Waterfall (move)

Waterfall
たきのぼり Waterfall Climb
[[File:|center]]
Type  Water
Category  Physical
PP  15 (max. 24)
Power  80
Accuracy  100%
Priority  {{{priority}}}
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by King's Rock
  • Usable outside of battle
Target
Foe Foe Foe
Self Ally Ally
May affect anyone but the user
Availability
Introduced  Generation I
Condition  Tough
Appeal  2 ♥♥
Jam  0  
The appeal works great if performed last.
Condition  Tough
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Tough
Appeal  0  
Jamming  0  

Waterfall (Japanese: たきのぼり Waterfall Climb) is a damage-dealing Template:Type2 move introduced in Generation I. It is HM07 starting in Generation II.

Effect

In battle

Generation I-III

Waterfall does damage and has no secondary effect.

Generation IV

Along with damage, Waterfall now also has a 20% chance of causing the target to flinch.

Outside of battle

Generation II and on

Allows players to climb waterfalls. Note that in Generations II and III, the HM move Waterfall is not required to go down waterfalls, whereas in Generation IV it is required. This is probably to prevent players from getting stuck from accidentally going down a waterfall and being unable to get back up.

Super Smash Bros. Brawl


In Super Smash Bros. Brawl, Waterfall is Squirtle's Special Up move. It can be used by Squirtle as a recovery move and offers high knockback at the very end of the move.

Learnset

Generation I

By leveling up

#   Pokémon Type Level
0118   Goldeen
Water 37
0119   Seaking
Water 39
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation II

By leveling up

#   Pokémon Type Level
0118   Goldeen
Water 38
0119   Seaking
Water 41
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By HM07

#   Pokémon Type
0007   Squirtle
Water
0008   Wartortle
Water
0009   Blastoise
Water
0054   Psyduck
Water
0055   Golduck
Water
0060   Poliwag
Water
0061   Poliwhirl
Water
0062   Poliwrath
Water Fighting
0086   Seel
Water
0087   Dewgong
Water Ice
0116   Horsea
Water
0117   Seadra
Water
0118   Goldeen
Water
0119   Seaking
Water
0120   Staryu
Water
0121   Starmie
Water Psychic
0130   Gyarados
Water Flying
0134   Vaporeon
Water
0147   Dratini
Dragon
0148   Dragonair
Dragon
0149   Dragonite
Dragon Flying
0151   Mew
Psychic
0170   Chinchou
Water Electric
0171   Lanturn
Water Electric
0183   Marill
Water
0184   Azumarill
Water
0186   Politoed
Water
0211   Qwilfish
Water Poison
0226   Mantine
Water Flying
0230   Kingdra
Water Dragon
0245   Suicune
Water
0249   Lugia
Psychic Flying
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation III

By leveling up

#   Pokémon Type Level
0118   Goldeen
Water 38
0119   Seaking
Water 41
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By HM07

#   Pokémon Type
0007   Squirtle
Water
0008   Wartortle
Water
0009   Blastoise
Water
0054   Psyduck
Water
0055   Golduck
Water
0060   Poliwag
Water
0061   Poliwhirl
Water
0062   Poliwrath
Water Fighting
0072   Tentacool
Water Poison
0073   Tentacruel
Water Poison
0086   Seel
Water
0087   Dewgong
Water Ice
0116   Horsea
Water
0117   Seadra
Water
0118   Goldeen
Water
0119   Seaking
Water
0120   Staryu
Water
0121   Starmie
Water Psychic
0130   Gyarados
Water Flying
0131   Lapras
Water Ice
0134   Vaporeon
Water
0138   Omanyte
Rock Water
0139   Omastar
Rock Water
0140   Kabuto
Rock Water
0141   Kabutops
Rock Water
0147   Dratini
Dragon
0148   Dragonair
Dragon
0149   Dragonite
Dragon Flying
0151   Mew
Psychic
0158   Totodile
Water
0159   Croconaw
Water
0160   Feraligatr
Water
0170   Chinchou
Water Electric
0171   Lanturn
Water Electric
0183   Marill
Water
0184   Azumarill
Water
0186   Politoed
Water
0194   Wooper
Water Ground
0195   Quagsire
Water Ground
0211   Qwilfish
Water Poison
0223   Remoraid
Water
0224   Octillery
Water
0226   Mantine
Water Flying
0230   Kingdra
Water Dragon
0245   Suicune
Water
0249   Lugia
Psychic Flying
0258   Mudkip
Water
0259   Marshtomp
Water Ground
0260   Swampert
Water Ground
0271   Lombre
Water Grass
0272   Ludicolo
Water Grass
0298   Azurill
Normal
0318   Carvanha
Water Dark
0319   Sharpedo
Water Dark
0320   Wailmer
Water
0321   Wailord
Water
0339   Barboach
Water Ground
0340   Whiscash
Water Ground
0341   Corphish
Water
0342   Crawdaunt
Water Dark
0349   Feebas
Water
0350   Milotic
Water
0363   Spheal
Ice Water
0364   Sealeo
Ice Water
0365   Walrein
Ice Water
0366   Clamperl
Water
0367   Huntail
Water
0368   Gorebyss
Water
0369   Relicanth
Water Rock
0370   Luvdisc
Water
0380   Latias
Dragon Psychic
0381   Latios
Dragon Psychic
0382   Kyogre
Water
0384   Rayquaza
Dragon Flying
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation IV

