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(→Gates to Infinity: There's no snow, fog or cloudy weather effects in GTI's data...) |
(→In the Pokémon Mystery Dungeon series: Exclusives and exclusions of weather effects) |
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*'''Clear:''' None{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|WiiWare}}, Pokémon will resore health as turns go by{{sup/md|GTI}}{{sup/md|SMD}} | *'''Clear:''' None{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|WiiWare}}, Pokémon will resore health as turns go by{{sup/md|GTI}}{{sup/md|SMD}} | ||
*'''Sunny:''' Fire-type moves increase power by 50%, while the power of Water-type moves is cut in half. | *'''Sunny:''' Fire-type moves increase power by 50%, while the power of Water-type moves is cut in half. | ||
*'''Fog:''' The power of Electric-type moves is cut in half. Also turns Castform into a Water type. This weather is | *'''Fog:''' The power of Electric-type moves is cut in half. Also turns Castform into a Water type. This weather effect is only available in the Rescue Team and Explorers games only. | ||
*'''Snow:''' Ice-type Pokémon have an increased [[movement speed]]. Also turns Castform into an Ice type. This weather is | *'''Snow:''' Ice-type Pokémon have an increased [[movement speed]]. Also turns Castform into an Ice type. This weather effect is only available in the Rescue Team and Explorers games only. | ||
*'''Rain:''' Water-type moves increase power by 50%, while the power of Fire-type moves is cut in half. Also prevents explosions from traps and moves like {{m|Self-Destruct|Selfdestruct}}. | *'''Rain:''' Water-type moves increase power by 50%, while the power of Fire-type moves is cut in half. Also prevents explosions from traps and moves like {{m|Self-Destruct|Selfdestruct}}. | ||
*'''Hail:''' Deals 5{{sup/md|RB}}/3{{sup/md|TDS}}/1{{sup/md|GTI}}{{sup/md|SMD}} points of damage to non-Ice types every 10 turns. | *'''Hail:''' Deals 5{{sup/md|RB}}/3{{sup/md|TDS}}/1{{sup/md|GTI}}{{sup/md|SMD}} points of damage to non-Ice types every 10 turns. | ||
*'''Sandstorm:''' Deals 5{{sup/md|RB}}/3{{sup/md|TDS}}/1{{sup/md|GTI}}{{sup/md|SMD}} points of damage to non-Rock, Ground, and Steel types every 10 turns. | *'''Sandstorm:''' Deals 5{{sup/md|RB}}/3{{sup/md|TDS}}/1{{sup/md|GTI}}{{sup/md|SMD}} points of damage to non-Rock, Ground, and Steel types every 10 turns. | ||
*'''Cloudy:''' Reduces the damage of all non-Normal-type moves by 25%. This weather is | *'''Cloudy:''' Reduces the damage of all non-Normal-type moves by 25%. This weather effect is only available in the Rescue Team and Explorers games only. | ||
*'''Harsh sunlight:''' Fire-type moves increase power by 50%, while Water-type moves are nullified. | *'''Harsh sunlight:''' Fire-type moves increase power by 50%, while Water-type moves are nullified. This weather effect is only available in Pokémon Super Mystery Dungeon only. | ||
*'''Heavy Rain:''' Water-type moves increase power by 50%, while Fire-type moves are nullified. | *'''Heavy Rain:''' Water-type moves increase power by 50%, while Fire-type moves are nullified. This weather effect is only available in Pokémon Super Mystery Dungeon only. | ||
*'''Strong Winds:''' Moves that would be super effective against pure Flying-type Pokémon will only be normally effective. | *'''Strong Winds:''' Moves that would be super effective against pure Flying-type Pokémon will only be normally effective. This weather effect is only available in Pokémon Super Mystery Dungeon only. | ||
====Description==== | ====Description==== |
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