Alakazam (Pokémon)/Generation VI learnset

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By leveling up

Generation VI
Other generations:
I - II - III - IV - V - VII - VIII - IX
 XY   ORAS   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
0011 0011 Teleport Psychic Status 0000 00—}}—% 20 Cool 1 0  
0011 0011 Kinesis Psychic Status 0000 080}}80% 15 Clever 3 ♥♥♥ 0  
0011 0011 Confusion Psychic Special 05050 100}}100% 25 Clever 4 ♥♥♥♥ 0  
01616 01616 Confusion Psychic Special 05050 100}}100% 25 Clever 4 ♥♥♥♥ 0  
01818 01818 Disable Normal Status 0000 100}}100% 20 Clever 2 ♥♥ 0  
02828 02121 Psybeam Psychic Special 06565 100}}100% 20 Beautiful 3 ♥♥♥ 0  
02222 02323 Miracle Eye Psychic Status 0000 00—}}—% 40 Clever 2 ♥♥ 0  
03030 02626 Reflect Psychic Status 0000 00—}}—% 20 Clever 2 ♥♥ 0  
04040 02828 Psycho Cut Psychic Physical 07070 100}}100% 20 Cool 4 ♥♥♥♥ 0  
03636 03131 Recover Normal Status 0000 00—}}—% 10 Clever 2 ♥♥ 0  
03434 03333 Telekinesis Psychic Status 0000 00—}}—% 15 Clever 2 ♥♥ 0  
02424 03636 Ally Switch Psychic Status 0000 00—}}—% 15 Clever 3 ♥♥♥ 0  
04646 03838 Psychic Psychic Special 09090 100}}100% 10 Clever 4 ♥♥♥♥ 0  
04242 04141 Calm Mind Psychic Status 0000 00—}}—% 20 Clever 1 0  
04848 04343 Future Sight Psychic Special 120120 100}}100% 10 Clever 2 ♥♥ 0  
05050 04646 Trick Psychic Status 0000 100}}100% 10 Clever 2 ♥♥ 1
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an evolution of Alakazam
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
I - II - III - IV - V - VII - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM03  TM03 Psyshock Psychic Special 08080 100}}100% 10 Beautiful 1 4 ♥♥♥♥
TM04  TM04 Calm Mind Psychic Status 0000 00—}}—% 20 Clever 1 0  
TM06  TM06 Toxic Poison Status 0000 090}}90% 10 Clever 3 ♥♥♥ 0  
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15 Clever 3 ♥♥♥ 0  
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5 Beautiful 1 0  
TM12  TM12 Taunt Dark Status 0000 100}}100% 20 Clever 2 ♥♥ 1
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5 Cool 4 ♥♥♥♥ 4 ♥♥♥♥
TM16  TM16 Light Screen Psychic Status 0000 00—}}—% 30 Beautiful 2 ♥♥ 0  
TM17  TM17 Protect Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5 Beautiful 1 0  
TM20  TM20 Safeguard Normal Status 0000 00—}}—% 25 Beautiful 2 ♥♥ 0  
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20 Cute 2 ♥♥ 3 ♥♥♥
TM27  TM27 Return Normal Physical 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM29  TM29 Psychic Psychic Special 09090 100}}100% 10 Clever 4 ♥♥♥♥ 0  
TM30  TM30 Shadow Ball Ghost Special 08080 100}}100% 15 Clever 4 ♥♥♥♥ 0  
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15 Cool 1 0  
TM33  TM33 Reflect Psychic Status 0000 00—}}—% 20 Clever 2 ♥♥ 0  
TM41  TM41 Torment Dark Status 0000 100}}100% 15 Tough 2 ♥♥ 0  
TM42  TM42 Facade Normal Physical 07070 100}}100% 20 Cute 2 ♥♥ 0  
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10 Cute 1 0  
TM45  TM45 Attract Normal Status 0000 100}}100% 15 Cute 2 ♥♥ 0  
TM46  TM46 Thief Dark Physical 06060 100}}100% 25 Tough 1 0  
TM48  TM48 Round Normal Special 06060 100}}100% 15 Beautiful 2 ♥♥ 0  
TM52  TM52 Focus Blast Fighting Special 120120 070}}70% 5 Cool 4 ♥♥♥♥ 0  
TM53  TM53 Energy Ball Grass Special 09090 100}}100% 10 Beautiful 4 ♥♥♥♥ 0  
TM56  TM56 Fling Dark Physical 0000 100}}100% 10 Cute 3 ♥♥♥ 0  
TM57  TM57 Charge Beam Electric Special 05050 090}}90% 10 Beautiful 1 0  
TM63  TM63 Embargo Dark Status 0000 100}}100% 15 Clever 3 ♥♥♥ 0  
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5 Tough 4 ♥♥♥♥ 4 ♥♥♥♥
TM70  TM70 Flash Normal Status 0000 100}}100% 20 Beautiful 3 ♥♥♥ 0  
TM73  TM73 Thunder Wave Electric Status 0000 100}}100% 20 Cool 1 3 ♥♥♥
TM77  TM77 Psych Up Normal Status 0000 00—}}—% 10 Clever 2 ♥♥ 0  
TM85  TM85 Dream Eater Psychic Special 100100 100}}100% 15 Clever 2 ♥♥ 0  
TM86  TM86 Grass Knot Grass Special 0000 100}}100% 20 Cute 1 0  
TM87  TM87 Swagger Normal Status 0000 090}}90% 15 Cute 3 ♥♥♥ 0  
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10 Cute 1 0  
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM92  TM92 Trick Room Psychic Status 0000 00—}}—% 5 Clever 3 ♥♥♥ 0  
TM94  TM94 Secret PowerORAS Normal Physical 07070 100}}100% 20 Clever 1 0  
TM99  TM99 Dazzling Gleam Fairy Special 08080 100}}100% 10 Beautiful 4 ♥♥♥♥ 0  
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20 Cute 3 ♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an evolution of Alakazam
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
II - III - IV - V - VII - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Ally Switch Psychic Status —% 15 Clever 3 ♥♥♥ 0  
Barrier Psychic Status —% 20 Cool 1 0  
Encore Normal Status 100% 5 Cute 2 ♥♥ 0  
Fire Punch Fire Physical 75 100% 15 Tough 4 ♥♥♥♥ 0  
Guard Split Psychic Status —% 10 Clever 1 0  
Guard Swap Psychic Status —% 10 Clever 1 0  
Ice Punch Ice Physical 75 100% 15 Beautiful 4 ♥♥♥♥ 0  
Knock Off Dark Physical 65 100% 20 Clever 2 ♥♥ 3 ♥♥♥
Power Trick Psychic Status —% 10 Clever 2 ♥♥ 0  
Psycho Shift* Psychic Status 100% 10 Clever 2 ♥♥ 0  
Skill Swap Psychic Status —% 10 Clever 1 0  
Thunder Punch Electric Physical 75 100% 15 Cool 4 ♥♥♥♥ 0  
  • Moves marked with an asterisk (*) must be chain bred onto Alakazam in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Alakazam in that game.
