Biology
Abra is a bipedal mammalian Pokémon that is primarily yellow. Its face is kite-shaped with a small, pale yellow snout and two short, pointed ears with pale yellow interiors. Its wide eyes are normally closed. Abra's body is segmented with black skin is visible between its joints and along its neck. It has two brown, pauldron-shaped extensions on its shoulders, as well as a brown, fauld-like piece around its chest. It has three digits on each hand and foot, but its fingers considerably shorter than its toes. Two of its toes face forward and one faces backward. Its tail is thick and long, with a brown band located near the tip.
Abra can sense danger through a telepathic radar. When it does, it teleports to a safe location. However, it sometimes becomes panicked if it wakes in an unknown location. By hypnotizing itself, Abra is able to teleport itself even while sleeping. It can use other extrasensory abilities while sleeping as well and can even teleport into the treetops to pick and eat berries. The deeper Abra sleeps, the farther it teleports. Due to the strain of its telepathic powers, however, Abra sleeps 18 hours each day. If it fails to rest long enough, it will become unable to use its powers. The contents in Abra's dream can affect its powers. Abra lives in urban areas, but has been observed to teleport to a different location once per hour. If it teleports randomly, it can create illusory copies.
Evolution
Abra evolves into Kadabra, which evolves into Alakazam.
(For specifics on this Pokémon's Evolution in the games, refer to Game data→Evolution data.)
Game data
NPC appearances
Pokédex entries
Generation I
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Kanto #063
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Red(JPN)
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(This entry was originally untranslated in English until it was reused in Pokémon FireRed.)
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Green
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Red(ENG)
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Using its ability to read minds, it will identify impending danger and Teleport to safety.
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Blue
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Yellow
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Sleeps 18 hours a day. If it senses danger, it will teleport itself to safety even as it sleeps.
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Stadium
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Even while asleep, it can sense enemies approaching. It Teleports itself to a distant spot if there is any danger.
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Generation II
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Johto #089
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Gold
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It senses impending attacks and Teleports away to safety before the actual attacks can strike.
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Silver
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If it decides to Teleport randomly, it creates the illusion that it has created copies of itself.
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Crystal
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It hypnotizes itself so that it can teleport away when it senses danger, even if it is asleep.
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Stadium 2
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It senses impending attacks and Teleports away to safety before the actual attacks can strike. (Pokémon Red, Silver, or Crystal inserted) If it decides to Teleport randomly, it creates the illusion that it has created copies of itself. (Pokémon Blue, Gold, or Yellow inserted)
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Generation III
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Hoenn #039
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Kanto #063
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Ruby
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Abra sleeps for eighteen hours a day. However, it can sense the presence of foes even while it is sleeping. In such a situation, this Pokémon immediately teleports to safety.
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Sapphire
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Abra needs to sleep for eighteen hours a day. If it doesn't, this Pokémon loses its ability to use telekinetic powers. If it is attacked, Abra escapes using Teleport while it is still sleeping.
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Emerald
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A Pokémon that sleeps 18 hours a day. Observation revealed that it uses Teleport to change its location once every hour.
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FireRed
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It sleeps for 18 hours a day. It uses a variety of extrasensory powers even while asleep.
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LeafGreen
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Using its ability to read minds, it will sense impending danger and Teleport to safety.
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Generation IV
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Sinnoh #020
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Johto #089
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Diamond
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It sleeps for 18 hours a day. Even when awake, it teleports itself while remaining seated.
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Pearl
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Even while asleep, it maintains a telepathic radar. It teleports when it is threatened.
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Platinum
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Using its psychic power is such a strain on its brain that it needs to sleep for 18 hours a day.
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HeartGold
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It senses impending attacks and teleports away to safety before the actual attacks can strike.
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SoulSilver
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If it decides to teleport randomly, it evokes the illusion that it has created copies of itself.
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Generation V
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Unova #—
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Black
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Using its psychic power is such a strain on its brain that it needs to sleep for 18 hours a day.
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White
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Black 2
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Using its psychic power is such a strain on its brain that it needs to sleep for 18 hours a day.
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White 2
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Generation VI
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Kalos Central #102
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Hoenn #040
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X
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It sleeps for 18 hours a day. It uses a variety of extrasensory powers even while asleep.
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Y
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It senses impending attacks and teleports away to safety before the actual attacks can strike.
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Omega Ruby
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Abra sleeps for eighteen hours a day. However, it can sense the presence of foes even while it is sleeping. In such a situation, this Pokémon immediately teleports to safety.
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Alpha Sapphire
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Abra needs to sleep for eighteen hours a day. If it doesn't, this Pokémon loses its ability to use telekinetic powers. If it is attacked, Abra escapes using Teleport while it is still sleeping.
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Generation VII
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Alola S M : #042
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Alola US UM : #049
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Kanto #063
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Sun
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It sleeps 18 hours a day. Even while sleeping, it will teleport itself to treetops and pick and eat berries there.
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Moon
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It can teleport itself to safety while it's asleep, but when it wakes, it doesn't know where it is, so it panics.
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Ultra Sun
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It uses various psychic powers even while it's sleeping, so you can't tell whether or not it's awake.
