Appendix:Yellow walkthrough/Section 14

This is the Bulbapedia walkthrough for Pokémon Yellow.
These pages follow the original Game Boy iteration, not Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!. The guide for those games can be found here.


Power Plant

 
Power Plant

The Power Plant is an industrial complex that was abandoned years ago, though some of the machinery still works. Many forgotten items can be found lying around, but beware: some are actually Voltorb and Electrode that only look like items.


In Search of Power

Pass through the entrance room to get a Carbos. Continue in a clockwise direction to find a second "item", a Voltorb. The large, central room is a dead-end with both a Voltorb and Electrode waiting to surprise an unsuspecting visitor. Travel south to the exterior wall and pick up TM33 (Reflect) in the south-central room. Collect TM25 (Thunder) in the southeast room, then follow the narrow hallway northward. Grab the Rare Candy and HP Up from the northeast room. Continue westward to reach the west-central room.

VS Zapdos

Zapdos is likely the second of the Legendary birds that you will encounter. Use Rock- and Ice-type attacks to weaken it quickly, then follow up with Grass, Flying, and Fighting moves to wear its health down further. Like with Articuno, it will be useful to cause status ailments like Sleep to increase the odds of catching it.

 
Types:
Electric Flying
Zapdos Lv.50
Drill Peck
Flying
ThunderShock
Electric
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When the battle is over, take the side exit and fly back to Viridian City.

Viridian City

Viridian Gym

 
Viridian Gym

VIRIDIAN CITY POKéMON GYM
...

In the time it took to collect the seven other Badges, the Gym Leader of Viridian Gym has finally returned. Giovanni resumed his position as Gym Leader shortly after his defeat in Saffron City. The Viridian Gym specializes in Ground-type Pokémon. Grass-, Water-, and Ice-type attacks will be the most useful. Flying-type Pokémon are immune to Ground attacks and Flying moves will deal serious damage to the several Fighting Pokémon inside. Psychic moves will work wonders against Poison-type Pokémon.

Go north past the three Gym Trainers to reach a Revive. Continue on and battle the next two Trainers, so that the second walks away from the north wall. Return to the entrance and follow the spinner tiles north and west to reach the Gym Leader. Take down his Dugtrio and Rhydon quickly, as Fissure and Horn Drill cause an instant knockout if they hit!

Viridian Gym
 





After the battle, Giovanni awards you the Earth Badge, which ensures obedience from all Pokémon, regardless of level. As a prize, he also gives you TM27 (Fissure), a TM he claims to have made when he first acted as Gym Leader. He seems remorseful of his actions, and officially disbands Team Rocket before disappearing.

The Path to the Summit

Having won all eight Gym Badges, the next destination is the Indigo Plateau, far to the northwest. The elite Trainers there are tough, but before you can challenge them, you must first survive a grueling cave known as Victory Road. Gather your strongest Pokémon team with access to Surf and Strength, and visit a Poké Mart to replenish your supply of Potions and Poké Balls. A third Legendary Pokémon can be found deep inside.


← Part 13 Cinnabar Island, Cinnabar Gym, Route 21
Yellow
walkthrough
Route 22, Route 23, Victory Road Part 15 →


  This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.