Water (type)

Revision as of 04:49, 7 February 2020 by TotallyTob (talk | contribs) (Updated abilities to VIII)

The Water type (Japanese: みずタイプ Water type) is one of the eighteen types. Prior to changes in Generation IV, all damaging Water-type moves were special, but they may now also be physical depending on the attack.

Statistical averages

Overall

Stat
HP: 69.56
Attack: 73.88
Defense: 75.41
Sp.Atk: 74.04
Sp.Def: 72.22
Speed: 63.46
Total: 428.57


Fully evolved

Stat
HP: 83.16
Attack: 88.97
Defense: 89.99
Sp.Atk: 88.92
Sp.Def: 87.46
Speed: 70.59
Total: 509.09


Battle properties

Generation I

Offensive   Defensive
Power Types   Power Types
 
 
 
½×  
 
 
½×  
 
 
 
 
None None


Generation II onward

Offensive   Defensive
Power Types   Power Types
 
 
 
½×  
 
 
 
½×  
 
 
 
 
None None


Characteristics

Defense

Freeze-Dry is a unique Ice-type move that is super effective against Water, regardless of its actual type. The move Soak changes its target's type(s) to Water.

Offense

Almost all Water-type Pokémon can learn strong Ice-type moves to deal with Dragon and Grass types. Flying also has good coverage with Water attacks. Though not a type, Freeze-Dry has even better coverage with Water, as every type that resists water is weak to Freeze-Dry. A Pokémon can resist this combination only when aided by an Ability, such as Water Absorb.

Weather can affect Water-type moves, with rain boosting its power and harsh sunlight reducing it, while extremely harsh sunlight causes Water-type moves to fail completely.

Contest properties

In Contests, Water-type moves are typically Beautiful moves, but they can be from any other Contest type.

Pokémon

As of Generation VIII, there are 143 Water-type Pokémon or 16.1% of all Pokémon (counting those that are Water-type in at least one of their forms), making it the most common of the eighteen types. All other types have been paired up with Water at least once - after the official release of Volcanion, Water became the second type to have this trait, after Flying.

Pure Water-type Pokémon

# Name
007   Squirtle
008   Wartortle
009   Blastoise
  Mega
Blastoise
054   Psyduck
055   Golduck
060   Poliwag
061   Poliwhirl
086   Seel
090   Shellder
098   Krabby
099   Kingler
  Gigantamax
Kingler
116   Horsea
117   Seadra
118   Goldeen
119   Seaking
120   Staryu
129   Magikarp
134   Vaporeon
158   Totodile
159   Croconaw
160   Feraligatr
186   Politoed
223   Remoraid
224   Octillery
245   Suicune
258   Mudkip
320   Wailmer
321   Wailord
341   Corphish
349   Feebas
350   Milotic
351   Castform
Rainy Form
366   Clamperl
367   Huntail
368   Gorebyss
370   Luvdisc
382   Kyogre
  Primal
Kyogre
393   Piplup
394   Prinplup
418   Buizel
419   Floatzel
422   West Sea
Shellos
  East Sea
Shellos
456   Finneon
457   Lumineon
489   Phione
490   Manaphy
501   Oshawott
502   Dewott
503   Samurott
515   Panpour
516   Simipour
535   Tympole
550   Red-Striped
Basculin
  Blue-Striped
Basculin
594   Alomomola
656   Froakie
657   Frogadier
692   Clauncher
693   Clawitzer
728   Popplio
729   Brionne
746   Wishiwashi
Solo Form
  Wishiwashi
School Form
771   Pyukumuku
816   Sobble
817   Drizzile
818   Inteleon
833   Chewtle
846   Arrokuda
847   Barraskewda

