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Alakazam (Pokémon)/Generation VI learnset
Language
Watch
Edit
← Alakazam
By
leveling up
Generation VI
Other generations:
I
-
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
XY
ORAS
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
001
1
001
1
Teleport
Psychic
Status
0000
—
00—}}
—%
20
Cool
1
♥
0
001
1
001
1
Kinesis
Psychic
Status
0000
—
080}}
80%
15
Clever
3
♥♥♥
0
001
1
001
1
Confusion
Psychic
Special
050
50
100}}
100%
25
Clever
4
♥♥♥♥
0
016
16
016
16
Confusion
Psychic
Special
050
50
100}}
100%
25
Clever
4
♥♥♥♥
0
018
18
018
18
Disable
Normal
Status
0000
—
100}}
100%
20
Clever
2
♥♥
0
028
28
021
21
Psybeam
Psychic
Special
065
65
100}}
100%
20
Beautiful
3
♥♥♥
0
022
22
023
23
Miracle Eye
Psychic
Status
0000
—
00—}}
—%
40
Clever
2
♥♥
0
030
30
026
26
Reflect
Psychic
Status
0000
—
00—}}
—%
20
Clever
2
♥♥
0
040
40
028
28
Psycho Cut
Psychic
Physical
070
70
100}}
100%
20
Cool
4
♥♥♥♥
0
036
36
031
31
Recover
Normal
Status
0000
—
00—}}
—%
10
Clever
2
♥♥
0
034
34
033
33
Telekinesis
Psychic
Status
0000
—
00—}}
—%
15
Clever
2
♥♥
0
024
24
036
36
Ally Switch
Psychic
Status
0000
—
00—}}
—%
15
Clever
3
♥♥♥
0
046
46
038
38
Psychic
Psychic
Special
090
90
100}}
100%
10
Clever
4
♥♥♥♥
0
042
42
041
41
Calm Mind
Psychic
Status
0000
—
00—}}
—%
20
Clever
1
♥
0
048
48
043
43
Future Sight
Psychic
Special
120
120
100}}
100%
10
Clever
2
♥♥
0
050
50
046
46
Trick
Psychic
Status
0000
—
100}}
100%
10
Clever
2
♥♥
1
♥
Bold
indicates a move that gets
STAB
when used by Alakazam
Italic
indicates a move that gets STAB only when used by an evolution of Alakazam
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation VI
Other generations:
I
-
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
TM03
TM03
Psyshock
Psychic
Special
080
80
100}}
100%
10
Beautiful
1
♥
4
♥♥♥♥
TM04
TM04
Calm Mind
Psychic
Status
0000
—
00—}}
—%
20
Clever
1
♥
0
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
Clever
3
♥♥♥
0
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
Clever
3
♥♥♥
0
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM12
TM12
Taunt
Dark
Status
0000
—
100}}
100%
20
Clever
2
♥♥
1
♥
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
Cool
4
♥♥♥♥
4
♥♥♥♥
TM16
TM16
Light Screen
Psychic
Status
0000
—
00—}}
—%
30
Beautiful
2
♥♥
0
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM20
TM20
Safeguard
Normal
Status
0000
—
00—}}
—%
25
Beautiful
2
♥♥
0
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
Cute
2
♥♥
3
♥♥♥
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
TM29
TM29
Psychic
Psychic
Special
090
90
100}}
100%
10
Clever
4
♥♥♥♥
0
TM30
TM30
