Team MagmaR/Team AquaS has taken Professor Cozmo's Meteorite to Mt. Chimney, and the only way to follow is by Cable Car. When you arrive, you find that the guards are no longer guarding the station. Enter the building and take the Cable Car up to the summit.
Located in the heart of Hoenn, Mt. Chimney is a monstrous volcano that seethes with incredible power. Although their intentions are not yet clear, Team MagmaR/Team AquaS is determined to use Professor Cozmo's Meteorite here in the next stage of their campaign.
Normally, visitors to the mountaintop would be able to head south through Jagged Pass to reach Lavaridge Town. But Team Magma and Team Aqua are locked in battle all over the summit, including the entrance to the mountain pass. Let their Pokémon fight it out while you climb up north to the crater.
West of the stairway, you find Aqua LeaderArchieR/Magma LeaderMaxieS in a skirmish against a group of opposing Grunts. You're only here for Cozmo's Meteorite, though, so slip past the battle and work your way to the northwest.
There is a single Grunt ahead standing guard, and you are quickly drawn into battle. But you're more than a match for one lowly Grunt, so finish him off quickly and continue northward.
Make your way farther north and you'll be stopped by TabithaR/MattS, who isn't about to let you pass by so easily!
TabithaR/MattS is defeated, but the real threat still lurks ahead. Turn east toward the crater to find the leader of Team MagmaR/Team AquaS standing near some sort of high-tech device fitted with the stolen Meteorite. After revealing a bit more about his organization's plans, he draws you into battle!
With his defeat, MaxieR/ArchieS grudgingly gives up his plans for Mt. Chimney, but reassures you that his team will still prevail. He flees along with his subordinates, a moment before ArchieR/MaxieS appears. He thanks you for your help, and pledges to continue fighting against the villainous team's destructive plans. Once he leaves, inspect the machine to retrieve the Meteorite for Professor Cozmo.
Jagged Pass was formed as the result of an ancient volcanic eruption. When the lava cooled, it proved to be suitable for an alternate route to the summit. Though not necessary for southward travel, the Acro Bike is needed to scale the rough terrain when traveling northward.
Jump the first two ledges and go west. Inspect the patch of ash-covered grass to find a hidden Full Heal. Take the stairway southward and jump the next three ledges, stopping just short of Camper Ethan. Turn east and take the stairway to reach a Burn Heal lying near a tree. Jump the ledge to the south, then head all the way to the west and jump another ledge. Check the corner here for a hidden Great Ball, then continue south past Picnicker Diana to reach the exit. This leads to the southwest part of Route 112, just outside Lavaridge Town.
Nestled at the foot of Mt. Chimney, Lavaridge Town is a welcome sight for travelers and tourists alike. It is well-known throughout Hoenn for its soothing hot springs, said to cure any ailment, and also features a specialty shop that sells bitter but beneficial herbs for Pokémon. The Lavaridge Gym, fourth in the Hoenn League, stands in the southwest part of town.
The building's back door leads to the steamy hot springs. Take a dip if you wish, and use the Itemfinder to locate an Ice Heal hidden in the waters. Afterward, use the PC to organize your party so that you are carrying no more than five Pokémon. Step outside and talk to the old woman near the sand baths, and she offers you a Pokémon Egg to take with you on your travels!
At the Herb Shop, a woman sells herbal medicines for Pokémon. These natural remedies are just as effective as their traditional counterparts and less expensive, but their bitter taste make them difficult for Pokémon to take, leaving them less friendly toward you. As Max Revives cannot be purchased anywhere, it may be useful to buy a few Revival Herbs to have in case of an emergency.
Be sure to talk to the old man near the counter, as well. Doing so gets you a Charcoal, which boosts the power of Fire-type moves by 10% when held.
Lavaridge Gym, 1F
Lavaridge Gym, B1F
Lavaridge Town Pokémon Gym Leader: Flannery
One with a fiery passion that burns!
Like the name suggests, the Lavaridge Gym specializes in Fire-type Pokémon. Grass-, Bug-, Ice-, and Steel-type Pokémon are most vulnerable to their scorching attacks, while Water, Ground, and Rock moves will give you the upper hand. Wingull and Pelipper are great Pokémon to bring to this Gym; not only are they Water types, but as Flying types they also have an advantage against Battle Girl Sadie's Meditite. The humid Gym features two floors; stepping on a pool of water will cause you to fall to the basement, and doing the same there will send you back to the first floor atop a geyser.
There are two puddles in the first room. Approach the one to the right to battle Kindler Cole, then step on the other to fall to the basement. Step on the other puddle there to ride the geyser to the southwest part of 1F. Cooltrainer Zane hides in the northeast pool, while you can advance by stepping on the northwest puddle. This part of B1F has only one geyser leading back upstairs. In 1F's western room, Kindler Axle can be found in the puddle to the east while you can proceed by stepping on the puddle to the left. Once again, the only option in this area is to take the geyser back to 1F. In the northwest room, approach the northwest pool to fight Battle Girl Sadie before falling through the northeast pool. Ride the geyser back upstairs, to the northeast room. Here, the northwest puddle hides the last Gym Trainer, Kindler Andy, while the southwest pool hides the path forward. Go south and ride the final geyser up to the Gym Leader's room.
Flannery has only recently begun serving as Gym Leader, and is intent on proving her worth. Given the chance, her Pokémon can unleash powerful moves that can reduce a challenger's party to cinders. Sunny Day gives a 50% power boost to all Fire attacks, which makes her Pokémon's strongest move, Overheat, even more devastating. Its only drawback is that it harshly lowers the user's Special Attack after each use, but once is usually enough! In addition, the harsh sunlight temporarily cuts the power of Water attacks in half.
After the battle, Flannery awards you the Heat Badge, which ensures obedience of all Pokémon up to level 50 and enables the use of Strength in the field. She also hands out TM50 (Overheat) as a prize. Fall through the other pool and head south to take the geyser to the entrance room. Outside, May/Brendan is impressed that you defeated the Lavaridge Gym. Since you are obviously capable, she/he hands you the Go-Goggles, which allow you to explore the desert of Route 111 in spite of the raging sandstorm. Your friend then heads off to challenge Norman at the Petalburg Gym.