Yanmega (Pokémon)/Generation VI learnset

← Yanmega Yanmega

By leveling up

Generation VI
Other generations:
IV - V - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
011 Bug Buzz Bug Special 09090 100100% 10 Beautiful 1 4 ♥♥♥♥
011 Air Slash Flying Special 07575 09595% 15 Cool 1 4 ♥♥♥♥
011 Night Slash Dark Physical 07070 100100% 15 Cool 3 ♥♥♥ 0  
011 Bug Bite Bug Physical 06060 100100% 20 Cute 3 ♥♥♥ 0  
011 Tackle Normal Physical 05050 100100% 35 Tough 4 ♥♥♥♥ 0  
011 Foresight Normal Status 0000 00——% 40 Clever 2 ♥♥ 1
011 Quick Attack Normal Physical 04040 100100% 30 Cool 3 ♥♥♥ 0  
011 Double Team Normal Status 0000 00——% 15 Cool 1 0  
066 Quick Attack Normal Physical 04040 100100% 30 Cool 3 ♥♥♥ 0  
1111 Double Team Normal Status 0000 00——% 15 Cool 1 0  
1414 Sonic Boom Normal Special 0000 09090% 20 Cool 3 ♥♥♥ 0  
1717 Detect Fighting Status 0000 00——% 5 Cool 1 0  
2222 Supersonic Normal Status 0000 05555% 20 Clever 3 ♥♥♥ 0  
2727 Uproar Normal Special 09090 100100% 10 Cute 2 ♥♥ 1
3030 Pursuit Dark Physical 04040 100100% 20 Clever 2 ♥♥ 1
3333 Ancient Power Rock Special 06060 100100% 5 Tough 1 0  
3838 Feint Normal Physical 03030 100100% 10 Clever 3 ♥♥♥ 0  
4343 Slash Normal Physical 07070 100100% 20 Cool 4 ♥♥♥♥ 0  
4646 Screech Normal Status 0000 08585% 40 Clever 3 ♥♥♥ 0  
4949 U-turn Bug Physical 07070 100100% 20 Cute 4 ♥♥♥♥ 0  
5454 Air Slash Flying Special 07575 09595% 15 Cool 1 4 ♥♥♥♥
5757 Bug Buzz Bug Special 09090 100100% 10 Beautiful 1 4 ♥♥♥♥
  • Bold indicates a move that gets STAB when used by Yanmega
  • Italic indicates a move that gets STAB only when used by an evolution of Yanmega
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
IV - V - VII - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM06  TM06 Toxic Poison Status 0000 090}}90% 10 Clever 3 ♥♥♥ 0  
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15 Clever 3 ♥♥♥ 0  
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5 Beautiful 1 0  
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5 Cool 4 ♥♥♥♥ 4 ♥♥♥♥
TM17  TM17 Protect Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM19  TM19 Roost Flying Status 0000 00—}}—% 10 Clever 4 ♥♥♥♥ 0  
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20 Cute 2 ♥♥ 3 ♥♥♥
TM22  TM22 Solar Beam Grass Special 120120 100}}100% 10 Cool 3 ♥♥♥ 0  
TM27  TM27 Return Normal Physical 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM29  TM29 Psychic Psychic Special 09090 100}}100% 10 Clever 4 ♥♥♥♥ 0  
TM30  TM30 Shadow Ball Ghost Special 08080 100}}100% 15 Clever 4 ♥♥♥♥ 0  
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15 Cool 1 0  
TM40  TM40 Aerial Ace Flying Physical 06060 00—}}—% 20 Cool 2 ♥♥ 0  
TM42  TM42 Facade Normal Physical 07070 100}}100% 20 Cute 2 ♥♥ 0  
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10 Cute 1 0  
TM45  TM45 Attract Normal Status 0000 100}}100% 15 Cute 2 ♥♥ 0  
TM46  TM46 Thief Dark Physical 06060 100}}100% 25 Tough 1 0  
TM48  TM48 Round Normal Special 06060 100}}100% 15 Beautiful 2 ♥♥ 0  
TM51  TM51 Steel Wing Steel Physical 07070 090}}90% 25 Cool 3 ♥♥♥ 0  
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5 Tough 4 ♥♥♥♥ 4 ♥♥♥♥
TM70  TM70 Flash Normal Status 0000 100}}100% 20 Beautiful 3 ♥♥♥ 0  
TM76  TM76 Struggle Bug Bug Special 05050 100}}100% 20 Cute 2 ♥♥ 0  
TM77  TM77 Psych Up Normal Status 0000 00—}}—% 10 Clever 2 ♥♥ 0  
TM85  TM85 Dream Eater Psychic Special 100100 100}}100% 15 Clever 2 ♥♥ 0  
TM87  TM87 Swagger Normal Status 0000 090}}90% 15 Cute 3 ♥♥♥ 0  
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10 Cute 1 0  
TM89  TM89 U-turn Bug Physical 07070 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM94  TM94 Secret PowerORAS Normal Physical 07070 100}}100% 20 Clever 1 0  
