Zippy Zap (move): Difference between revisions

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Zippy Zap inflicts damage and will always result in a [[critical hit]]. It has a [[priority]] of +2, so it is used before all moves that do not have increased priority.
Zippy Zap inflicts damage and will always result in a [[critical hit]]. It has a [[priority]] of +2, so it is used before all moves that do not have increased priority.


===Generation VIII===
===Generation VIII onwards===
Zippy Zap cannot be selected in a battle. However, it has been modified: its PP was changed  10 while its power was changed to 80. Additionally, its secondary effect is raising evasion by one stage, instead of a guaranteed critical hit.
Zippy Zap cannot be selected in a battle. However, it has been modified: its PP was changed  10 while its power was changed to 80. Additionally, its secondary effect is raising evasion by one stage, instead of a guaranteed critical hit.


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{{movedesc|electric}}
{{movedesc|electric}}
{{movedescentry|{{gameabbrev7|PE}}|The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit.}}
{{movedescentry|{{gameabbrev7|PE}}|The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit.}}
{{movedescentry|{{gameabbrev8|SwShBDSPLA}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
{{movedescentry|{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
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