Appendix:Gold and Silver walkthrough/Section 17

This is the Bulbapedia walkthrough for Pokémon Gold and Silver. This walkthrough follows the original Game Boy Color version, not Pokémon HeartGold and SoulSilver.
The guide for those can be found here.

Route 6

Route 6

Like with Vermilion City, the terrain of Route 6 has shifted slightly, leaving the route shorter than it was in the past. There are no Trainers to worry about, and the Underground Path is blocked off until the Kanto Power Plant is online again.

Saffron City

Saffron City

Saffron City is the largest city in Kanto, and for good reason. Silph Co., which produces most forms of Poké Ball, Potion, and Technical Machine, is headquartered here. It is the only city to host two Gyms, though only one is officially recognized. The station for the Magnet Train, a high-speed link back to Goldenrod City, is located in the northwest district.

Mr. Psychic

Stop by Mr. Psychic's house in the southeast district to receive TM29 (Psychic).

Silph Co.

Silph Co. is open for business, but as it was recently attacked by Team Rocket, visitors are restricted to the first floor. The security guard blocking the stairs gives you an Up-Grade, one of the company's latest products, as a souvenir.

Magnet Train Station

The Magnet Train Station is located in the city's northwest district, but the train is not currently operational due to a problem at the Kanto Power Plant. Once the power is restored, this high-speed bullet train runs to Goldenrod City and back at any time.

Fighting Dojo

The Fighting Dojo is located on the north side of the city. The Karate King is still training in Mt. Mortar, but there is a Focus Band near the back wall.

Saffron Gym

Saffron Gym


The Master of
Psychic Pokémon!

Unlike Vermilion Gym, Saffron Gym's puzzle of warp tiles is functioning normally. The Gym specializes in Psychic-type Pokémon, so Ghost-, Dark-, and Bug-type attacks work best. Avoid using Fighting- or Poison-type Pokémon. Sabrina has only three Pokémon, but they can become a serious problem if given the chance. Mr. Mime can raise her team's Defense with Reflect, Espeon can hinder its opponent's accuracy with Sand-Attack, and Alakazam can restore its health with Recover. If all else fails, strike with powerful physical moves like Earthquake.

The fastest way to Sabrina as as follows:

  • Step on the warp tile in the foyer.
  • Battle the trainer (optional), then walk to the top left warp tile.
  • Battle the trainer (optional), then walk to the bottom left warp tile.
  • Battle the trainer (optional), then walk to the bottom left warp tile.

To exit, the path is:

  • Step on the warp tile in Sabrina's chamber.
  • Walk to the top left warp tile.
  • Walk to the top right warp tile.
  • Walk to the bottom right warp tile.
Saffron Gym

Upon her defeat, Sabrina awards you the Marsh Badge. This Badge is only symbolic of your victory here, as it does not boost any of your party's stats.

Rest up and head east to Route 8.

← Part 16 Back in New Bark Town, S.S. Aqua, Vermilion City
Gold and Silver
Route 8, Lavender Town, Route 10, Rock Tunnel, Kanto Power Plant Part 18 →

  This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.