Zekrom (Pokémon)/Generation V learnset

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← Zekrom Zekrom

By leveling up

Generation V
Other generations:
VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Thunder Fang Electric Physical 06565 09595% 15
00Start Dragon Rage Dragon Special 0000 100100% 10
088 Imprison Psychic Status 0000 —% 10
1515 AncientPower Rock Special 06060 100100% 5
2222 Thunderbolt Electric Special 09595 100100% 15
2929 DragonBreath Dragon Special 06060 100100% 20
3636 Slash Normal Physical 07070 100100% 20
4343 Zen Headbutt Psychic Physical 08080 09090% 15
5050 Fusion Bolt Electric Physical 100100 100100% 5
5454 Dragon Claw Dragon Physical 08080 100100% 15
6464 Imprison Psychic Status 0000 —% 10
7171 Crunch Dark Physical 08080 100100% 15
7878 Thunder Electric Special 120120 07070% 10
8585 Outrage Dragon Physical 120120 100100% 10
9292 Hyper Voice Normal Special 09090 100100% 10
100100 Bolt Strike Electric Physical 130130 08585% 5
  • Bold indicates a move that gets STAB when used by Zekrom
  • Italic indicates a move that gets STAB only when used by an evolution of Zekrom
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM01 Hone Claws Dark Status 0000 —}}—% 15
  TM02 Dragon Claw Dragon Physical 08080 100}}100% 15
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM15 Hyper Beam Normal Special 150150 090}}90% 5
  TM16 Light Screen Psychic Status 0000 —}}—% 30
  TM17 Protect Normal Status 0000 —}}—% 10
  TM18 Rain Dance Water Status 0000 —}}—% 5
  TM20 Safeguard Normal Status 0000 —}}—% 25
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM24 Thunderbolt Electric Special 09595 100}}100% 15
  TM25 Thunder Electric Special 120120 070}}70% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM29 Psychic Psychic Special 09090 100}}100% 10
  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
  TM32 Double Team Normal Status 0000 —}}—% 15
  TM33 Reflect Psychic Status 0000 —}}—% 20
  TM39 Rock Tomb Rock Physical 05050 080}}80% 10
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 —}}—% 10
  TM48 Round Normal Special 06060 100}}100% 15
  TM49 Echoed Voice Normal Special 04040 100}}100% 15
  TM52 Focus Blast Fighting Special 120120 070}}70% 5
  TM56 Fling Dark Physical 0000 100}}100% 10
  TM57 Charge Beam Electric Special 05050 090}}90% 10
  TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
  TM66 Payback Dark Physical 05050 100}}100% 10
  TM68 Giga Impact Normal Physical 150150 090}}90% 5
  TM70 Flash Normal Status 0000 100}}100% 20
  TM71 Stone Edge Rock Physical 100100 080}}80% 5
  TM72 Volt Switch Electric Special 07070 100}}100% 20
  TM73 Thunder Wave Electric Status 0000 100}}100% 20
  TM80 Rock Slide Rock Physical 07575 090}}90% 10
  TM82 Dragon Tail Dragon Physical 06060 090}}90% 10
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 —}}—% 10
  TM91 Flash Cannon Steel Special 08080 100}}100% 10
  TM93 Wild Charge Electric Physical 09090 100}}100% 15
  TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  HM01 Cut Normal Physical 05050 095}}95% 30
  HM02 Fly Flying Physical 09090 095}}95% 15
  HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Zekrom
  • Italic indicates a move that gets STAB only when used by an evolution of Zekrom

By breeding

Generation V
Other generations:
VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Zekrom in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Zekrom in that game.
  • Bold indicates a move that gets STAB when used by Zekrom
  • Italic indicates a move that gets STAB only when used by an evolution of Zekrom

By tutoring

Generation V
Other generations:
VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Draco Meteor Dragon Special 140 90% 5
B W B2 W2 Dragon Pulse Dragon Special 90 100% 10
B W B2 W2 Earth Power Ground Special 90 100% 10
B W B2 W2 Hyper Voice Normal Special 90 100% 10
B W B2 W2 Magnet Rise Electric Status —% 10
B W B2 W2 Outrage Dragon Physical 120 100% 10
B W B2 W2 Roost Flying Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Tailwind Flying Status —% 30
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Zekrom can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Zekrom cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Zekrom
  • Italic indicates a move that gets STAB only when used by an evolution of Zekrom

By events

Generation V
Other generations:
VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Ash's Zekrom
Dutch Zekrom
Spring 2012 Zekrom
Haze Ice Status —% 30
  • A superscript level indicates that Zekrom can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Zekrom
  • Italic indicates a move that gets STAB only when used by an evolution of Zekrom