Arbok (Pokémon)/Generation VII learnset

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Pokémon Sun, Moon, Ultra Sun and Ultra Moon

By leveling up
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Crunch Dark Physical 08080 100100% 15
011 Ice Fang Ice Physical 06565 09595% 15
011 Thunder Fang Electric Physical 06565 09595% 15
011 Fire Fang Fire Physical 06565 09595% 15
011 Wrap Normal Physical 01515 09090% 20
011 Leer Normal Status 0000 100100% 30
011 Poison Sting Poison Physical 01515 100100% 35
011 Bite Dark Physical 06060 100100% 25
Evo.Evo. Crunch Dark Physical 08080 100100% 15
044 Poison Sting Poison Physical 01515 100100% 35
099 Bite Dark Physical 06060 100100% 25
1212 Glare Normal Status 0000 100100% 30
1717 Screech Normal Status 0000 08585% 40
2020 Acid Poison Special 04040 100100% 30
2727 Stockpile Normal Status 0000 00——% 20
2727 Swallow Normal Status 0000 00——% 10
2727 Spit Up Normal Special 0000 100100% 10
3232 Acid Spray Poison Special 04040 100100% 20
3939 Mud Bomb Ground Special 06565 08585% 10
4444 Gastro Acid Poison Status 0000 100100% 10
4848 Belch Poison Special 120120 09090% 10
5151 Haze Ice Status 0000 00——% 30
5656 Coil Poison Status 0000 00——% 20
6363 Gunk Shot Poison Physical 120120 08080% 5
  • Bold indicates a move that gets STAB when used by Arbok
  • Italic indicates a move that gets STAB only when used by an evolution of Arbok
  • Click on the generation numbers at the top to see level-up moves from other generations
By TM
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM09  TM09 Venoshock Poison Special 06565 100}}100% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM26  TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM34  TM34 Sludge Wave Poison Special 09595 100}}100% 10
TM36  TM36 Sludge Bomb Poison Special 09090 100}}100% 10
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM41  TM41 Torment Dark Status 0000 100}}100% 15
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM46  TM46 Thief Dark Physical 06060 100}}100% 25
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM59  TM59 Brutal Swing Dark Physical 06060 100}}100% 20
TM66  TM66 Payback Dark Physical 05050 100}}100% 10
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM78  TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM82  TM82 Dragon Tail Dragon Physical 06060 090}}90% 10
TM83  TM83 Infestation Bug Special 02020 100}}100% 20
TM84  TM84 Poison Jab Poison Physical 08080 100}}100% 20
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
TM97  TM97 Dark Pulse Dark Special 08080 100}}100% 15
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Arbok
  • Italic indicates a move that gets STAB only when used by an evolution of Arbok
  • Click on the generation numbers at the top to see TM moves from other generations
By breeding
Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Beat Up Dark Physical 100% 10
Disable Normal Status 100% 20
Iron Tail* Steel Physical 100 75% 15
Poison Fang Poison Physical 50 100% 15
Poison Tail Poison Physical 50 100% 25
Pursuit Dark Physical 40 100% 20
Scary Face Normal Status 100% 10
Slam Normal Physical 80 75% 20
Snatch Dark Status —% 10
Spite Ghost Status 100% 10
Sucker Punch Dark Physical 70 100% 5
Switcheroo Dark Status 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Arbok in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Arbok in that game.
  • Bold indicates a move that gets STAB when used by Arbok
  • Italic indicates a move that gets STAB only when used by an evolution of Arbok
  • Click on the generation numbers at the top to see Egg moves from other generations
By tutoring
Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Aqua Tail Water Physical 90 90% 10
S M US UM Bind Normal Physical 15 85% 20
S M US UM Gastro Acid Poison Status 100% 10
S M US UM Giga Drain Grass Special 75 100% 10
S M US UM Gunk Shot Poison Physical 120 80% 5
S M US UM Iron Tail Steel Physical 100 75% 15
S M US UM Seed Bomb Grass Physical 80 100% 15
S M US UM Snatch Dark Status —% 10
S M US UM Snore Normal Special 50 100% 15
S M US UM Spite Ghost Status 100% 10
S M US UM Stomping Tantrum Ground Physical 75 100% 10
S M US UM Throat Chop Dark Physical 80 100% 15
  • A black or white abbreviation in a colored box indicates that Arbok can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Arbok cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Arbok
  • Italic indicates a move that gets STAB only when used by an evolution of Arbok
  • Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior evolution
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Arbok
  • Italic indicates a move that gets STAB only when used by an evolution of Arbok
  • Click on the generation numbers at the top to see moves from other generations
By transfer from another generation
Generation VII
Other generations:
I - II - IV - V - VI - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Bide Normal Physical 0000 00—}}—% 10
I II III IV V VI Body Slam Normal Physical 08585 100}}100% 15
I II III IV V VI Captivate Normal Status 0000 100}}100% 20
I II III IV V VI Curse Ghost Status 0000 00—}}—% 10
I II III IV V VI Dig Ground Physical 08080 100}}100% 10
I II III IV V VI Double-Edge Normal Physical 120120 100}}100% 15
I II III IV V VI Endure Normal Status 0000 00—}}—% 10
I II III IV V VI Fissure Ground Physical 0000 030}}30% 5
I II III IV V VI Headbutt Normal Physical 07070 100}}100% 15
I II III IV V VI Mega Drain Grass Special 04040 100}}100% 15
I II III IV V VI Mimic Normal Status 0000 00—}}—% 10
I II III IV V VI Natural Gift Normal Physical 0000 100}}100% 15
I II III IV V VI Rage Normal Physical 02020 100}}100% 20
I II III IV V VI Refresh Normal Status 0000 00—}}—% 20
I II III IV V VI Secret Power Normal Physical 07070 100}}100% 20
I II III IV V VI Skull Bash Normal Physical 130130 100}}100% 10
I II III IV V VI Strength Normal Physical 08080 100}}100% 15
I II III IV V VI Take Down Normal Physical 09090 085}}85% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Arbok
  • Italic indicates a move that gets STAB only when used by an evolution of Arbok
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!

