Open main menu

Bulbapedia β

Appendix:Ruby and Sapphire walkthrough/Section 18

< Appendix:Ruby and Sapphire walkthrough
This is the Bulbapedia walkthrough for Pokémon Ruby and Sapphire. This walkthrough follows the original Game Boy Advance version, not Pokémon Omega Ruby and Alpha Sapphire.
The guide for those can be found here.


Having defeated every Gym Leader and earned all eight Badges, the next destination is Ever Grande City. The city lies on Hoenn's most remote island, on the far eastern edge of the region. To get there, sail southward from Mossdeep City, then eastward through Route 128's narrow channel.

Ever Grande City (south)

Ever Grande City

High above the ocean, Ever Grande City is lush with grass and flowers. The large waterfall makes it impossible to reach the city itself without a Pokémon able to scale the cascading waters. The island is divided by Victory Road, which runs through a large mountain at the center of the isle. Visit the Pokémon Center to make your preparations before braving this final challenge on the road to the Pokémon League.


Victory Road

Victory Road, 1F
Victory Road, B1F
Victory Road, B2F

Victory Road, the long, tough trail through the mountainside, is the final challenge on the road to the Pokémon League. This grueling trail serves as a way to weed out all but the most determined Trainers. The field moves Surf, Strength, Rock Smash, and Waterfall are required to reach the other side, while Flash is optional. If you can make it through this daunting tunnel, you just might have what it takes to enter the Hall of Fame!


1F

Head north under the first two bridges and climb the north-northwest stairway. Turn east and cross over these next two bridges to reach a Max Elixir on a ledge to the east. Jump the ledge and head to the northwest, battling Cooltrainer Albert on the way. Climb the west-central stairway to battle Cooltrainer Hope in the northwest corner, and take the ladder down to B1F.

B1F

As this level is deeper underground, it's a good idea to use Flash to light the way. There are two boulders nearby; use Strength to move the first boulder westward and the second boulder eastward. This leads to a fork in the road. Take the northern path past cracked rocks, boulders, and Cooltrainer Shannon to reach the ladder in the southeast corner; this leads to a PP Up and a hidden Ultra Ball on 1F. Back on B1F, jump the nearby ledge and head north past Cooltrainer Samuel to find a Full Restore beyond some boulders and a cracked rock. Backtrack to the southeast ledge, then go west to reach the next ladder.

B2F

Go north to fight Cooltrainer Julie and Surf north across the water's edge. Climb the stairway, check the nook in the north wall for a hidden Max Repel, then take the northeast ladder to an isolated cliff on B1F, which holds TM29 (Psychic). Back on B2F, head south to battle Cooltrainer Owen. After that, pass over the two bridges to fight Cooltrainer Caroline at the west end. Go north to find yourself at the top of a waterfall. Surf out to the northeast to battle Cooltrainer Vito and claim a Full Heal, then continue east to find a hidden Elixir atop the eastern waterfall. Turn around and ride down the western waterfall before turning east to reach the next ladder.

B1F

Jumping the ledge to the west leads only to a battle with Cooltrainer Michelle. Head southeast instead and use Strength and Rock Smash to clear a way to the final ladder.

1F

Cross over the final bridge and head north to fight Cooltrainer Edgar. Go a short distance northward and turn the corner to come within view of the exit, just as Wally catches up to you. After a short conversation, you find that the sickly, weak-willed kid you met back in Petalburg City is no more. In his place stands a confident Trainer, ready to show off how much training he's done!

VS Wally

Wally leads with his Altaria, a Dragon/Flying type that is especially vulnerable to Ice attacks. It can raise its Attack and Speed with Dragon Dance, so use super-effective moves to take it down before it becomes a major threat. Delcatty may be his weakest Pokémon, but it can still cause problems with Sing, Charm, and its Cute Charm Ability. Its stats aren't very threatening, but knock it out quickly to avoid these pitfalls. With moves like Toxic and Leech Seed, his Roselia can tip the battle in his favor as time goes on. Knock it out with Fire, Ice, Flying, or Psychic moves. Magneton can be a major threat due to its high Special Attack and Sturdy Ability, which prevents a one-hit knockout. Strike it with Ground moves to take it down. Finally, Wally resorts to using his Gardevoir. Psychic and Future Sight are strong attacks that receive a same-type attack bonus, and Calm Mind can boost its damage output to dangerous levels. Use Dark, Ghost, and Bug moves to knock it out and win the battle.




Wally admits that he couldn't defeat you this time, but promises to continue his training and catch up to you one day. Continue northward and cross the bridge to reach the exit.

Ever Grande City (north)

With Victory Road behind you, only a long, stone walkway separates you from the Pokémon League, where the Elite Four and Champion await your challenge. Follow the walkway to the large building at its end, and prepare for your final test.


← Part 17 Routes 132, 133, and 134, Island Cave, Desert Ruins, Ancient Tomb
Ruby and Sapphire
walkthrough
Pokémon League Part 19 →


Project Walkthroughs logo.png This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.