Water (type): Difference between revisions

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→‎Trivia: Consistency between Water/Fire and Fighting/Flying.
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m (→‎Trivia: Consistency between Water/Fire and Fighting/Flying.)
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* Every generation has introduced exactly one non-damaging Water-type move.
* Every generation has introduced exactly one non-damaging Water-type move.
* Each possible type combination that is doubly weak to Water ({{2t|Rock|Ground}}, {{2t|Fire|Ground}}, and {{2t|Fire|Rock}}) has been used so far on at least one Pokémon. The same is true for {{t|Grass}}, {{t|Flying}} and {{t|Psychic}}.
* Each possible type combination that is doubly weak to Water ({{2t|Rock|Ground}}, {{2t|Fire|Ground}}, and {{2t|Fire|Rock}}) has been used so far on at least one Pokémon. The same is true for {{t|Grass}}, {{t|Flying}} and {{t|Psychic}}.
* Water has been paired with all types except for {{t|Fire}}. This means it has been paired with the highest number of types, tied with the {{t|Flying}} type.
* The Water type has been paired with every other type except the {{t|Fire}} type. This means it has been paired with the highest number of types, tied with the {{t|Flying}} type.
* Water-type moves are tied with the {{t|Dragon}} type for having the most [[held item]]s that boost their power: {{DL|Incense|Sea Incense}}, {{DL|Incense|Wave Incense}}, {{DL|Plate|Splash Plate}}, {{DL|Type-enhancing item|Mystic Water}}, {{DL|Gem|Water Gem}}, and the {{DL|Timespace orbs|Lustrous Orb}}.  
* Water-type moves are tied with the {{t|Dragon}} type for having the most [[held item]]s that boost their power: {{DL|Incense|Sea Incense}}, {{DL|Incense|Wave Incense}}, {{DL|Plate|Splash Plate}}, {{DL|Type-enhancing item|Mystic Water}}, {{DL|Gem|Water Gem}}, and the {{DL|Timespace orbs|Lustrous Orb}}.  
* The Water type has the most [[Gym Leader]]s of its type with a total of six.
* The Water type has the most [[Gym Leader]]s of its type with a total of six.
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