Weather: Difference between revisions

103 bytes added ,  16 February 2014
→‎Types of weather and effects: This info is false in gen VI
(→‎Weather-dependent evolution: The coding from the Evolution page might be better for the article as the section deals with evolution by Weather.)
(→‎Types of weather and effects: This info is false in gen VI)
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*[[Intense sunlight]]: Strong sunlight shines on the battlefield. This condition has only occured in the overworld in [[Generation III]], due to {{p|Groudon}}'s presence in an area.
*[[Intense sunlight]]: Strong sunlight shines on the battlefield. This condition has only occured in the overworld in [[Generation III]], due to {{p|Groudon}}'s presence in an area.
*[[Rain]]: Heavy rain slants across the battlefield. Different variations of this weather may appear on the overworld. This is the most common weather pattern that may be found on [[route]]s and occasionally in cities.
*[[Rain]]: Heavy rain slants across the battlefield. Different variations of this weather may appear on the overworld. This is the most common weather pattern that may be found on [[route]]s and occasionally in cities.
*{{weather|Sandstorm}}: Stinging sand whips across the battlefield. Every Generation since Generation III has had a specific area where a sandstorm is always occurring.
*{{weather|Sandstorm}}: Stinging sand whips across the battlefield. From Generation III until VI, every game had a specific area where a sandstorm was always occurring.
*{{weather|Hail}}: Pelting hail falls on the battlefield. Different variations of this weather may appear on the overworld, and there may even be benign falling snow that does not cause hail in a battle.
*{{weather|Hail}}: Pelting hail falls on the battlefield. Different variations of this weather may appear on the overworld, and there may even be benign falling snow that does not cause hail in a battle.
**{{weather|Diamond dust}}: A special, purely aesthetic version of snow. It was an [[easter egg]] first revealed in {{game|Diamond and Pearl|s}}, and is known to appear in [[Generation IV]] and [[Generation V|V]] games.
**{{weather|Diamond dust}}: A special, purely aesthetic version of snow. It was an [[easter egg]] first revealed in {{game|Diamond and Pearl|s}}, and is known to appear in [[Generation IV]] and [[Generation V|V]] games.
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There is also a glitch that occurs in {{game|Platinum}}, {{2v2|HeartGold|SoulSilver}}, called [[acid rain]], that results in the simultaneous occurrence of all weather conditions at once, damaging all Pokémon on the field.
There is also a glitch that occurs in {{game|Platinum}}, {{2v2|HeartGold|SoulSilver}}, called [[acid rain]], that results in the simultaneous occurrence of all weather conditions at once, damaging all Pokémon on the field.


Since [[Generation V]], the weather conditions have had icons which appear on the DS or 3DS's bottom screen in a battle when that weather is present. Since fog and shadowy auras were only present in-battle before Generation V, they have no icons. When there is no weather, no icon is shown.
In [[Generation V]], the weather conditions were given icons which appeared on the DS or 3DS's bottom screen in a battle whenever that weather was occuring. Since fog and shadowy auras were only present in-battle before Generation V, they have no icons. When there is no weather, no icon is shown. In [[Generation VI]] the bottom screen is instead shows an animation for the weather condition.
{| style="margin:auto; background: #{{normal color light}}; {{roundy|10px}}; border: 5px solid #{{normal color}};"
{| style="margin:auto; background: #{{normal color light}}; {{roundy|10px}}; border: 5px solid #{{normal color}};"
|-
|-
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