The Know-It-All man's room on the rooftop of Celadon Mansion
Celadon City is the second-largest city in the region, and it has plenty going on to live up to the hype. The Celadon Department Store is an essential stop, since almost anything a Trainer could want is up for sale here. The Celadon Mansion is a hotel-of-sorts, and the current tenants are none other than Game Freak, the team that developed Pokémon. The Game Corner houses the slot machines, and those coins can be redeemed for valuable prizes in the Prize Corner next door. In addition, the city is also home to the Celadon Gym, nestled on a hill in the southwest.
If it was not already apparent, there are two Rocket Grunts loitering around the city. It looks like Team Rocket has something planned for Celadon... Next door to the restaurant in the south of town is an operation that is shipping 2,000 Pokémon every month to the Game Corner as slot prizes. Those kind of numbers mean big money, and that has Team Rocket's name written all over it. They are up to something, and as one of the workers points out, it surely has nothing to do with a hidden switch behind a poster in the Game Corner.
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
The tall building in the north of town is Celadon Mansion. On the third floor, Game Freak's game designer promises a reward for showing him a completed Pokédex.
Follow the path behind the Pokémon Center to find a break in the trees that leads to the back door. Bring no more than five Pokémon, and take the stairs to the Know-It-All man's room on the rooftop to find an Eevee. Eevee is an extremely versatile creature, since it can evolve into one of three different forms. Exposure to a Water Stone, Thunderstone, or Fire Stone results in a Vaporeon, Jolteon, or Flareon, respectively. Any of those three evolutions will make a powerful addition to the player's team, especially since they can cover the weaknesses of his/her starter's final form. These stones can only be purchased in the Department Store.
Enter the mansion through the front door and speak to the old woman on the first floor. She gives the player a cup of Tea, a healthy alternative to the usual drinks. Give this to one of the thirsty Saffron guards and he shares it with the others, granting the player access to the city.
Each Vending Machine dispenses Fresh Water, Soda Pop, and Lemonade. Buy one of each drink to give to the little girl nearby, and she will give the player up to three TMs—TM16 (Light Screen) for a Fresh Water, TM20 (Safeguard) for a Soda Pop, and TM33 (Reflect) for a Lemonade—as thanks. Take the opportunity to stock up on Fresh Water, the most cost-effective method of HP recovery, which recovers 1 HP for every 4 spent.
Defeated, Erika awards the player the Rainbow Badge, which commands all Pokémon up to level 50, and enables the use of Strength in the field. She also hands over TM19 (Giga Drain), a Grass-type move that damages the opponent while restoring the user's health, as a prize.
Rocket Game Corner
The Prize Corner next door
Locations of hidden Coins
All of the prizes here are offered at extremely high prices, so the player will need a huge supply of coins to get everything. A few can be found dropped on the ground, and talking to the other players results in a few more. Aside from that, the player must either buy them—50 coins for 1,000 or 500 coins for 10,000—or take his/her chances with the slots. Someprizes are extremely rare, while others can be found only here.
At first glance, everything looks normal here. People are relaxed, having fun at the slot machines, but there is something unsettling about the guy glaring at the poster... As soon as the player approaches, he attacks. He runs off, leaving the poster exposed. Examine it to flip the switch, which reveals a set of stairs nearby, and descend into their hideout.
Team Rocket is headed by a shadowy figure known as Giovanni. This mob boss is in possession of the Silph Scope prototype, which can identify the ghosts back in Pokémon Tower. It is impossible to get past the spirits without that item, so make sure he doesn't escape with it!
Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
Grab the Escape Rope, check the potted plants for a hidden PP Up, and head downstairs.
This floor is the first area that the player encounters spin tiles. When stepped on, these send him/her spinning off to a stopper tile.
Enter the maze and follow the spin tiles to the stopper tile in the northwest. Backtrack to get the X Speed from the northeast corner. On the way southward, the player will find a Moon Stone, TM12 (Taunt), and a Super Potion. Climb the stairs to the east to find two more Rockets and a Hyper Potion, then backtrack through the maze and head down the northern stairs.
Go south past the lone Rocket to get TM21 (Frustration). Check the north hallway for a hidden Nugget, and enter the second spin tile maze. Grab the Rare Candy on the way southward, pick up the BlackGlasses near the stairs, and head down to B4F.
Head west and collect the Max Ether from the table. Go north to find TM49 (Snatch) and another Rocket Grunt. He is so flustered from losing the battle that he drops the Lift Key, which activates the hideout's elevator. Take the key back to B2F.
Spin through the maze and enter the elevator in the southeast. Ride down to the east side of B4F.
After the battle, Giovanni disappears. Pick up the Silph Scope that he left behind, take the elevator up to the first floor, and beat one last Rocket on the way out.
Now the player can finally leave Celadon. Bring the Tea and head east to Route 7. Step inside the gate to be stopped by the guard. He automatically sniffs out the drink, and as he shares it with the other three guards, it is now possible to freely come and go through Saffron City. The Saffron Poké Mart offers the powerful Max Repel, and it may be a good idea to buy a few for the haunted tower. Ignore the rest of the city for now, and continue east to Lavender Town.
Pokémon Tower, 1F
Pokémon Tower, 2F
Under normal conditions, the Ghosts of Pokémon Tower are totally immune to Normal- and Fighting-type attacks. Anything with a strong Ghost- or Dark-type attack, like Wartortle with Bite, is good to bring along. To avoid the random encounters, just spray on the Max Repel—after catching a Gastly, of course. One opponent is unavoidable; the rival is waiting on the second floor.
By this point, he has assembled a team that includes Grass, Fire, and Water Pokémon. In addition to his starter Pokémon, the others that make up this trio may be either Exeggcute, Growlithe, or Gyarados; whichever is absent is the same type as his starter. These new additions have forced him to swap out his Raticate.
His Pidgeotto, despite leveling up and learning a new move, is still not much of a threat. Exeggcute can cause problems with its Sleep-inducing Hypnosis, but its Barrage has relatively low power. His Growlithe is still just a pup, and cannot deal serious damage yet. Gyarados' high Attack makes it a decent threat, so take the sea serpent down quickly with Electric or Rock attacks. His Kadabra can inflict decent damage with Confusion, but its other moves are no real threat. His starter has grown to level 25 and learned some new moves, but play to its weaknesses to take it down with little effort.
Grab the Escape Rope near the north wall and climb the stairs to 4F.
Pick up the Elixir and Awakening in the center of the room, and the Great Ball near the south wall. Climb the western stairs.
There is a Channeler in the center of the fifth floor that has not been possessed, and she maintains a purified area against the spirits. This protected zone will fully heal every Pokémon in the player's team, restoring health and eliminating any status problems. Collect the Cleanse Tag here and the Nugget from the south side before moving on.
As the player approaches the stairs to the top floor, the ghost attacks and the Silph Scope activates, revealing a level 30 Marowak. This spirit cannot be caught, so all that can be done is to defeat it. Once the battle is over, the mother Marowak's spirit is calmed and departs to the afterlife, finally able to rest in peace. Take the stairs to the top floor... right to a group of Rockets.
Fight off the few Rockets to reach Mr. Fuji. Speak to him, and the two leave for his home at the foot of the tower.
Volunteer Pokémon House
Speak with him again to receive the Poké Flute, an item that instantly awakens any sleeping Pokémon. This lets the player rouse the two Snorlax, west of Celadon and south of Lavender.