Wingull (Pokémon)/Generation VIII learnset

← Wingull Wingull

Wingull is available in Sword and Shield and Brilliant Diamond and Shining Pearl.

By leveling up

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Growl Normal Status 0000 100100% 40
011 Water Gun Water Special 04040 100100% 25
055 Quick Attack Normal Physical 04040 100100% 30
1010 Supersonic Normal Status 0000 05555% 20
1515 Wing Attack Flying Physical 06060 100100% 35
2020 Water Pulse Water Special 06060 100100% 20
2626 Agility Psychic Status 0000 00——% 30
3030 Air Slash Flying Special 07575 09595% 15
3535 Mist Ice Status 0000 00——% 30
4040 Roost Flying Status 0000 00——% 10
4545 Hurricane Flying Special 110110 07070% 10
  • Bold indicates a move that gets STAB when used by Wingull
  • Italic indicates a move that gets STAB only when used by an evolution of Wingull
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

SwSh

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM06 TM06 Fly Flying Physical 09090 095}}95% 15
TM21 TM21 Rest Psychic Status 0000 00—}}—% 10
TM23 TM23 Thief Dark Physical 06060 100}}100% 25
TM24 TM24 Snore Normal Special 05050 100}}100% 15
TM25 TM25 Protect Normal Status 0000 00—}}—% 10
TM27 TM27 Icy Wind Ice Special 05555 095}}95% 15
TM30 TM30 Steel Wing Steel Physical 07070 090}}90% 25
TM31 TM31 Attract Normal Status 0000 100}}100% 15
TM33 TM33 Rain Dance Water Status 0000 00—}}—% 5
TM35 TM35 Hail Ice Status 0000 00—}}—% 10
TM39 TM39 Facade Normal Physical 07070 100}}100% 20
TM40 TM40 Swift Normal Special 06060 00—}}—% 20
TM55 TM55 Brine Water Special 06565 100}}100% 10
TM56 TM56 U-turn Bug Physical 07070 100}}100% 20
TM76 TM76 Round Normal Special 06060 100}}100% 15
TM95 TM95 Air Slash Flying Special 07575 095}}95% 15
TR05 TR05 Ice Beam Ice Special 09090 100}}100% 10
TR06 TR06 Blizzard Ice Special 110110 070}}70% 5
TR12 TR12 Agility Psychic Status 0000 00—}}—% 30
TR20 TR20 Substitute Normal Status 0000 00—}}—% 10
TR26 TR26 Endure Normal Status 0000 00—}}—% 10
TR27 TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR35 TR35 Uproar Normal Special 09090 100}}100% 10
TR84 TR84 Scald Water Special 08080 100}}100% 15
TR89 TR89 Hurricane Flying Special 110110 070}}70% 10
TR98 TR98 Liquidation Water Physical 08585 100}}100% 10
  • Bold indicates a move that gets STAB when used by Wingull
  • Italic indicates a move that gets STAB only when used by an evolution of Wingull
  • Click on the generation numbers at the top to see TM moves from other generations