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20 Cute 3 ♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Yanmega
  • Italic indicates a move that gets STAB only when used by an evolution of Yanmega
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
IV - V - VII - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Double-Edge Normal Physical 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0  
Feint Normal Physical 30 100% 10 Clever 3 ♥♥♥ 0  
Feint Attack Dark Physical 60 —% 20 Clever 2 ♥♥ 0  
Leech Life Bug Physical 20 100% 15 Clever 1 0  
Pursuit Dark Physical 40 100% 20 Clever 2 ♥♥ 1
Reversal Fighting Physical 100% 15 Cool 1 0  
Secret Power Normal Physical 70 100% 20 Clever 1 0  
Signal Beam Bug Special 75 100% 15 Beautiful 3 ♥♥♥ 0  
Silver Wind Bug Special 60 100% 5 Beautiful 1 0  
Whirlwind Normal Status —% 20 Clever 3 ♥♥♥ 0  
  • Moves marked with an asterisk (*) must be chain bred onto Yanmega in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Yanmega in that game.
  • Bold indicates a move that gets STAB when used by Yanmega
  • Italic indicates a move that gets STAB only when used by an evolution of Yanmega
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
IV - V - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS Bug Bite Bug Physical 60 100% 20 Cute 3 ♥♥♥ 0  
X Y OR AS Giga Drain Grass Special 75 100% 10 Clever 1 4 ♥♥♥♥
X Y OR AS Signal Beam Bug Special 75 100% 15 Beautiful 3 ♥♥♥ 0  
X Y OR AS Snore Normal Special 50 100% 15 Cute 4 ♥♥♥♥ 0  
X Y OR AS Tailwind Flying Status —% 15 Cool 3 ♥♥♥ 0  
X Y OR AS Uproar Normal Special 90 100% 10 Cute 2 ♥♥ 1
  • A black or white abbreviation in a colored box indicates that Yanmega can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Yanmega cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Yanmega
  • Italic indicates a move that gets STAB only when used by an evolution of Yanmega
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VI
Other generations:
IV - V - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
  Hypnosis Psychic Status 60% 20 Clever 1 3 ♥♥♥
  Wing Attack Flying Physical 60 100% 35 Cool 4 ♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Yanmega
  • Italic indicates a move that gets STAB only when used by an evolution of Yanmega
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VI
Other generations:
V - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
IV V Air Cutter Flying Special 06060 095}}95% 25 Cool 4 ♥♥♥♥ 0  
IV V Captivate Normal Status 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
IV V Defog Flying Status 0000 00—}}—% 15 Cool 2 ♥♥ 0  
IV V Endure Normal Status 0000 00—}}—% 10 Tough 3 ♥♥♥ 0  
IV V Headbutt Normal Physical 07070 100}}100% 15 Tough 4 ♥♥♥♥ 0  
IV V Mud-Slap Ground Special 02020 100}}100% 10 Cute 3 ♥♥♥ 0  
IV V Natural Gift Normal Physical 0000 100}}100% 15 Clever 1 0  
IV V Ominous Wind Ghost Special 06060 100}}100% 5 Beautiful 1 0  
IV V String Shot Bug Status 0000 095}}95% 40 Clever 2 ♥♥ 3 ♥♥♥
IV V Swift Normal Special 06060 00—}}—% 20 Cool 2 ♥♥ 0  
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Yanmega
  • Italic indicates a move that gets STAB only when used by an evolution of Yanmega
  • Click on the generation numbers at the top to see transfer-only moves for other generations
By transfer, only via prior evolution
Generation VI
Prior evolution:
→Yanma
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
III IV V Mimic Normal Status 0000 00—}}—% 10 Cute 1 0  
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Yanmega
  • Italic indicates a move that gets STAB only when used by an evolution of Yanmega
  • Click on the generation numbers at the top to see transfer-only moves for other generations