Waterfall (move): Difference between revisions

1- Adding a section "Areas in which Waterfall is usable", based on the same section from Flash (move); 2- Adding a trivia item about Distortion World.
(added another pt word)
(1- Adding a section "Areas in which Waterfall is usable", based on the same section from Flash (move); 2- Adding a trivia item about Distortion World.)
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====Generation VII====
====Generation VII====
Waterfall can no longer be used outside of battle.
Waterfall can no longer be used outside of battle.
====Areas in which Waterfall is usable====
{| class="roundy" style="background: #{{water color light}}; border: 3px solid #{{water color}}"
! Region
! Area
|- style="background:#FFF"
| rowspan=3 | [[Kanto]]
| [[Cape Brink]]{{sup/3|FRLG}}
|- style="background:#FFF"
| [[Icefall Cave]]{{sup/3|FRLG}}
|- style="background:#FFF"
| [[Tohjo Falls]]{{sup/2|GSC}}{{sup/4|HGSS}}
|- style="background:#FFF"
| rowspan=3 | [[Johto]]
| [[Whirl Islands]]{{sup/2|GSC}}
|- style="background:#FFF"
| [[Mt. Mortar]]
|- style="background:#FFF"
| [[Mt. Silver]]
|- style="background:#FFF"
| rowspan=6 | [[Hoenn]]
| {{rt|114|Hoenn}}
|- style="background:#FFF"
| [[Meteor Falls]]
|- style="background:#FFF"
| {{rt|119|Hoenn}}
|- style="background:#FFF"
| [[Hoenn Safari Zone]]{{sup/3|E}}
|- style="background:#FFF"
| [[Ever Grande City]]
|- style="background:#FFF"
| {{ho|Victory Road}}
|- style="background:#FFF"
| rowspan=5 | [[Sinnoh]]
| [[Mt. Coronet]]
|- style="background:#FFF"
| {{rt|208|Sinnoh}}
|- style="background:#FFF"
| {{rt|210|Sinnoh}}
|- style="background:#FFF"
| {{si|Victory Road}}
|- style="background:#FFF"
| {{si|Pokémon League}}
|- style="background:#FFF"
| rowspan=6 | [[Unova]]
| {{rt|11|Unova}}
|- style="background:#FFF"
| {{rt|14|Unova}}
|- style="background:#FFF"
| [[Lostlorn Forest]]
|- style="background:#FFF"
| {{rt|20|Unova}}{{sup/5|B2W2}}
|- style="background:#FFF"
| {{OBP|Victory Road|Black 2 and White 2}}{{sup/5|B2W2}}
|- style="background:#FFF"
| [[Nature Preserve]]{{sup/5|B2W2}}
|- style="background:#FFF"
| rowspan=7 | [[Kalos]]
| {{rt|15|Kalos}}
|- style="background:#FFF"
| {{rt|16|Kalos}}
|- style="background:#FFF"
| [[Frost Cavern]]
|- style="background:#FFF"
| [[Couriway Town]]
|- style="background:#FFF"
| [[Pokémon Village]]
|- style="background:#FFF"
| {{rt|22|Kalos}}
|- style="background:#FFF"
| {{kal|Pokémon League}}
|}


==Description==
==Description==
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* Waterfall was the first move to gain HM status in a generation after it was introduced, doing so in [[Generation II]]. Only {{m|Rock Smash}} shares this trait, although it does not remain an HM in all subsequent generations.
* Waterfall was the first move to gain HM status in a generation after it was introduced, doing so in [[Generation II]]. Only {{m|Rock Smash}} shares this trait, although it does not remain an HM in all subsequent generations.
* Waterfall is the only former [[signature move]] to later become an HM move.
* Waterfall is the only former [[signature move]] to later become an HM move.
* In [[Pokémon Platinum]], there is a waterfall in [[Distortion World]] that can be climbed without having the move Waterfall or the {{badge|Beacon}}. This is likely due to the fact that gravity is not normal in this world; the player appears to be "surfing" on the waterfall's surface.
* In [[Pokémon Omega Ruby and Alpha Sapphire]], [[Wallace]] gives out [[HM05]] (Waterfall) instead of a TM. This is the only time a [[Gym Leader]] gives out an HM instead of a TM.
* In [[Pokémon Omega Ruby and Alpha Sapphire]], [[Wallace]] gives out [[HM05]] (Waterfall) instead of a TM. This is the only time a [[Gym Leader]] gives out an HM instead of a TM.
* In [[Generation VI]], if the player uses Waterfall to go up or down a waterfall while riding on a Pokémon with a unique {{m|Surf}}ing model (like {{p|Lapras}}), the screen will briefly be convered in a splash of water and then show the player at the other end of the waterfall, instead of showing the entire process.
* In [[Generation VI]], if the player uses Waterfall to go up or down a waterfall while riding on a Pokémon with a unique {{m|Surf}}ing model (like {{p|Lapras}}), the screen will briefly be convered in a splash of water and then show the player at the other end of the waterfall, instead of showing the entire process.