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Appendix:Platinum walkthrough/Section 22

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Great Marsh

The Great Marsh

If you want to catch a lot of rare Pokémon, you should visit the Great Marsh at the north end of Pastoria City. For PokémonDollar.png500 you can explore the Marsh until you throw 30 Safari Balls or walk 500 steps, whichever comes first. You won't use your Pokémon to battle here - if a wild Pokémon appears, you can throw Mud, Bait, or a Safari Ball. Bait lowers the chance of the Pokémon escaping, has a 90% chance of lowering its catch rate. The mud does just the opposite, making the Pokémon easier to catch, has a 90% probability of causing its chances of fleeing to rise.

For PokémonDollar.png100, you can look through the binoculars in the upstairs room of the entrance building before a Safari Game. They show wild Pokémon in the Marsh area where they can be found. This is useful for spotting the rare Pokémon that are randomly selected each day.

Sendoff Spring

Sendoff Spring

It's time to return to Turnback Cave and the Distortion World to catch Giratina if you didn't already. If you didn't catch Giratina yet, you'll want to take about 40 Dusk Balls with you. Either way, there is an important item to pick up.

Return to Route 214 and head through Spring Path which will take you back to Sendoff Spring.

Turnback Cave

Turnback Cave Entrance
Pillar Room

Use Defog to remove the fog. Read the pillar that says "...Past three the sleeping... ...before 30 is surpassed...". It means that to access the room with a portal to the Distortion World, you must find 3 rooms with a pillar before going through 30 rooms. This cave is highly unusual in that the layout of rooms is randomized each time you visit. Inside the maze, for a hint on which doorway to take, study the breakable rocks and go through the doorway that the odd pattern points to. The further you go, the stronger the wild Pokémon will be.

Available Pokémon

Before encountering a pillar

Random rooms before encountering a pillar

Between first and second pillars

Random rooms between first and second pillars

Between second and third pillars

Random rooms between second and third pillars

There is a room between the second and third pillars where the rocks partly block off the left and right doors in which no Pokémon will be encountered.

After the third pillar

Final room with Giratina and the Distortion World portal
Another chance at catching Giratina

Once you've gotten past the three pillars and got whichever item was waiting for you, you'll find the room with the portal to the Distortion World. If you failed to catch Giratina last time, you'll find it guarding the portal. This time, it's in Altered Forme.

Spr 4p 487.png
Ghost Dragon
Held item:
Giratina Lv.47
Ominous Wind
Ghost Special
Rock Special
Dragon Claw
Dragon Physical
Shadow Force
Ghost Physical

One slight advantage if you decided to KO Giratina in the Distortion World earlier is that in Altered Forme, it prioritizes defenses over offense, so its attacks are not as strong. Its moveset is still the same, though. Save before facing it; otherwise you'll have to defeat the Elite Four again to get another chance to catch it. If it does come to that, rechallenge the Elite Four before completing the mission at Stark Mountain. Otherwise, their teams' levels are increased, making it harder to defeat them.

In this battle, use the same tactics as you did when facing Azelf and Uxie and you'll be fine.

When ready, use the portal to return to the Distortion World.

Distortion World (second visit)

Distortion World (new area)

This time around, you do not have to worry about getting lost. Follow the path until you find the Griseous Orb. The Griseous Orb, when held by Giratina, will allow it to maintain its Origin Forme outside of the Distortion World.

When finished in the Distortion World, use the portal to return to Turnback Cave. Any doorway from the portal room will take you back to the entrance room.

Canalave City

Your next destination is Canalave City. Enter Sailor Eldritch's house in the southwestern area of town. You'll see that his son is trapped in a nightmare. Talk to his mother and you'll learn that you need to find an item called the Lunar Wing on Fullmoon Island to save him. Talk to Sailor Eldritch and he will take you to Fullmoon Island.

Fullmoon Island

Fullmoon Island

Follow the path and head into the forest clearing where Cresselia is. When you interact with her, she will flee, but she leaves the Lunar Wing behind. Return to Eldritch and have him take you back to Canalave City, then return to the house and use the Lunar Wing to heal his son. As for Cresselia, she's similar to Mesprit, Zapdos, Articuno, and Moltres— she is roaming around the Sinnoh region so you need to use the Marking Map to track her.

← Part 21 Twinleaf Town, Sandgem Town, Pal Park, Eterna City, Trophy Garden
Victory Road (second visit), Route 224, Snowpoint City, Fight Area Part 23 →
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