BDSP

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM03 TM03 Water Pulse Water Special 06060 100}}100% 20
TM07 TM07 Hail Ice Status 0000 —}}—% 10
TM13 TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14 TM14 Blizzard Ice Special 110110 070}}70% 5
TM17 TM17 Protect Normal Status 0000 —}}—% 10
TM18 TM18 Rain Dance Water Status 0000 —}}—% 5
TM32 TM32 Double Team Normal Status 0000 —}}—% 15
TM34 TM34 Shock Wave Electric Special 06060 —}}—% 20
TM40 TM40 Aerial Ace Flying Physical 06060 —}}—% 20
TM42 TM42 Facade Normal Physical 07070 100}}100% 20
TM44 TM44 Rest Psychic Status 0000 —}}—% 10
TM45 TM45 Attract Normal Status 0000 100}}100% 15
TM46 TM46 Thief Dark Physical 06060 100}}100% 25
TM47 TM47 Steel Wing Steel Physical 07070 090}}90% 25
TM49 TM49 Scald Water Special 08080 100}}100% 15
TM51 TM51 Roost Flying Status 0000 —}}—% 10
TM55 TM55 Brine Water Special 06565 100}}100% 10
TM58 TM58 Endure Normal Status 0000 —}}—% 10
TM82 TM82 Sleep Talk Normal Status 0000 —}}—% 10
TM87 TM87 Swagger Normal Status 0000 085}}85% 15
TM88 TM88 Pluck Flying Physical 06060 100}}100% 20
TM89 TM89 U-turn Bug Physical 07070 100}}100% 20
TM90 TM90 Substitute Normal Status 0000 —}}—% 10
TM94 TM94 Fly Flying Physical 09090 095}}95% 15
TM97 TM97 Defog Flying Status 0000 —}}—% 15
  • Bold indicates a move that gets STAB when used by Wingull
  • Italic indicates a move that gets STAB only when used by an evolution of Wingull
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

SwSh

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Aerial Ace Flying Physical 60 —% 20
Air Cutter Flying Special 60 95% 25
Aqua Ring Water Status —% 20
Gust Flying Special 40 100% 35
Knock Off Dark Physical 65 100% 20
Soak Water Status 100% 20
Twister Dragon Special 40 100% 20
Wide Guard Rock Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Wingull in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Wingull in that game.
  • Bold indicates a move that gets STAB when used by Wingull
  • Italic indicates a move that gets STAB only when used by an evolution of Wingull
  • Click on the generation numbers at the top to see Egg moves from other generations

BDSP

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Agility Psychic Status —% 30
Air Cutter Flying Special 60 95% 25
Aqua Ring Water Status —% 20
Gust Flying Special 40 100% 35
Knock Off Dark Physical 65 100% 20
Mist Ice Status —% 30
Soak Water Status 100% 20
Twister Dragon Special 40 100% 20
Wide Guard Rock Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Wingull in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Wingull in that game.
  • Bold indicates a move that gets STAB when used by Wingull
  • Italic indicates a move that gets STAB only when used by an evolution of Wingull
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Dual Wingbeat Flying Physical 40 90% 10
  • Bold indicates a move that gets STAB when used by Wingull
  • Italic indicates a move that gets STAB only when used by an evolution of Wingull
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV V VI VII Captivate × Normal Status 0000 100}}100% 20
III IV V VI VII Confide Normal Status 0000 00—}}—% 20
III IV V VI VII Defog Flying Status 0000 00—}}—% 15
III IV V VI VII Double Team Normal Status 0000 00—}}—% 15
III IV V VI VII Double-Edge Normal Physical 120120 100}}100% 15
III IV V VI VII Echoed Voice Normal Special 04040 100}}100% 15
III IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
III IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
III IV V VI VII Mimic Normal Status 0000 00—}}—% 10
III IV V VI VII Mud-Slap Ground Special 02020 100}}100% 10
III IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
III IV V VI VII Ominous Wind × Ghost Special 06060 100}}100% 5
III IV V VI VII Pluck Flying Physical 06060 100}}100% 20
III IV V VI VII Pursuit × Dark Physical 04040 100}}100% 20
III IV V VI VII Return × Normal Physical 0000 100}}100% 20
III IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
III IV V VI VII Shock Wave Electric Special 06060 00—}}—% 20
III IV V VI VII Sky Attack Flying Physical 140140 090}}90% 5
III IV V VI VII Swagger Normal Status 0000 085}}85% 15
III IV V VI VII Tailwind Flying Status 0000 00—}}—% 15
III IV V VI VII Toxic Poison Status 0000 090}}90% 10
III IV V VI VII Water Sport × Water Status 0000 00—}}—% 15
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Wingull
  • Italic indicates a move that gets STAB only when used by an evolution of Wingull
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations