Wooper (Pokémon)/Generation II learnset

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By leveling up

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
00Start Water Gun Water 04040 100}}100% 25
00Start Tail Whip Normal 0000 100}}100% 30
1111 Slam Normal 08080 075}}75% 20
2121 Amnesia Psychic 0000 —}}—% 20
3131 Earthquake Ground 100100 100}}100% 10
4141 Rain Dance Water 0000 —}}—% 5
5151 Mist Ice 0000 —}}—% 30
5151 Haze Ice 0000 —}}—% 30
  • Bold indicates a move that gets STAB when used by Wooper
  • Italic indicates a move that gets STAB only when used by an evolution of Wooper
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
  TM01 DynamicPunch Fighting 100 50% 5
  TM02 Headbutt Normal 70 100% 15
  TM03 Curse ??? —% 10
  TM04 Rollout Rock 30 90% 20
  TM06 Toxic Poison 85% 10
  TM08 Rock Smash Fighting 20 100% 15
  TM10 Hidden Power Normal 100% 15
  TM13 Snore Normal 40 100% 15
  TM17 Protect Normal —% 10
  TM18 Rain Dance Water —% 5
  TM20 Endure Normal —% 10
  TM21 Frustration Normal 100% 20
  TM23 Iron Tail Steel 100 75% 15
  TM26 Earthquake Ground 100 100% 10
  TM27 Return Normal 100% 20
  TM28 Dig Ground 60 100% 10
  TM31 Mud-Slap Ground 20 100% 10
  TM32 Double Team Normal —% 15
  TM33 Ice Punch Ice 75 100% 15
  TM34 Swagger Normal 90% 15
  TM35 Sleep Talk Normal —% 10
  TM36 Sludge Bomb Poison 90 100% 10
  TM37 Sandstorm Rock —% 10
  TM40 Defense Curl Normal —% 40
  TM44 Rest Psychic —% 10
  TM45 Attract Normal 100% 15
  HM03 Surf Water 95 100% 15
  HM05 Flash Normal 70% 20
  HM06 Whirlpool Water 15 70% 15
  • Bold indicates a move that gets STAB when used by Wooper
  • Italic indicates a move that gets STAB only when used by an evolution of Wooper
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
AncientPower Rock 60 100% 5
Body Slam Normal 85 100% 15
Safeguard Normal —% 25
  • Moves marked with an asterisk (*) must be chain bred onto Wooper in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Wooper in that game.
  • Bold indicates a move that gets STAB when used by Wooper
  • Italic indicates a move that gets STAB only when used by an evolution of Wooper
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
C Ice Beam Ice 95 100% 10
  • A black abbreviation in a colored box indicates that Wooper can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Wooper cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Wooper
  • Italic indicates a move that gets STAB only when used by an evolution of Wooper
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By events

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Event   Move   Type   Power   Accuracy   PP 
New York City Pokémon Center Belly Drum Normal —% 10
New York City Pokémon Center Scary Face Normal 90% 10
  • A superscript level indicates that Wooper can learn this move normally in Generation II at that level
  • Bold indicates a move that gets STAB when used by Wooper
  • Italic indicates a move that gets STAB only when used by an evolution of Wooper
  • Click on the generation numbers at the top to see event moves from other generations