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Ultra Moon
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It can read others' minds and will teleport away when danger approaches. You must clear your mind if you want to catch it.
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Let's Go Pikachu
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Sleeps 18 hours a day. If it senses danger, it will teleport itself to safety even as it sleeps.
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Let's Go Eevee
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Generation VIII
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Galar Isle of Armor #031
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Sinnoh #020
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Hisui #058
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Sword
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This Pokémon uses its psychic powers while it sleeps. The contents of Abra's dreams affect the powers that the Pokémon wields.
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Shield
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Abra can teleport in its sleep. Apparently the more deeply Abra sleeps, the farther its teleportations go.
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Brilliant Diamond
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It sleeps for 18 hours a day. Even when awake, it teleports itself while remaining seated.
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Shining Pearl
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Even while asleep, it maintains a telepathic radar. It teleports when it is threatened.
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Legends: Arceus
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Spends 18 hours of the day sleeping. Even while asleep, Abra can control its psychic powers—should danger approach, the Pokémon will simply teleport away.
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Game locations
In side games
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Generation II
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This Pokémon is unavailable in Generation II side games.
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In events
Held items
Pokémon caught in Generation I must be traded to a Generation II game in order for a held item to appear.
Stats
Base stats
Stat
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Range
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At Lv. 50
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At Lv. 100
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25
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85 - 132
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160 - 254
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20
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22 - 79
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40 - 152
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15
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18 - 73
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31 - 141
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105
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99 - 172
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193 - 339
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55
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54 - 117
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103 - 229
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90
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85 - 156
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166 - 306
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Total: 310
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
- This Pokémon's Special base stat in Generation I was 105.
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Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation IX, this Pokémon is:
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Learnset
Abra is available in Sword and Shield Version 1.2.0+, Brilliant Diamond and Shining Pearl, and Pokémon Legends: Arceus.
SwShBDSP
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- Bold indicates a move that gets STAB when used by Abra
- Italic indicates a move that gets STAB only when used by an Evolution of Abra
- Click on the generation numbers at the top to see level-up moves from other generations
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LA
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- Bold indicates a move that gets STAB when used by Abra
- Italic indicates a move that gets STAB only when used by an Evolution of Abra
- Click on the generation numbers at the top to see level-up moves from other generations
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SwSh
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- Bold indicates a move that gets STAB when used by Abra
- Italic indicates a move that gets STAB only when used by an Evolution of Abra
- Click on the generation numbers at the top to see TM moves from other generations
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BDSP
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- Bold indicates a move that gets STAB when used by Abra
- Italic indicates a move that gets STAB only when used by an Evolution of Abra
- Click on the generation numbers at the top to see TM moves from other generations
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SwSh
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- Moves marked with an asterisk (*) must be chain bred onto Abra in Generation VIII
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Abra in that game.
- Bold indicates a move that gets STAB when used by Abra
- Italic indicates a move that gets STAB only when used by an Evolution of Abra
- Click on the generation numbers at the top to see Egg moves from other generations
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BDSP
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- Moves marked with an asterisk (*) must be chain bred onto Abra in Generation VIII
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Abra in that game.
- Bold indicates a move that gets STAB when used by Abra
- Italic indicates a move that gets STAB only when used by an Evolution of Abra
- Click on the generation numbers at the top to see Egg moves from other generations
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SwSh
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- Bold indicates a move that gets STAB when used by Abra
- Italic indicates a move that gets STAB only when used by an Evolution of Abra
- Click on the generation numbers at the top to see Move Tutor moves from other generations
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LA
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- Bold indicates a move that gets STAB when used by Abra
- Italic indicates a move that gets STAB only when used by an Evolution of Abra
- Click on the generation numbers at the top to see Move Tutor moves from other generations
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By transfer from another generation
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- Transferred Pokémon only retain these moves in Pokémon Sword and Shield
- A striped background indicates a generation in which the move can only be obtained via event or as a special move
- Bold indicates a move that gets STAB when used by Abra
- Italic indicates a move that gets STAB only when used by an Evolution of Abra
- × indicates a move that cannot be used in Sword and Shield
- Click on the generation numbers at the top to see transfer-only moves for other generations
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TCG-only moves
Side game data
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Pokémon Ranger
Group:
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Poké Assist:
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Field move:
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None
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Loops: 4
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Min. exp.: N/A
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Max. exp.: N/A
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Browser entry R-029
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Using teleportation, Abra moves about while keeping itself levitated.
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Pokémon Rumble Rush
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Walking Speed: 2.92 seconds
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Base HP: 39
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Base Attack: 71
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Base Defense: 43
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Base Speed: 60
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In Pokémon GO, Abra can be obtained by completing 1/4 of the Ticketed Special Research, Investigating Illusions.
Evolution data
Abra evolves into Kadabra starting at level 16, which evolves into Alakazam when traded. In Pokémon Legends: Arceus, Kadabra can also evolve into Alakazam when exposed to a Linking Cord.
Sprites
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This Pokémon is unavailable in Generation IX.
