Appendix:Red and Blue walkthrough/Section 16

Enter a valid game code.


Indigo Plateau

 
Indigo Plateau

The Indigo Plateau serves as the capital for the Pokémon League in the Kanto region. This is where the Trainers who have defeated all eight Gym Leaders battle against the Elite Four and the Champion. The entrance hall houses a Pokémon Center and a Poké Mart, allowing challengers to prepare themselves and their Pokémon for the gauntlet ahead. The Elite Four is a group of talented Pokémon Trainers second only to the Champion in terms of power, and must be fought in succession with no break. These five battles will not be easy, but challengers who bring their strongest Pokémon and a healthy supply of Potions and Revives may finally find themselves in the Hall of Fame.

Poké Mart

Elite Four

Battle 1

 
Lorelei's room

The first member of the Elite Four is Lorelei, a master Ice-type Trainer. Ice-type Pokémon are weak to Fire-, Rock-, and Fighting-type moves, while Ice-type moves are super effective against Grass-, Flying-, Ground-, and Dragon-type Pokémon. Her Jynx is notably her only Pokémon that is not Water type. Due to her Pokémon's dual typings, Electric moves are the most useful against Lorelei's frigid forces.




Defeating Lorelei opens the door to the second room.

Battle 2

 
Bruno's room

The second member of the Elite Four is Bruno, a master Fighting-type Trainer. Fighting-type Pokémon are weak to Flying- and Psychic-type moves, while Fighting-type moves are super effective against Normal-, Rock-, and Ice-type Pokémon. A pair of Onix round out his team, so Grass and Water moves are also helpful. Slowbro and Starmie may be especially useful here, as their Water/Psychic typing helps to counter each opposing Pokémon.




Defeating Bruno opens the door to the third room.

Battle 3

 
Agatha's room

The third member of the Elite Four is Agatha, a master Ghost-type Trainer. Ghost-type Pokémon are only vulnerable to Ghost-type moves, while Ghost-type moves are super effective against Ghost-type Pokémon. Normal- and Fighting-type moves will have no effect. Take out her two Gengar as soon as possible, or risk the effects of Sleep and Poisoning. As all of her Pokémon are also part Poison, Ground- and Psychic-type attacks are the best ways to calm Agatha's spirits.




Defeating Agatha unlocks the door to the fourth room.

Battle 4

 
Lance's room

The fourth and final member of the Elite Four is Lance, a master Dragon-type Trainer and leader of the Elite Four. Dragon-type Pokémon are vulnerable only to Dragon- and Ice-type moves, and resists Grass-, Fire-, Water-, and Electric-type attacks. All of Lance's Pokémon have a draconic appearance, but only three are Dragon type. Use Ice Beam to tear through his two Dragonair and his Dragonite. Due to its secondary Flying type, his Aerodactyl also takes serious damage from Ice moves, but Water moves are also effective. His Gyarados takes massive damage from Electric moves, so use Thunderbolt to take it down. With their Ice and Electric attacks, Articuno and Zapdos are some of the best choices to help slay Lance's dragons.




With the Elite Four defeated, the door to the Champion's room is unlocked. Take a moment to prepare your Pokémon now, as you will be drawn into battle immediately upon entering the next room. Only one person stands between you and the title of Champion!

Champion

 
Champion's room

Blue defeated the Elite Four before you even set foot in Victory Road, and now the title of Indigo League Champion rests with him. The first half of his team will always consist of Pidgeot, Alakazam, and Rhydon. The second half changes depending on his first partner Pokémon. Electric-type attacks terrorize his Pidgeot and Gyarados (or Blastoise), so a crackling Thunderbolt will send them reeling. A strong Water Pokémon can wash away his Rhydon and Arcanine (or Charizard) with Surf. His Exeggutor (or Venusaur) cannot survive long in extreme heat or cold, so hitting it with Flamethrower or Ice Beam will do the trick. The most annoying opponent may be his Alakazam due to its Recover move; its Defense is fairly low, so hit it with a physical move to put an end to its games.

Rival Battle 8
  If the player chose Bulbasaur:



  If the player chose Charmander:



  If the player chose Squirtle:



 
Hall of Fame

The eight Gym Leaders are defeated, the Elite Four have fallen, and the title of Champion has been snatched away from your rival! Professor Oak appears after the battle and leads you to the Hall of Fame room.

Hall of Fame

It is here where all victorious Trainers and their dedicated Pokémon will be recorded, as a testament to their power and perseverance. Once the professor enters your team's information, the game saves and the credits begin to roll...

But the adventure is not over just yet. Once you find yourself back in Pallet Town, use Fly to return to Cerulean City.


← Part 15 Route 22, Route 23, Victory Road
Red and Blue
walkthrough
Cerulean Cave Part 17 →


  This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.