Aipom (Pokémon)/Generation V learnset

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By leveling up

Generation V
Other generations:
II - III - IV - VI - VII - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Scratch Normal Physical 04040 100100% 35
011 Tail Whip Normal Status 0000 100100% 30
044 Sand-Attack Ground Status 0000 100100% 15
088 Astonish Ghost Physical 03030 100100% 15
1111 Baton Pass Normal Status 0000 00——% 40
1515 Tickle Normal Status 0000 100100% 20
1818 Fury Swipes Normal Physical 01818 08080% 15
2222 Swift Normal Special 06060 00——% 20
2525 Screech Normal Status 0000 08585% 40
2929 Agility Psychic Status 0000 00——% 30
3232 Double Hit Normal Physical 03535 09090% 10
3636 Fling Dark Physical 0000 100100% 10
3939 Nasty Plot Dark Status 0000 00——% 20
4343 Last Resort Normal Physical 140140 100100% 5
  • Bold indicates a move that gets STAB when used by Aipom
  • Italic indicates a move that gets STAB only when used by an evolution of Aipom
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV - VI - VII - VIII
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM01 Hone Claws Dark Status 0000 00—}}—% 15
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 00—}}—% 5
  TM12 Taunt Dark Status 0000 100}}100% 20
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM18 Rain Dance Water Status 0000 00—}}—% 5
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM22 SolarBeam Grass Special 120120 100}}100% 10
  TM24 Thunderbolt Electric Special 09595 100}}100% 15
  TM25 Thunder Electric Special 120120 070}}70% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM28 Dig Ground Physical 08080 100}}100% 10
  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
  TM31 Brick Break Fighting Physical 07575 100}}100% 15
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM46 Thief Dark Physical 04040 100}}100% 10
  TM47 Low Sweep Fighting Physical 06060 100}}100% 20
  TM48 Round Normal Special 06060 100}}100% 15
  TM56 Fling Dark Physical 0000 100}}100% 10
  TM62 Acrobatics Flying Physical 05555 100}}100% 15
  TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
  TM66 Payback Dark Physical 05050 100}}100% 10
  TM67 Retaliate Normal Physical 07070 100}}100% 5
  TM73 Thunder Wave Electric Status 0000 100}}100% 20
  TM83 Work Up Normal Status 0000 00—}}—% 30
  TM85 Dream Eater Psychic Special 100100 100}}100% 15
  TM86 Grass Knot Grass Special 0000 100}}100% 20
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM89 U-turn Bug Physical 07070 100}}100% 20
  TM90 Substitute Normal Status 0000 00—}}—% 10
  TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  HM01 Cut Normal Physical 05050 095}}95% 30
  HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Aipom
  • Italic indicates a move that gets STAB only when used by an evolution of Aipom
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
      
      
      
 
Agility Psychic Status —% 30
    Beat Up Dark Physical 100% 10
      
    
Bounce Flying Physical 85 85% 5
     Counter Fighting Physical 100% 20
      
  
Covet Normal Physical 60 100% 40
      DoubleSlap Normal Physical 15 85% 10
      
     
Fake Out Normal Physical 40 100% 10
      
      
     
Pursuit Dark Physical 40 100% 20
      Revenge Fighting Physical 60 100% 10
      
      
      
   
Screech Normal Status 85% 40
      
      
 
Slam Normal Physical 80 75% 20
  Spite Ghost Status 100% 10
   Switcheroo Dark Status 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Aipom in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Aipom in that game.
  • Bold indicates a move that gets STAB when used by Aipom
  • Italic indicates a move that gets STAB only when used by an evolution of Aipom
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Bounce Flying Physical 85 85% 5
B W B2 W2 Covet Normal Physical 60 100% 40
B W B2 W2 Fire Punch Fire Physical 75 100% 15
B W B2 W2 Foul Play Dark Physical 95 100% 15
B W B2 W2 Gunk Shot Poison Physical 120 70% 5
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Knock Off Dark Physical 20 100% 20
B W B2 W2 Last Resort Normal Physical 140 100% 5
B W B2 W2 Low Kick Fighting Physical 100% 20
B W B2 W2 Role Play Psychic Status —% 10
B W B2 W2 Seed Bomb Grass Physical 80 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snatch Dark Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Spite Ghost Status 100% 10
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
B W B2 W2 Uproar Normal Special 90 100% 10
  • A black abbreviation in a colored box indicates that Aipom can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Aipom cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Aipom
  • Italic indicates a move that gets STAB only when used by an evolution of Aipom
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
II - III - IV - VI - VII - VIII
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Dream Park Fake Out Normal Physical 40 100% 10
Dream Park Fire Punch Fire Physical 75 100% 15
  • A superscript level indicates that Aipom can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Aipom
  • Italic indicates a move that gets STAB only when used by an evolution of Aipom
  • Click on the generation numbers at the top to see event moves from other generations

By transfer from another generation

Generation V
Other generations:
IV - VI - VII - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Body Slam Normal Physical 08585 100}}100% 15
III IV Captivate Normal Status 0000 100}}100% 20
III IV Defense Curl Normal Status 0000 00—}}—% 40
III IV Double-Edge Normal Physical 120120 100}}100% 15
III IV DynamicPunch Fighting Physical 100100 050}}50% 5
III IV Endure Normal Status 0000 00—}}—% 10
III IV Focus Punch Fighting Physical 150150 100}}100% 20
III IV Fury Cutter Bug Physical 02020 095}}95% 20
III IV Headbutt Normal Physical 07070 100}}100% 15
III IV Mega Kick Normal Physical 120120 075}}75% 5
III IV Mega Punch Normal Physical 08080 085}}85% 20
III IV Metronome Normal Status 0000 00—}}—% 10
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Mud-Slap Ground Special 02020 100}}100% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Nightmare Ghost Status 0000 100}}100% 15
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Seismic Toss Fighting Physical 0000 100}}100% 20
III IV Shock Wave Electric Special 06060 00—}}—% 20
III IV Water Pulse Water Special 06060 100}}100% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Aipom
  • Italic indicates a move that gets STAB only when used by an evolution of Aipom
  • Click on the generation numbers at the top to see transfer-only moves for other generations