Half Water-type Pokémon

Primary Water-type Pokémon

# Name Type 1 Type 2
062   Poliwrath Water Fighting
072   Tentacool Water Poison
073   Tentacruel Water Poison
079   Slowpoke Water Psychic
080   Slowbro Water Psychic
  Mega
Slowbro
Water Psychic
087   Dewgong Water Ice
091   Cloyster Water Ice
121   Starmie Water Psychic
130   Gyarados Water Flying
  Mega
Gyarados
Water Dark
131   Lapras Water Ice
  Gigantamax
Lapras
Water Ice
170   Chinchou Water Electric
171   Lanturn Water Electric
183   Marill* Water Fairy
184   Azumarill* Water Fairy
194   Wooper Water Ground
195   Quagsire Water Ground
199   Slowking Water Psychic
211   Qwilfish Water Poison
222   Corsola Water Rock
226   Mantine Water Flying
230   Kingdra Water Dragon
259   Marshtomp Water Ground
260   Swampert Water Ground
  Mega
Swampert
Water Ground
270   Lotad Water Grass
271   Lombre Water Grass
272   Ludicolo Water Grass
278   Wingull Water Flying
279   Pelipper Water Flying
318   Carvanha Water Dark
319   Sharpedo Water Dark
  Mega
Sharpedo
Water Dark
339   Barboach Water Ground
340   Whiscash Water Ground
342   Crawdaunt Water Dark
369   Relicanth Water Rock
395   Empoleon Water Steel
423   West Sea
Gastrodon
Water Ground
  East Sea
Gastrodon
Water Ground
458   Mantyke Water Flying
484   Palkia Water Dragon
536   Palpitoad Water Ground
537   Seismitoad Water Ground
564   Tirtouga Water Rock
565   Carracosta Water Rock
580   Ducklett Water Flying
581   Swanna Water Flying
592   Male
Frillish
Water Ghost
  Female
Frillish
Water Ghost
593   Male
Jellicent
Water Ghost
  Female
Jellicent
Water Ghost
647   Keldeo
Ordinary Form
Water Fighting
  Keldeo
Resolute Form
Water Fighting
658   Greninja Water Dark
  Ash-
Greninja
Water Dark
730   Primarina Water Fairy
751   Dewpider Water Bug
752   Araquanid Water Bug
779   Bruxish Water Psychic
788   Tapu Fini Water Fairy
834   Drednaw Water Rock
  Gigantamax
Drednaw
Water Rock
882   Dracovish Water Dragon
883   Arctovish Water Ice

Secondary Water-type Pokémon

# Name Type 1 Type 2
138   Omanyte Rock Water
139   Omastar Rock Water
140   Kabuto Rock Water
141   Kabutops Rock Water
283   Surskit Bug Water
363   Spheal Ice Water
364   Sealeo Ice Water
365   Walrein Ice Water
400   Bibarel Normal Water
479   Wash
Rotom*
Electric Water
688   Binacle Rock Water
689   Barbaracle Rock Water
690   Skrelp Poison Water
721   Volcanion Fire Water
747   Mareanie Poison Water
748   Toxapex Poison Water
767   Wimpod Bug Water
768   Golisopod Bug Water
845   Cramorant Flying Water
  Gulping
Cramorant
Flying Water
  Gorging
Cramorant
Flying Water
???   Urshifu
Rapid Strike Style
Fighting Water

Moves

Gen Move Category Contest Power Accuracy PP Target Description
IV Aqua Jet Physical Cool 40 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
IV Aqua Ring Status Beautiful % 20 (max 32)
     
     
Self
The user envelops itself in a veil made of water. It regains some HP every turn.
IV Aqua Tail Physical Beautiful 90 90% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
VII Bouncy Bubble Special 90 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks by shooting water bubbles at the target. It then absorbs water and restores its HP by half the damage taken by the target.
IV Brine Special Tough 65 100% 10 (max 16)
     
     
Any adjacent Pokémon
If the target's HP is half or less, this attack will hit with double the power.
I Bubble Special Cute 40 100% 30 (max 48)
     
     
All adjacent foes
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.
I Bubble Beam Special Beautiful 65 100% 20 (max 32)
     
     
Any adjacent Pokémon
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
I Clamp Physical Tough 35 85% 15 (max 24)
     
     
Any adjacent Pokémon
The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.
I Crabhammer Physical Tough 100 90% 10 (max 16)
     
     
Any adjacent Pokémon
The target is hammered with a large pincer. Critical hits land more easily.
III Dive Physical Beautiful 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
Diving on the first turn, the user floats up and attacks on the next turn.
VIII Fishious Rend Physical 85 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user rends the target with its hard gills. If the user attacks before the target, the power of this move is doubled.
VIII G-Max Foam Burst Physical % 3 (max 4)
     
     
All adjacent foes
A Water-type attack that Gigantamax Kingler use. This move harshly lowers the Speed of opponents.
VIII G-Max Foam Burst Special % 3 (max 4)
     
     
All adjacent foes
A Water-type attack that Gigantamax Kingler use. This move harshly lowers the Speed of opponents.
VIII G-Max Stonesurge Physical % 3 (max 4)
     
     
All adjacent foes
A Water-type attack that Gigantamax Drednaw use. This move scatters sharp rocks around the field.
VIII G-Max Stonesurge Special % 3 (max 4)
     
     
All adjacent foes
A Water-type attack that Gigantamax Drednaw use. This move scatters sharp rocks around the field.
III Hydro Cannon Special Beautiful 150 90% 5 (max 8)
     
     
Any adjacent Pokémon
The target is hit with a watery blast. The user can't move on the next turn.
I Hydro Pump Special Beautiful 110 80% 5 (max 8)
     
