Yawn (move)

Yawn
あくび Yawn
[[File:|center]]
Type  Normal
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation III
Condition  Cute
Appeal  2 ♥♥
Jam  0  
Makes all Pokémon after the user nervous.
Condition  Cute
Appeal  2 ♥♥
Prevents the Voltage from going down in the same turn.
Condition  Cute
Appeal  0  
Jamming  0  

Yawn (Japanese: あくび Yawn) is a non-damaging Normal-type move introduced in Generation III.

Effect

In the turn that Yawn is used, the only effect will be the user yawning at the target. At the end of the next turn, the target (if still active) will fall asleep unless it gets affected by a major status condition in the meantime, a status-protecting move is used (like Safeguard or Uproar), or the battle ends.

Yawn will fail immediately if the target has a substitute, a major status condition, or when used against a Pokémon with Insomnia or Vital Spirit as its Ability.

If a Pokémon falls asleep through some other means while affected by Yawn, then wakes up, Yawn's effect proceeds as normal at the end of the next turn.

Description

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Needs XD description
Games Description
RSE Lulls the foe into yawning, then sleeping the next turn.
FRLG A huge yawn lulls the foe into falling asleep on the next turn.
Makes the target yawn and fall asleep next turn.
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
079   Slowpoke Water Psychic -- -- -- '
080   Slowbro Water Psychic -- -- -- '
143   Snorlax Normal Normal -- 21 20 20 '
175   Togepi Normal Normal 16 13 15 13 '
176   Togetic Normal Flying 16 13 15 13 '
194   Wooper Water Ground 31 29 29 '
195   Quagsire Water Ground 35 31 31 '
199   Slowking Water Psychic -- -- -- '
206   Dunsparce Normal Normal 11 9 8 16 '
218   Slugma Fire Fire -- -- -- '
219   Magcargo Fire Rock -- -- -- '
230   Kingdra Water Dragon   -- -- '
287   Slakoth Normal Normal -- -- -- '
289   Slaking Normal Normal -- -- -- '
316   Gulpin Poison Poison 6 6 6 '
317   Swalot Poison Poison --, 6 --, 6 --, 6 '
322   Numel Fire Fire       36 '
323   Camerupt Fire Fire       39 '
358   Chimecho Psychic Psychic 25 25 25 '
369   Relicanth Water Rock 22 22 22 '
399   Bidoof Normal Normal   25 25 '
400   Bibarel Normal Water   28 28 '
449   Hippopotas Ground Ground   13 13 '
450   Hippowdon Ground Ground   --, 13 --, 13 '
480   Uxie Psychic Psychic   31 31 '
513   Pansear Fire Fire     16 '
517   Munna Psychic Psychic     7 '
616   Shelmet Bug Bug     25 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
007   Squirtle Water Water                           
054   Psyduck Water Water                                                     
133   Eevee Normal Normal                                      
216   Teddiursa Normal Normal                                          
258   Mudkip Water Water                        
261   Poochyena Dark Dark                                          
322   Numel Fire Ground                                      
324   Torkoal Fire Fire                                          
363   Spheal Ice Water                                                             
393   Piplup Water Water                                                     
422   Shellos Water Water                                
498   Tepig Fire Fire                              
506   Lillipup Normal Normal                              
509   Purrloin Dark Dark                              
531   Audino Normal Normal      
554   Darumaka Fire Fire                              
613   Cubchoo Ice Ice                              
618   Stunfisk Ground Electric                   
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation IV

#   Pokémon Type Obtained with
0054   Psyduck
Water Pokéwalker - Stormy Beach
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By event

Generation III

#   Pokémon Type Obtained with
0083   Farfetch'd Normal Flying New York Pokémon Center Wish
0115   Kangaskhan Normal New York Pokémon Center Wish
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation IV

#   Pokémon Type Obtained with
0025   Pikachu Electric Onemuri Event
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation V

#   Pokémon Type Obtained with
0422   Shellos Water Dream World - Sparkling Sea
422E   Shellos Water Dream World - Sparkling Sea
0618   Stunfisk Ground Electric Dream World - Sparkling Sea
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

 
Slowbro
 
Snorlax
 
Hippopotas
The user lets loose a huge yawn, releasing varying amounts of bubbles that float over and pop in the opponent's face, causing them to fall asleep.
Pokémon Method
User First Used In Notes
  Slugma opens its mouth and releases a large pink bubble from its mouth. The bubble floats over to the opponent and pops in its face, making it fall asleep.
Flannery's Meg Going, Going, Yawn Debut
  Snorlax opens its mouth and releases multiple pink bubbles. When the bubbles burst in the opponent's face, it becomes drowsy and falls asleep.
Marcel's Snorlax The Garden of Eatin' None
  Slowbro opens its mouth and releases a blue bubble at the opponent. The bubble then pops in the opponent's face. When it pops, its body glows yellow-green and it falls asleep.
Solidad's Slowbro Channeling the Battle Zone! None
  Hippopotas opens its mouth and releases a clear bubble from it at the opponent. The bubble pops in the opponent's face, and after a couple minutes, the opponent falls asleep.
A wild Hippopotas Mass Hip-Po-Sis! None


In the manga

In the Pokémon Adventures manga


In other generations

Trivia

In other languages

Language Title
Mandarin Chinese 哈欠 Hāqian
  French Bâillement
  German Gähner
  Greek Χασμουρητό
  Hindi ओबासी Obasi
  Indonesian Menguap
  Italian Sbadiglio
  Korean 하품 Hapum
  Brazilian Portuguese Bocejo
  Serbian Zevanje
  Spanish Bostezo
  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.