By leveling up

#   Pokémon Type Level
0118   Goldeen
Water 37
0119   Seaking
Water 40
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By HM07

#   Pokémon Type
0007   Squirtle
Water
0008   Wartortle
Water
0009   Blastoise
Water
0054   Psyduck
Water
0055   Golduck
Water
0060   Poliwag
Water
0061   Poliwhirl
Water
0062   Poliwrath
Water Fighting
0072   Tentacool
Water Poison
0073   Tentacruel
Water Poison
0086   Seel
Water
0087   Dewgong
Water Ice
0116   Horsea
Water
0117   Seadra
Water
0118   Goldeen
Water
0119   Seaking
Water
0120   Staryu
Water
0121   Starmie
Water Psychic
0130   Gyarados
Water Flying
0131   Lapras
Water Ice
0134   Vaporeon
Water
0138   Omanyte
Rock Water
0139   Omastar
Rock Water
0140   Kabuto
Rock Water
0141   Kabutops
Rock Water
0147   Dratini
Dragon
0148   Dragonair
Dragon
0149   Dragonite
Dragon Flying
0151   Mew
Psychic
0158   Totodile
Water
0159   Croconaw
Water
0160   Feraligatr
Water
0170   Chinchou
Water Electric
0171   Lanturn
Water Electric
0183   Marill
Water
0184   Azumarill
Water
0186   Politoed
Water
0194   Wooper
Water Ground
0195   Quagsire
Water Ground
0211   Qwilfish
Water Poison
0223   Remoraid
Water
0224   Octillery
Water
0226   Mantine
Water Flying
0230   Kingdra
Water Dragon
0245   Suicune
Water
0249   Lugia
Psychic Flying
0258   Mudkip
Water
0259   Marshtomp
Water Ground
0260   Swampert
Water Ground
0271   Lombre
Water Grass
0272   Ludicolo
Water Grass
0298   Azurill
Normal
0318   Carvanha
Water Dark
0319   Sharpedo
Water Dark
0320   Wailmer
Water
0321   Wailord
Water
0339   Barboach
Water Ground
0340   Whiscash
Water Ground
0341   Corphish
Water
0342   Crawdaunt
Water Dark
0349   Feebas
Water
0350   Milotic
Water
0363   Spheal
Ice Water
0364   Sealeo
Ice Water
0365   Walrein
Ice Water
0366   Clamperl
Water
0367   Huntail
Water
0368   Gorebyss
Water
0369   Relicanth
Water Rock
0370   Luvdisc
Water
0380   Latias
Dragon Psychic
0381   Latios
Dragon Psychic
0382   Kyogre
Water
0384   Rayquaza
Dragon Flying
0393   Piplup
Water
0394   Prinplup
Water
0395   Empoleon
Water Steel
0400   Bibarel
Normal Water
0418   Buizel
Water
0419   Floatzel
Water
0423   Gastrodon
Water Ground
0423   Gastrodon
Water Ground
0456   Finneon
Water
0457   Lumineon
Water
0458   Mantyke
Water
0489   Phione
Water
0490   Manaphy
Water
0493   Arceus
Ground
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
Pokémon Method
User First Used In Notes
  Finneon's eyes glow light blue and a column of water rises from the water, and Finneon swims up the column in a fast, spiraling motion.
Zoey's Finneon Staging a Heroes' Welcome! Debut


Trivia

In other languages

  • Dutch: Waterval
  • French: Cascade
  • German: Kaskade
  • Italian: Cascata
  • Portuguese (Brazilian): Cascata Cascade / Cachoeira Waterfall
  • Spanish: Cascada


Variations of the move Waterfall
  WaterfallPoison JabIron HeadZing Zap
  ExtrasensoryDark PulseScald


Generation II TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607
Generation III TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation III HMs
0102030405060708RSE
Generation IV TMs
0102030405060708091011121314151617181920212223
2425262728293031323334353637383940414243444546
4748495051525354555657585960616263646566676869
7071727374757677787980818283848586878889909192
Generation IV HMs
01020304 • 05 (DPPtHGSS) • 060708

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