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
Clever
4
♥♥♥♥
0
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
Cool
1
♥
0
TM33
TM33
Reflect
Psychic
Status
0000
—
00—}}
—%
20
Clever
2
♥♥
0
TM41
TM41
Torment
Dark
Status
0000
—
100}}
100%
15
Tough
2
♥♥
0
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
Cute
2
♥♥
0
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
Cute
2
♥♥
0
TM46
TM46
Thief
Dark
Physical
060
60
100}}
100%
25
Tough
1
♥
0
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
Beautiful
2
♥♥
0
TM52
TM52
Focus Blast
Fighting
Special
120
120
070}}
70%
5
Cool
4
♥♥♥♥
0
TM53
TM53
Energy Ball
Grass
Special
090
90
100}}
100%
10
Beautiful
4
♥♥♥♥
0
TM56
TM56
Fling
Dark
Physical
0000
—
100}}
100%
10
Cute
3
♥♥♥
0
TM57
TM57
Charge Beam
Electric
Special
050
50
090}}
90%
10
Beautiful
1
♥
0
TM63
TM63
Embargo
Dark
Status
0000
—
100}}
100%
15
Clever
3
♥♥♥
0
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
Tough
4
♥♥♥♥
4
♥♥♥♥
TM70
TM70
Flash
Normal
Status
0000
—
100}}
100%
20
Beautiful
3
♥♥♥
0
TM73
TM73
Thunder Wave
Electric
Status
0000
—
100}}
100%
20
Cool
1
♥
3
♥♥♥
TM77
TM77
Psych Up
Normal
Status
0000
—
00—}}
—%
10
Clever
2
♥♥
0
TM85
TM85
Dream Eater
Psychic
Special
100
100
100}}
100%
15
Clever
2
♥♥
0
TM86
TM86
Grass Knot
Grass
Special
0000
—
100}}
100%
20
Cute
1
♥
0
TM87
TM87
Swagger
Normal
Status
0000
—
090}}
90%
15
Cute
3
♥♥♥
0
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM92
TM92
Trick Room
Psychic
Status
0000
—
00—}}
—%
5
Clever
3
♥♥♥
0
TM94
TM94
Secret Power
OR
AS
Normal
Physical
070
70
100}}
100%
20
Clever
1
♥
0
TM99
TM99
Dazzling Gleam
Fairy
Special
080
80
100}}
100%
10
Beautiful
4
♥♥♥♥
0
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Cute
3
♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Alakazam
Italic
indicates a move that gets STAB only when used by an evolution of Alakazam
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
Ally Switch
Psychic
Status
—
—%
15
Clever
3
♥♥♥
0
Barrier
Psychic
Status
—
—%
20
Cool
1
♥
0
Encore
Normal
Status
—
100%
5
Cute
2
♥♥
0
Fire Punch
Fire
Physical
75
100%
15
Tough
4
♥♥♥♥
0
Guard Split
Psychic
Status
—
—%
10
Clever
1
♥
0
Guard Swap
Psychic
Status
—
—%
10
Clever
1
♥
0
Ice Punch
Ice
Physical
75
100%
15
Beautiful
4
♥♥♥♥
0
Knock Off
Dark
Physical
65
100%
20
Clever
2
♥♥
3
♥♥♥
Power Trick
Psychic
Status
—
—%
10
Clever
2
♥♥
0
Psycho Shift
*
Psychic
Status
—
100%
10
Clever
2
♥♥
0
Skill Swap
‡
Psychic
Status
—
—%
10
Clever
1
♥
0
Thunder Punch
Electric
Physical
75
100%
15
Cool
4
♥♥♥♥
0
Moves marked with an asterisk (*) must be
chain bred
onto Alakazam in Generation VI
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Alakazam in that game.