By leveling up
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Crunch Dark Physical 08080 100100% 15
011 Sucker Punch Dark Physical 07070 100100% 5
011 Wrap Normal Physical 01515 09090% 20
011 Poison Sting Poison Physical 01515 100100% 35
011 Leer Normal Status 0000 100100% 30
011 Acid Poison Special 04040 100100% 30
Evo.Evo. Crunch Dark Physical 08080 100100% 15
044 Leer Normal Status 0000 100100% 30
099 Acid Poison Special 04040 100100% 30
1212 Bite Dark Physical 06060 100100% 25
1616 Haze Ice Status 0000 00——% 30
2020 Glare Normal Status 0000 100100% 30
2828 Poison Jab Poison Physical 08080 100100% 20
3636 Slam Normal Physical 08080 07575% 20
4444 Screech Normal Status 0000 08585% 40
5252 Toxic Poison Status 0000 09090% 10
  • Bold indicates a move that gets STAB when used by Arbok
  • Italic indicates a move that gets STAB only when used by an evolution of Arbok
  • Click on the generation numbers at the top to see level-up moves from other generations
By TM
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01  TM01 Headbutt Normal Physical 07070 100}}100% 15
TM05  TM05 Rest Psychic Status 0000 00—}}—% 10
TM07  TM07 Protect Normal Status 0000 00—}}—% 10
TM08  TM08 Substitute Normal Status 0000 00—}}—% 10
TM10  TM10 Dig Ground Physical 08080 100}}100% 10
TM12  TM12 Facade Normal Physical 07070 100}}100% 20
TM17  TM17 Dragon Tail Dragon Physical 06060 090}}90% 10
TM19  TM19 Iron Tail Steel Physical 100100 075}}75% 15
TM20  TM20 Dark Pulse Dark Special 08080 100}}100% 15
TM22  TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM26  TM26 Poison Jab Poison Physical 08080 100}}100% 20
TM27  TM27 Toxic Poison Status 0000 090}}90% 10
TM41  TM41 Earthquake Ground Physical 100100 100}}100% 10
TM48  TM48 Hyper Beam Normal Special 150150 090}}90% 5
TM52  TM52 Sludge Bomb Poison Special 09090 100}}100% 10
TM53  TM53 Mega Drain Grass Special 07575 100}}100% 10
  • Bold indicates a move that gets STAB when used by Arbok
  • Italic indicates a move that gets STAB only when used by an evolution of Arbok
  • Click on the generation numbers at the top to see TM moves from other generations
By a prior evolution
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Arbok
  • Italic indicates a move that gets STAB only when used by an evolution of Arbok
  • Click on the generation numbers at the top to see moves from other generations