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an evolution of Alakazam
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
II - III - IV - V - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS Drain Punch Fighting Physical 75 100% 10 Tough 1 0  
X Y OR AS Fire Punch Fire Physical 75 100% 15 Tough 4 ♥♥♥♥ 0  
X Y OR AS Focus Punch Fighting Physical 150 100% 20 Tough 2 ♥♥ 0  
X Y OR AS Foul Play Dark Physical 95 100% 15 Clever 1 0  
X Y OR AS Gravity Psychic Status —% 5 Clever 2 ♥♥ 0  
X Y OR AS Ice Punch Ice Physical 75 100% 15 Beautiful 4 ♥♥♥♥ 0  
X Y OR AS Iron Tail Steel Physical 100 75% 15 Cool 4 ♥♥♥♥ 0  
X Y OR AS Knock Off Dark Physical 65 100% 20 Clever 2 ♥♥ 3 ♥♥♥
X Y OR AS Magic Coat Psychic Status —% 15 Beautiful 2 ♥♥ 0  
X Y OR AS Magic Room Psychic Status —% 10 Clever 3 ♥♥♥ 0  
X Y OR AS Recycle Normal Status —% 10 Clever 1 0  
X Y OR AS Role Play Psychic Status —% 10 Cute 1 0  
X Y OR AS Shock Wave Electric Special 60 —% 20 Cool 2 ♥♥ 0  
X Y OR AS Signal Beam Bug Special 75 100% 15 Beautiful 3 ♥♥♥ 0  
X Y OR AS Skill Swap Psychic Status —% 10 Clever 1 0  
X Y OR AS Snatch Dark Status —% 10 Clever 1 0  
X Y OR AS Snore Normal Special 50 100% 15 Cute 4 ♥♥♥♥ 0  
X Y OR AS Thunder Punch Electric Physical 75 100% 15 Cool 4 ♥♥♥♥ 0  
X Y OR AS Trick Psychic Status 100% 10 Clever 2 ♥♥ 1
X Y OR AS Wonder Room Psychic Status —% 10 Clever 3 ♥♥♥ 0  
X Y OR AS Zen Headbutt Psychic Physical 80 90% 15 Clever 4 ♥♥♥♥ 0  
  • A black or white abbreviation in a colored box indicates that Alakazam can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Alakazam cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an evolution of Alakazam
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VI
Other generations:
I - II - III - IV - V - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
  Role Play Psychic Status —% 10 Cute 1 0  
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an evolution of Alakazam
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VI
Other generations:
I - II - IV - V - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
III IV V Body Slam Normal Physical 08585 100}}100% 15 Tough 1 4 ♥♥♥♥
III IV V Captivate Normal Status 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
III IV V Counter Fighting Physical 0000 100}}100% 20 Tough 2 ♥♥ 0  
III IV V Double-Edge Normal Physical 120120 100}}100% 15 Tough 6 ♥♥♥♥♥♥ 0  
III IV V Dynamic Punch Fighting Physical 100100 050}}50% 5 Cool 2 ♥♥ 1
III IV V Endure Normal Status 0000 00—}}—% 10 Tough 3 ♥♥♥ 0  
III IV V Headbutt Normal Physical 07070 100}}100% 15 Tough 4 ♥♥♥♥ 0  
III IV V Mega Kick Normal Physical 120120 075}}75% 5 Cool 1 0  
III IV V Mega Punch Normal Physical 08080 085}}85% 20 Tough 3 ♥♥♥ 0  
III IV V Metronome Normal Status 0000 00—}}—% 10 Cute 1 0  
III IV V Mimic Normal Status 0000 00—}}—% 10 Cute 1 0  
III IV V Natural Gift Normal Physical 0000 100}}100% 15 Clever 1 0  
III IV V Nightmare Ghost Status 0000 100}}100% 15 Clever 1 3 ♥♥♥
III IV V Seismic Toss Fighting Physical 0000 100}}100% 20 Tough 3 ♥♥♥ 0  
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an evolution of Alakazam
  • Click on the generation numbers at the top to see transfer-only moves for other generations