     
Any adjacent Pokémon
The target is blasted by a huge volume of water launched under great pressure.
VII Hydro Vortex Physical % 1 (max 1)
     
     
Any adjacent Pokémon
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
VII Hydro Vortex Special % 1 (max 1)
     
     
Any adjacent Pokémon
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
VIII Life Dew Status % 10 (max 16)
     
     
All allies
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.
VII Liquidation Physical 85 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
VIII Max Geyser Physical % 3 (max 4)
     
     
All adjacent foes
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns.
VIII Max Geyser Special % 3 (max 4)
     
     
All adjacent foes
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns.
III Muddy Water Special Tough 90 85% 10 (max 16)
     
     
All adjacent foes
The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.
VII Oceanic Operetta Special 195 % 1 (max 1)
     
     
Any adjacent Pokémon
The user, Primarina, summons a massive amount of water using its Z-Power and attacks the target with full force.
II Octazooka Special Tough 65 85% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks by spraying ink in the target's face or eyes. This may also lower the target's accuracy.
VI Origin Pulse Special Beautiful 110 85% 10 (max 16)
     
     
All adjacent foes
The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.
II Rain Dance Status Beautiful % 5 (max 8)
     
     
All Pokémon
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
V Razor Shell Physical Cool 75 95% 10 (max 16)
     
     
Any adjacent Pokémon
The user cuts its target with sharp shells. This may also lower the target's Defense stat.
V Scald Special Tough 80 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user shoots boiling hot water at its target. This may also leave the target with a burn.
VIII Snipe Shot Special 80 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target.
V Soak Status Cute 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user shoots a torrent of water at the target and changes the target's type to Water.
VII Sparkling Aria Special 90 100% 10 (max 16)
     
     
All adjacent Pokémon
The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles.
VII Splishy Splash Special 90 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user charges a huge wave with electricity and hits the opposing Pokémon with the wave. This may also leave the opposing Pokémon with paralysis.
VI Steam Eruption Special Beautiful 110 95% 5 (max 8)
     
     
Any adjacent Pokémon
The user immerses the target in superheated steam. This may also leave the target with a burn.
I Surf Special Beautiful 90 100% 15 (max 24)
     
     
All adjacent Pokémon
The user attacks everything around it by swamping its surroundings with a giant wave.
I Water Gun Special Cute 40 100% 25 (max 40)
     
     
Any adjacent Pokémon
The target is blasted with a forceful shot of water.
V Water Pledge Special Beautiful 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
A column of water strikes the target. When combined with its fire equivalent, its power increases and a rainbow appears.
III Water Pulse Special Beautiful 60 100% 20 (max 32)
     
     
Anyone
The user attacks the target with a pulsing blast of water. This may also confuse the target.
VI Water Shuriken Special Cool 15 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user hits the target with throwing stars two to five times in a row. This move always goes first.
III Water Sport Status Cute % 15 (max 24)
     
     
All Pokémon
The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
III Water Spout Special Beautiful 150 100% 5 (max 8)
     
     
All adjacent foes
The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power.
I Waterfall Physical Tough 80 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user charges at the target and may make it flinch.
II Whirlpool Special Beautiful 35 85% 15 (max 24)
     
     
Any adjacent Pokémon
The user traps the target in a violent swirling whirlpool for four to five turns.
I Withdraw Status Cute % 40 (max 64)
     
     
Self
The user withdraws its body into its hard shell, raising its Defense stat.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

Abilities

Interacting with the Water type

A Pokémon with Color Change, Protean, Imposter, Forecast, RKS System, or Multitype will become a Water-type Pokémon if (respectively) it is hit with a Water-type move, uses a Water-type move, is sent out against a Water-type opponent, if the weather is rainy, if it is holding a Water Memory, or if it is holding a Splash Plate or Waterium Z.

Gen Ability Description
VI Desolate Land Activates harsh sunlight and nullifies weather conditions, moves, and abilities. Causes damage-dealing Water-type moves to fail.
IV Dry Skin Increases damage from Fire-type attacks, sunny weather reduces HP, and Water-type moves and rain restore HP.
VII Liquid Voice Sound-based moves become Water-type moves.
IV Steam Engine Boosts the Pokémon's Speed stat drastically if hit by a Fire- or Water-type move.
IV Storm Drain The Pokémon draws in all Water-type moves to boost its Sp. Atk stat.
III Torrent Powers up Water-type moves when the Pokémon is in trouble.
III Water Absorb Restores HP if hit by a Water-type move.
VII Water Bubble Halves damage from Fire-type attacks, prevents burn, and doubles the power of Water-type moves.
VII Water Compaction Sharply raises Defense if hit by a Water-type move.
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual Ability's page.

