Z-Move: Difference between revisions

4 bytes added ,  16 April 2017
Undo revision 2625735 by Kettlon (talk) Don't steal from Serebii, period. We must fact-check mechanics on our own.
(→‎Z-Power effects of status moves: crit boosted by 1-stage, according to serebii)
(Undo revision 2625735 by Kettlon (talk) Don't steal from Serebii, period. We must fact-check mechanics on our own.)
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==Z-Power effects of status moves==
==Z-Power effects of status moves==
{{MoveResearch|How much does it boost critical hit ratio}}
When a status move is upgraded into a Z-Move, it may also gain a Z-Power effect in addition to its regular effect. Additionally, when used as a Z-Move, all {{cat|moves that call other moves}} convert the called move into its corresponding Z-Move, although [[status move]]s called this way do not get their Z-Power effect. Moves stolen by Z-{{m|Snatch}}, reflected by Z-{{m|Magic Coat}}, or instructed by Z-{{m|Instruct}} are not turned into Z-Moves.
When a status move is upgraded into a Z-Move, it may also gain a Z-Power effect in addition to its regular effect. Additionally, when used as a Z-Move, all {{cat|moves that call other moves}} convert the called move into its corresponding Z-Move, although [[status move]]s called this way do not get their Z-Power effect. Moves stolen by Z-{{m|Snatch}}, reflected by Z-{{m|Magic Coat}}, or instructed by Z-{{m|Instruct}} are not turned into Z-Moves.


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{{Movelist|Belly Drum|Normal|Fully restores user's HP}}
{{Movelist|Belly Drum|Normal|Fully restores user's HP}}
{{Movelist|Spikes|Ground|Raises Defense by 1 stage}}
{{Movelist|Spikes|Ground|Raises Defense by 1 stage}}
{{Movelist|Foresight|Normal|Boosts critical-hit ratio by 1 stage}}
{{Movelist|Foresight|Normal|Boosts critical-hit ratio}}
{{Movelist|Destiny Bond|Ghost|User becomes center of attention}}
{{Movelist|Destiny Bond|Ghost|User becomes center of attention}}
{{Movelist|Perish Song|Normal|Reset user's lowered stats}}
{{Movelist|Perish Song|Normal|Reset user's lowered stats}}
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{{Movelist|Mean Look|Normal|Raises Special Defense by 1 stage}}
{{Movelist|Mean Look|Normal|Raises Special Defense by 1 stage}}
{{Movelist|Attract|Normal|Reset user's lowered stats}}
{{Movelist|Attract|Normal|Reset user's lowered stats}}
{{Movelist|Sleep Talk|Normal|Boosts critical-hit ratio by 1 stage}}
{{Movelist|Sleep Talk|Normal|Boosts critical-hit ratio}}
{{Movelist|Heal Bell|Normal|Fully restores user's HP}}
{{Movelist|Heal Bell|Normal|Fully restores user's HP}}
{{Movelist|Safeguard|Normal|Raises Speed by 1 stage}}
{{Movelist|Safeguard|Normal|Raises Speed by 1 stage}}
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{{Movelist|Miracle Eye|Psychic|Raises Special Attack by 1 stage}}
{{Movelist|Miracle Eye|Psychic|Raises Special Attack by 1 stage}}
{{Movelist|Healing Wish|Psychic|None}}
{{Movelist|Healing Wish|Psychic|None}}
{{Movelist|Tailwind|Flying|Boosts critical-hit ratio by 1 stage}}
{{Movelist|Tailwind|Flying|Boosts critical-hit ratio}}
{{Movelist|Acupressure|Normal|Boosts critical-hit ratio by 1 stage}}
{{Movelist|Acupressure|Normal|Boosts critical-hit ratio}}
{{Movelist|Embargo|Dark|Raises Special Attack by 1 stage}}
{{Movelist|Embargo|Dark|Raises Special Attack by 1 stage}}
{{Movelist|Psycho Shift|Psychic|Raises Special Attack by 2 stages}}
{{Movelist|Psycho Shift|Psychic|Raises Special Attack by 2 stages}}
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{{Movelist|Worry Seed|Grass|Raises Speed by 1 stage}}
{{Movelist|Worry Seed|Grass|Raises Speed by 1 stage}}
{{Movelist|Toxic Spikes|Poison|Raises Defense by 1 stage}}
{{Movelist|Toxic Spikes|Poison|Raises Defense by 1 stage}}
{{Movelist|Heart Swap|Psychic|Boosts critical-hit ratio by 1 stage}}
{{Movelist|Heart Swap|Psychic|Boosts critical-hit ratio}}
{{Movelist|Aqua Ring|Water|Raises Defense by 1 stage}}
{{Movelist|Aqua Ring|Water|Raises Defense by 1 stage}}
{{Movelist|Magnet Rise|Electric|Raises evasiveness by 1 stage}}
{{Movelist|Magnet Rise|Electric|Raises evasiveness by 1 stage}}
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