Weather: Difference between revisions

294 bytes added ,  19 July 2018
→‎In the Pokémon Mystery Dungeon series: Exclusives and exclusions of weather effects
(→‎Gates to Infinity: There's no snow, fog or cloudy weather effects in GTI's data...)
(→‎In the Pokémon Mystery Dungeon series: Exclusives and exclusions of weather effects)
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*'''Clear:''' None{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|WiiWare}}, Pokémon will resore health as turns go by{{sup/md|GTI}}{{sup/md|SMD}}
*'''Clear:''' None{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|WiiWare}}, Pokémon will resore health as turns go by{{sup/md|GTI}}{{sup/md|SMD}}
*'''Sunny:''' Fire-type moves increase power by 50%, while the power of Water-type moves is cut in half.
*'''Sunny:''' Fire-type moves increase power by 50%, while the power of Water-type moves is cut in half.
*'''Fog:''' The power of Electric-type moves is cut in half. Also turns Castform into a Water type. This weather is not present in Pokémon Super Mystery Dungeon.
*'''Fog:''' The power of Electric-type moves is cut in half. Also turns Castform into a Water type. This weather effect is only available in the Rescue Team and Explorers games only.
*'''Snow:''' Ice-type Pokémon have an increased [[movement speed]]. Also turns Castform into an Ice type. This weather is not present in Pokémon Super Mystery Dungeon.
*'''Snow:''' Ice-type Pokémon have an increased [[movement speed]]. Also turns Castform into an Ice type. This weather effect is only available in the Rescue Team and Explorers games only.
*'''Rain:''' Water-type moves increase power by 50%, while the power of Fire-type moves is cut in half. Also prevents explosions from traps and moves like {{m|Self-Destruct|Selfdestruct}}.
*'''Rain:''' Water-type moves increase power by 50%, while the power of Fire-type moves is cut in half. Also prevents explosions from traps and moves like {{m|Self-Destruct|Selfdestruct}}.
*'''Hail:''' Deals 5{{sup/md|RB}}/3{{sup/md|TDS}}/1{{sup/md|GTI}}{{sup/md|SMD}} points of damage to non-Ice types every 10 turns.
*'''Hail:''' Deals 5{{sup/md|RB}}/3{{sup/md|TDS}}/1{{sup/md|GTI}}{{sup/md|SMD}} points of damage to non-Ice types every 10 turns.
*'''Sandstorm:''' Deals 5{{sup/md|RB}}/3{{sup/md|TDS}}/1{{sup/md|GTI}}{{sup/md|SMD}} points of damage to non-Rock, Ground, and Steel types every 10 turns.
*'''Sandstorm:''' Deals 5{{sup/md|RB}}/3{{sup/md|TDS}}/1{{sup/md|GTI}}{{sup/md|SMD}} points of damage to non-Rock, Ground, and Steel types every 10 turns.
*'''Cloudy:''' Reduces the damage of all non-Normal-type moves by 25%. This weather is not present in Pokémon Super Mystery Dungeon.
*'''Cloudy:''' Reduces the damage of all non-Normal-type moves by 25%. This weather effect is only available in the Rescue Team and Explorers games only.
*'''Harsh sunlight:''' Fire-type moves increase power by 50%, while Water-type moves are nullified.
*'''Harsh sunlight:''' Fire-type moves increase power by 50%, while Water-type moves are nullified. This weather effect is only available in Pokémon Super Mystery Dungeon only.
*'''Heavy Rain:''' Water-type moves increase power by 50%, while Fire-type moves are nullified.
*'''Heavy Rain:''' Water-type moves increase power by 50%, while Fire-type moves are nullified. This weather effect is only available in Pokémon Super Mystery Dungeon only.
*'''Strong Winds:''' Moves that would be super effective against pure Flying-type Pokémon will only be normally effective.
*'''Strong Winds:''' Moves that would be super effective against pure Flying-type Pokémon will only be normally effective. This weather effect is only available in Pokémon Super Mystery Dungeon only.


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