Arcanine (Pokémon)/Generation VII learnset

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Pokémon Sun, Moon, Ultra Sun and Ultra Moon

By leveling up
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Thunder Fang Electric Physical 06565 09595% 15
011 Bite Dark Physical 06060 100100% 25
011 Roar Normal Status 0000 00——% 20
011 Odor Sleuth Normal Status 0000 00——% 40
011 Fire Fang Fire Physical 06565 09595% 15
3434 Extreme Speed Normal Physical 08080 100100% 5
  • Bold indicates a move that gets STAB when used by Arcanine
  • Italic indicates a move that gets STAB only when used by an evolution of Arcanine
  • Click on the generation numbers at the top to see level-up moves from other generations
By TM
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM05  TM05 Roar Normal Status 0000 00—}}—% 20
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM20  TM20 Safeguard Normal Status 0000 00—}}—% 25
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM22  TM22 Solar Beam Grass Special 120120 100}}100% 10
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM35  TM35 Flamethrower Fire Special 09090 100}}100% 15
TM38  TM38 Fire Blast Fire Special 110110 085}}85% 5
TM40  TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM43  TM43 Flame Charge Fire Physical 05050 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM46  TM46 Thief Dark Physical 06060 100}}100% 25
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM50  TM50 Overheat Fire Special 130130 090}}90% 5
TM61  TM61 Will-O-Wisp Fire Status 0000 085}}85% 15
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM78  TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
TM93  TM93 Wild Charge Electric Physical 09090 100}}100% 15
TM95  TM95 Snarl Dark Special 05555 095}}95% 15
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Arcanine
  • Italic indicates a move that gets STAB only when used by an evolution of Arcanine
  • Click on the generation numbers at the top to see TM moves from other generations
By breeding
Generation VII
Other generations:
II - III - IV - V - VI - VIII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
      
     
Body Slam Normal Physical 85 100% 15
    Burn Up Fire Special 130 100% 5
      
 
Close Combat Fighting Physical 120 100% 5
      
     
Covet Normal Physical 60 100% 25
      
      
      
      
      
      
      
     
Crunch Dark Physical 80 100% 15
      
      
      
      
Double-Edge Normal Physical 120 100% 15
      
      
   
Double Kick Fighting Physical 30 100% 30
      
      
 
Fire Spin Fire Special 35 85% 15
      
      
     
Flare Blitz Fire Physical 120 100% 15
   Heat Wave Fire Special 95 90% 10
      
      
   
Howl Normal Status —% 40
      
      
    
Iron Tail* Steel Physical 100 75% 15
  Morning Sun Normal Status —% 5
      
      
      
      
   
Thrash Normal Physical 120 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Arcanine in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Arcanine in that game.
  • Bold indicates a move that gets STAB when used by Arcanine
  • Italic indicates a move that gets STAB only when used by an evolution of Arcanine
  • Click on the generation numbers at the top to see Egg moves from other generations
By tutoring
Generation VII
Other generations:
II - III - IV - V - VI - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Covet Normal Physical 60 100% 25
S M US UM Dragon Pulse Dragon Special 85 100% 10
S M US UM Heat Wave Fire Special 95 90% 10
S M US UM Helping Hand Normal Status —% 20
S M US UM Iron Head Steel Physical 80 100% 15
S M US UM Iron Tail Steel Physical 100 75% 15
S M US UM Laser Focus Normal Status —% 30
S M US UM Outrage Dragon Physical 120 100% 10
S M US UM Snore Normal Special 50 100% 15
  • A black or white abbreviation in a colored box indicates that Arcanine can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Arcanine cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Arcanine
  • Italic indicates a move that gets STAB only when used by an evolution of Arcanine
  • Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior evolution
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
  Ember Fire Special 40 100% 25
  Leer Normal Status 100% 30
  Helping HandSM Normal Status —% 20
  Flame Wheel Fire Physical 60 100% 25
  Reversal Fighting Physical 100% 15
  Take Down Normal Physical 90 85% 20
  Flame Burst Fire Special 70 100% 15
  Agility Psychic Status —% 30
  Retaliate Normal Physical 70 100% 5
  Crunch Dark Physical 80 100% 15
  Heat WaveSM Fire Special 95 90% 10
  OutrageSM Dragon Physical 120 100% 10
  Flare Blitz Fire Physical 120 100% 15
  • Bold indicates a move that gets STAB when used by Arcanine
  • Italic indicates a move that gets STAB only when used by an evolution of Arcanine
  • Click on the generation numbers at the top to see moves from other generations
By transfer from another generation
Generation VII
Other generations:
I - II - IV - V - VI - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Bide Normal Physical 0000 00—}}—% 10
I II III IV V VI Captivate Normal Status 0000 100}}100% 20
I II III IV V VI Charm Fairy Status 0000 100}}100% 20
I II III IV V VI Curse Ghost Status 0000 00—}}—% 10
I II III IV V VI Dragon Breath Dragon Special 06060 100}}100% 20
I II III IV V VI Dragon Rage Dragon Special 0000 100}}100% 10
I II III IV V VI Endure Normal Status 0000 00—}}—% 10
I II III IV V VI Incinerate Fire Special 06060 100}}100% 15
I II III IV V VI Mimic Normal Status 0000 00—}}—% 10
I II III IV V VI Mud-Slap Ground Special 02020 100}}100% 10
I II III IV V VI Natural Gift Normal Physical 0000 100}}100% 15
I II III IV V VI Rage Normal Physical 02020 100}}100% 20
I II III IV V VI Rock Smash Fighting Physical 04040 100}}100% 15
I II III IV V VI Secret Power Normal Physical 07070 100}}100% 20
I II III IV V VI Skull Bash Normal Physical 130130 100}}100% 10
I II III IV V VI Strength Normal Physical 08080 100}}100% 15
I II III IV V VI Swift Normal Special 06060 00—}}—% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Arcanine
  • Italic indicates a move that gets STAB only when used by an evolution of Arcanine
  • Click on the generation numbers at the top to see transfer-only moves for other generations
By events

