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Zippy Zap inflicts damage and will always result in a [[critical hit]]. It has a [[priority]] of +2, so it is used before all moves that do not have increased priority. | Zippy Zap inflicts damage and will always result in a [[critical hit]]. It has a [[priority]] of +2, so it is used before all moves that do not have increased priority. | ||
===Generation VIII=== | ===Generation VIII onwards=== | ||
Zippy Zap cannot be selected in a battle. However, it has been modified: its PP was changed 10 while its power was changed to 80. Additionally, its secondary effect is raising evasion by one stage, instead of a guaranteed critical hit. | Zippy Zap cannot be selected in a battle. However, it has been modified: its PP was changed 10 while its power was changed to 80. Additionally, its secondary effect is raising evasion by one stage, instead of a guaranteed critical hit. | ||
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{{movedesc|electric}} | {{movedesc|electric}} | ||
{{movedescentry|{{gameabbrev7|PE}}|The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit.}} | {{movedescentry|{{gameabbrev7|PE}}|The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit.}} | ||
{{movedescentry|{{gameabbrev8|SwShBDSPLA}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}} | {{movedescentry|{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}} | ||
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edits