Bold
indicates a move that gets
STAB
when used by Alakazam
Italic
indicates a move that gets STAB only when used by an evolution of Alakazam
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
X
Y
OR
AS
Drain Punch
Fighting
Physical
75
100%
10
Tough
1
♥
0
X
Y
OR
AS
Fire Punch
Fire
Physical
75
100%
15
Tough
4
♥♥♥♥
0
X
Y
OR
AS
Focus Punch
Fighting
Physical
150
100%
20
Tough
2
♥♥
0
X
Y
OR
AS
Foul Play
Dark
Physical
95
100%
15
Clever
1
♥
0
X
Y
OR
AS
Gravity
Psychic
Status
—
—%
5
Clever
2
♥♥
0
X
Y
OR
AS
Ice Punch
Ice
Physical
75
100%
15
Beautiful
4
♥♥♥♥
0
X
Y
OR
AS
Iron Tail
Steel
Physical
100
75%
15
Cool
4
♥♥♥♥
0
X
Y
OR
AS
Knock Off
Dark
Physical
65
100%
20
Clever
2
♥♥
3
♥♥♥
X
Y
OR
AS
Magic Coat
Psychic
Status
—
—%
15
Beautiful
2
♥♥
0
X
Y
OR
AS
Magic Room
Psychic
Status
—
—%
10
Clever
3
♥♥♥
0
X
Y
OR
AS
Recycle
Normal
Status
—
—%
10
Clever
1
♥
0
X
Y
OR
AS
Role Play
Psychic
Status
—
—%
10
Cute
1
♥
0
X
Y
OR
AS
Shock Wave
Electric
Special
60
—%
20
Cool
2
♥♥
0
X
Y
OR
AS
Signal Beam
Bug
Special
75
100%
15
Beautiful
3
♥♥♥
0
X
Y
OR
AS
Skill Swap
Psychic
Status
—
—%
10
Clever
1
♥
0
X
Y
OR
AS
Snatch
Dark
Status
—
—%
10
Clever
1
♥
0
X
Y
OR
AS
Snore
Normal
Special
50
100%
15
Cute
4
♥♥♥♥
0
X
Y
OR
AS
Thunder Punch
Electric
Physical
75
100%
15
Cool
4
♥♥♥♥
0
X
Y
OR
AS
Trick
Psychic
Status
—
100%
10
Clever
2
♥♥
1
♥
X
Y
OR
AS
Wonder Room
Psychic
Status
—
—%
10
Clever
3
♥♥♥
0
X
Y
OR
AS
Zen Headbutt
Psychic
Physical
80
90%
15
Clever
4
♥♥♥♥
0
A black or white abbreviation in a colored box indicates that Alakazam can be tutored the move in that game
A colored abbreviation in a white box indicates that Alakazam cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Alakazam
Italic
indicates a move that gets STAB only when used by an evolution of Alakazam
Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior
evolution
Generation VI
Other generations:
I
-
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
Role Play
Psychic
Status
—
—%
10
Cute
1
♥
0
Bold
indicates a move that gets
STAB
when used by Alakazam
Italic
indicates a move that gets STAB only when used by an evolution of Alakazam
Click on the generation numbers at the top to see moves from other generations
By
transfer
from another generation
Generation VI
Other generations:
I
-
II
-
IV
-
V
-
VII
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
III
IV
V
Body Slam
Normal
Physical
085
85
100}}
100%
15
Tough
1
♥
4
♥♥♥♥
III
IV
V
Captivate
Normal
Status
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
III
IV
V
Counter
Fighting
Physical
0000
—
100}}
100%
20
Tough
2
♥♥
0
III
IV
V
Double-Edge
Normal
Physical
120
120
100}}
100%
15
Tough
6
♥♥♥♥♥♥
0
III
IV
V
Dynamic Punch
Fighting
Physical
100
100
050}}
50%
5
Cool
2
♥♥
1
♥
III
IV
V
Endure
Normal
Status
0000
—
00—}}
—%
10
Tough
3
♥♥♥
0
III
IV
V
Headbutt
Normal
Physical
070
70
100}}
100%
15
Tough
4
♥♥♥♥
0
III
IV
V
Mega Kick
Normal
Physical
120
120
075}}
75%
5
Cool
1
♥
0
III
IV
V
Mega Punch
Normal
Physical
080
80
085}}
85%
20
Tough
3
♥♥♥
0
III
IV
V
Metronome
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
III
IV
V
Mimic
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
III
IV
V
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
Clever
1
♥
0
III
IV
V
Nightmare
Ghost
Status
0000
—
100}}
100%
15
Clever
1
♥
3
♥♥♥
III
IV
V
Seismic Toss
Fighting
Physical
0000
—
100}}
100%
20
Tough
3
♥♥♥
0
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Alakazam
Italic
indicates a move that gets STAB only when used by an evolution of Alakazam
Click on the generation numbers at the top to see transfer-only moves for other generations