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In animation
Major appearances
Sabrina, the Gym Leader of Saffron City, had an Abra that evolved into a Kadabra in Abra and the Psychic Showdown.
Other
In The Psychic Sidekicks!, Mrs. Bellows's Abra kept teleporting itself onto other people's heads.
In Fear Factor Phony, an Abra lived at an abandoned mining colony. The Psi Pokémon was asleep the whole episode in a soundproof force-field.
In Sandshrew's Locker!, Mira offered to help Ash and his friends get to Hearthome City using her Abra, but only after they helped her retrieve a Sandshrew.
Minor appearances
In Pikachu's Vacation, an Abra was at the Pokémon Theme Park.
In Lights, Camera, Quack-tion, an Abra was set to be the male lead in the movie. However, it kept teleporting away and was eventually replaced by Misty's Psyduck.
In Stage Fight, an Abra was one of the stars of the Pokémon Showboat.
An Abra appeared in the Japanese credits of Pikachu's Rescue Adventure.
An Abra appeared in a fantasy in Going for a Spinda.
In A Double Dilemma, an Abra lived at North Petalburg.
In Queen of the Serpentine!, an Abra was one of Lucy's pets.
In Once More With Reeling!, a Coordinator's Abra competed in the Terracotta Contest.
An Abra appeared in The Champ Twins!.
An Abra appeared in a flashback in Playing The Leveling Field!.
An Abra appeared in Classroom Training!, under the ownership of the Snowpoint Trainers' School.
An Abra appeared in A Marathon Rivalry!, under the ownership of a competitor in the Pokéathlon held in Camellia Town.
An Abra appeared in A Jolting Switcheroo!.
An Abra appeared in Dreaming a Performer's Dream!.
Three Abra appeared in Cloudy Fate, Bright Future!, with two under the ownership of different Psychics and the third under the ownership of a Trainer.
Two Trainers' Abra appeared in Alola to New Adventure!.
A Trainer's Abra appeared in A Shocking Grocery Run!.
A Trainer's Abra appeared in Crystal-Clear Sleuthing!.
Two Trainers' Abra appeared in One Journey Ends, Another Begins....
A Trainer's Abra appeared in Getting the Band Back Together!.
Three Trainers' Abra appeared in A Glaring Rivalry!. One of them reappeared in a flashback in A Masked Warning!.
An Abra appeared in I Choose You!.
A Trainer's Abra appeared in Alola, Kanto!.
A Trainer's Abra appeared in Faba's Revenge!.
A Trainer's Abra appeared in Sours for the Sweet!.
In Securing the Future!, a Trainer's Abra joined the rest of Alola in showering Necrozma with light so it could return to its true form.
In Battling on the Wing!, a Trainer's Abra watched the battles during the Manalo Conference.
A Trainer's Abra appeared in To Train, or Not to Train!. It reappeared in Breaking the Ice!.
In Heroes Unite!, Goh spotted a wild Abra which led him to remember an Abra he saw when he was younger that kept Teleporting away from him.
An Abra appeared in This Could be the Start of Something Big!.
A Student's Abra appeared in an image in HZ046.
A Student's Abra appeared in HZ067.
Pokédex entries
Episode
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Pokémon
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Source
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Entry
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EP022
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Abra
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Ash's Pokédex
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Abra, a Psychic Power Pokémon. It sleeps eighteen hours a day, but employs telekinesis even while sleeping.
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Episode
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Pokémon
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Source
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Entry
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DP047
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Abra
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Dawn's Pokédex
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Abra, the Psi Pokémon. When Abra senses an imminent attack, it escapes by teleporting.
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In the mangaIn the TCGOther appearances
Abra appears as a Pokémon summoned from the Poké Ball. It attacks by using Teleport on an enemy and teleporting it on another part (or even off) of the stage. It also appears as a Spirit.
In the TFG
One Abra figure has been released.
Trivia
- In the Pokémon Red and Blue beta, Abra was originally known as "Hocus".
- In Pokémon Conquest, Abra is seen floating. Despite this, it is still considered a grounded Pokémon and can activate ground traps such as the Cog Wheel in Valora.
- Of all Psychic-type Pokémon, Abra has the lowest base Attack and is tied with Smoochum for the lowest base Defense.
- In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, a wild Abra will Teleport away if the player tries to approach it from the front.
- Abra has the highest flee rate in Pokémon GO at 99%, meaning it is almost guaranteed to run away after breaking out of a Poké Ball. This is an homage to the core series, where it will use Teleport to escape on the first turn.
- In Pokémon Mystery Dungeon: Rescue Team DX, wild Abra will always drop a Max Ether when defeated.
Origin
Abra may be based on a mystic or psychic. It also has similarities to foxes, animals mythologically tied to magic. Given the rat-like tail of its early sprites and the fact that it sleeps 18 hours a day, Abra could also draw inspiration from opossums. Its segmented body parts and animations in some games such as Pokémon Stadium are similar to those of marionette puppets.
Name origin
Abra may be derived from abracadabra, an incantation used in stage magic.
Casey may be named after Edgar Cayce, a purported psychic famous for entering self-induced trances.
In other languagesRelated articlesExternal links
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This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.
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