100}}100% 15
III IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
III IV V VI VII Hone Claws Dark Status 0000 00—}}—% 15
III IV V VI VII Mimic Normal Status 0000 00—}}—% 10
III IV V VI VII Mud Sport × Ground Status 0000 00—}}—% 15
III IV V VI VII Mud-Slap Ground Special 02020 100}}100% 10
III IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
III IV V VI VII Return × Normal Physical 0000 100}}100% 20
III IV V VI VII Rock Polish Rock Status 0000 00—}}—% 20
III IV V VI VII Rock Smash Fighting Physical 04040 100}}100% 15
III IV V VI VII Scratch Normal Physical 04040 100}}100% 35
III IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
III IV V VI VII Seismic Toss Fighting Physical 0000 100}}100% 20
III IV V VI VII Strength Normal Physical 08080 100}}100% 15
III IV V VI VII String Shot Bug Status 0000 095}}95% 40
III IV V VI VII Struggle Bug Bug Special 05050 100}}100% 20
III IV V VI VII Swagger Normal Status 0000 085}}85% 15
III IV V VI VII Toxic Poison Status 0000 090}}90% 10
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Armaldo
  • Italic indicates a move that gets STAB only when used by an evolution of Armaldo
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations