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In Generations {{Gen|II}} and {{Gen|IV}}, {{ga|Blue}} takes over the Gym. In Generation II, the Gym can be challenged as soon as Blue is spoken to on [[Cinnabar Island]]. In Generation IV, however, Blue will stay on Cinnabar Island and will not return to his Gym until the player speaks to him after obtaining the other seven Kanto Gym Badges. | In Generations {{Gen|II}} and {{Gen|IV}}, {{ga|Blue}} takes over the Gym. In Generation II, the Gym can be challenged as soon as Blue is spoken to on [[Cinnabar Island]]. In Generation IV, however, Blue will stay on Cinnabar Island and will not return to his Gym until the player speaks to him after obtaining the other seven Kanto Gym Badges. | ||
Inside the Gym, the floor uses the same [[Spinner|transporting tiles]] as are used in the [[Rocket Hideout]]. The player must use these tiles to navigate through the Gym to reach the Gym Leader. In Generation II, the Gym is completely remodeled and the tiles are gone; in Generation IV, the tiles are put back up. | Inside the Gym, the floor uses the same [[Spinner|transporting tiles]] as are used in the [[Rocket Hideout]]. The player must use these tiles to navigate through the Gym to reach the Gym Leader. In Generation II, the Gym is completely remodeled and the tiles are gone; in Generation IV, the tiles are put back up, now covering almost the entire floor of the Gym. | ||
A field based on the Gym also appears in {{ | A field based on the Gym also appears in {{eng|Pokémon Stadium}} and {{pkmn|Stadium 2}}'s [[Gym Leader Castle]]. | ||
===Appearance=== | ===Appearance=== |
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