Exclusive Abilities

Only Water-type Pokémon can have these Abilities. This does not include signature Abilities.

Gen Ability Description
III Drizzle The Pokémon makes it rain when it enters a battle.
VI Mega Launcher Powers up aura and pulse moves.
III Torrent Powers up Water-type moves when the Pokémon is in trouble.
III Water Veil Prevents the Pokémon from getting a burn.
All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page.

Items

Name Description
  Absorb Bulb An item to be held by a Pokémon. It boosts Sp. Atk if the holder is hit with a Water-type attack. It can only be used once.
  Douse Drive A cassette to be held by Genesect. It changes Genesect's Techno Blast move so it becomes Water type.
  Luminous Moss An item to be held by a Pokémon. It boosts Sp. Def if the holder is hit with a Water-type attack. It can only be used once.
  Lustrous Orb A beautifully glowing orb to be held by Palkia. It boosts the power of Dragon- and Water-type moves when it is held.
  Mystic Water An item to be held by a Pokémon. This teardrop-shaped gem boosts the power of Water-type moves.
  Net Ball A somewhat different Poké Ball that is more effective when attempting to catch Water- or Bug-type Pokémon.
  Passho Berry If held by a Pokémon, this Berry will lessen the damage taken from one super effective Water-type attack.
  Sea Incense An item to be held by a Pokémon. This incense has a curious aroma that boosts the power of Water-type moves.
  Splash Plate An item to be held by a Pokémon. It's a stone tablet that boosts the power of Water-type moves.
  Water Gem A gem with an ordinary essence. When held, it strengthens the power of a Water-type move one time.
  Water Memory A memory disc that contains Water-type data. It changes the type of the holder if held by a certain species of Pokémon.
  Waterium Z It converts Z-Power into crystals that upgrade Water-type moves to Water-type Z-Moves.
  Wave Incense An item to be held by a Pokémon. This incense has a curious aroma that boosts the power of Water-type moves.
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual item's page.

Notable Water-type Trainers

Main article: Category:Water-type Trainers
Gen Trainer Title Location
I  
Misty
Gym Leader Cerulean Gym
III  
Wallace
Gym LeaderRSORAS
ChampionE
SootopolitanORAS
Coordinator
Sootopolis GymRSORAS
Ever Grande CityE
III  
JuanE
Gym Leader Sootopolis Gym
IV  
Crasher Wake
Gym Leader Pastoria Gym
V  
Cress
Gym LeaderBW
Pokémon TrainerB2W2
Striaton GymBW
Striaton CityB2W2
V  
MarlonB2W2
Gym Leader Humilau Gym
VI  
Siebold
Elite Four Kalos Pokémon League
VII  
Lana
Trial Captain Brooklet Hill
VIII  
Nessa
Gym Leader Hulbury Stadium

Icons

     
Icon from
Pokémon GO
Icon from
Let's Go, Pikachu! and Let's Go, Eevee! and
Sword and Shield
Icon from
Pokémon Masters

In the TCG

Main article: Water (TCG)

Due to the decreased amount of types in the TCG, Water generally adopts all Ice-type Pokémon under its typing.

Similar to the games, Water-type Pokémon in the TCG are generally weak to Grass and Lightning with no resistances. Water-type Pokémon are strong against Fighting and Fire Pokémon, whilst Grass and Colorless Pokémon can resist this type.

Trivia

  • Generation I introduced the most Water-type Pokémon of any generation, with 32, and Generation VI introduced the fewest Water-type Pokémon, with nine.
  • Generation I introduced the most Water-type moves of any generation, with nine, and Generation VI and Generation II introduced the fewest Water-type moves, with three each.
  • The Water type has the most Pokémon that evolve via trading, with a total of six including: Politoed, Slowking, Kingdra, Milotic, Huntail, and Gorebyss.
  • Of the three starter Pokémon types, Water is the only one to have all of its members - including their respective evolutions - be listed as blue.
  • Junichi Masuda has stated that Water is his favorite type.

In other languages

Language Title
  Japanese みず (水) Mizu
Chinese Cantonese Séui
Mandarin Shuǐ
  Czech Vodní
  Danish Vand
  Dutch Water
  Finnish Vesi
  French Eau
  German Wasser
  Greek Νερού Nerou
  Hebrew מים Mayim
  Hindi जल Jal
  Hungarian Víz
  Icelandic Vatn
  Indonesian Air
  Italian Acqua
  Korean Mul
  Malaysian Air
  Norwegian Vann
  Polish Wodny
Portuguese   Brazil Água
Aquático
  Portugal Água
  Romanian Apă
  Russian Вода Voda
  Spanish Agua
  Swedish Vatten
  Thai น้ำ Nam
  Turkish Su
  Vietnamese Nước