Generation VII
Other generations:
I - II - III - IV - V - VI - VIII
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
North American International Championships 2017 Arcanine Flare Blitz Fire Physical 120 100% 15
  • A superscript level indicates that Arcanine can learn this move normally in Generation VII
  • Bold indicates a move that gets STAB when used by Arcanine
  • Italic indicates a move that gets STAB only when used by an evolution of Arcanine
  • Click on the generation numbers at the top to see moves from other generations

Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!

By leveling up
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Double-Edge Normal Physical 120120 100100% 15
011 Bite Dark Physical 06060 100100% 25
011 Roar Normal Status 0000 00——% 20
011 Ember Fire Special 04040 100100% 25
011 Leer Normal Status 0000 100100% 30
  • Bold indicates a move that gets STAB when used by Arcanine
  • Italic indicates a move that gets STAB only when used by an evolution of Arcanine
  • Click on the generation numbers at the top to see level-up moves from other generations
By TM
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01  TM01 Headbutt Normal Physical 07070 100}}100% 15
TM03  TM03 Helping Hand Normal Status 0000 00—}}—% 20
TM04  TM04 Teleport Psychic Status 0000 00—}}—% 20
TM05  TM05 Rest Psychic Status 0000 00—}}—% 10
TM07  TM07 Protect Normal Status 0000 00—}}—% 10
TM08  TM08 Substitute Normal Status 0000 00—}}—% 10
TM09  TM09 Reflect Psychic Status 0000 00—}}—% 20
TM10  TM10 Dig Ground Physical 08080 100}}100% 10
TM11  TM11 Will-O-Wisp Fire Status 0000 085}}85% 15
TM12  TM12 Facade Normal Physical 07070 100}}100% 20
TM19  TM19 Iron Tail Steel Physical 100100 075}}75% 15
TM27  TM27 Toxic Poison Status 0000 090}}90% 10
TM34  TM34 Dragon Pulse Dragon Special 08585 100}}100% 10
TM37  TM37 Flamethrower Fire Special 09090 100}}100% 15
TM39  TM39 Outrage Dragon Physical 120120 100}}100% 10
TM44  TM44 Play Rough Fairy Physical 09090 090}}90% 10
TM45  TM45 Solar Beam Grass Special 200200 100}}100% 10
TM46  TM46 Fire Blast Fire Special 110110 085}}85% 5
TM48  TM48 Hyper Beam Normal Special 150150 090}}90% 5
TM49  TM49 Superpower Fighting Physical 120120 100}}100% 5
  • Bold indicates a move that gets STAB when used by Arcanine
  • Italic indicates a move that gets STAB only when used by an evolution of Arcanine
  • Click on the generation numbers at the top to see TM moves from other generations
By a prior evolution
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
  Take Down Normal Physical 90 85% 20
  Agility Psychic Status —% 30
  Heat Wave Fire Special 95 90% 10
  Crunch Dark Physical 80 100% 15
  Flare Blitz Fire Physical 120 100% 15
  • Bold indicates a move that gets STAB when used by Arcanine
  • Italic indicates a move that gets STAB only when used by an evolution of Arcanine
  • Click on the generation numbers at the top to see moves from other generations