Victini (Pokémon)

Revision as of 23:08, 24 January 2011 by Jonouchi (talk | contribs) (English name confirmed by a UK event)
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Arceus #493: Arceus
Pokémon
#495: Snivy Snivy
Victini
ビクティニ Victini
#494
494Victini.png
Art by Ken Sugimori from Black and White
Type
Psychic Fire
Category
Victory Pokémon
Abilities
Victory Star Victory Star
Hidden Ability
Exp. at Lv. 100
1,250,000
Regional Pokédex numbers
Unova
#000
Regional Browser numbers
Height
1'04"
Imperial
0.4 m
Metric
Weight
8.8 lbs.
Imperial
4.0 kg
Metric
Dex color
Yellow
Catch rate
3 (0.4%)
Body style
Body08.png BodyUnknown.png
Blue-Striped
Footprint
 F494.png   F487O.png
Blue-Striped
Gender ratio
Gender unknown
Breeding
No eggs group 121 cycles
(30855 minimum steps)
EV yield
HP
3
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 270 Battle Exp.: 2701*

Victini (Japanese: ビクティニ Victini) is a dual-type Psychic/Fire legendary Pokémon introduced in Generation V.

It is not known to evolve into or from any other Pokémon.

Biology

Physiology

Victini is a small, rodent-like Pokémon. Its large, pointed ears are shaped like the letter V, possibly for its name or the generation it was introduced in. Its round head is comparatively large for its small body, and cream-colored, while the tops of its ears, crest, and extremities are all orange. Its bulbous arms and legs are rounded to make a sort of "cuff" before ending with small, three-fingered hands and two-toed feet. Victini has two feathered tails which appear to be winglike.

Gender differences

Victini are a genderless species.

Special abilities

Victini are said to bring victory to the Trainer that owns it. It produces infinite energy within itself and shares it with others by touching them.

Victini is the only Pokémon that can learn the moves Ball of Flame and V-Generate.

Behavior

Habitat

Diet

In the anime

Major appearances

File:Victini M14 Trailer.png
Victini, as seen in the trailer of M14

Victini will make its debut in M14.

Minor appearances

In the manga

In the TCG

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation V.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold {{{golddex}}}
Silver {{{silverdex}}}
Crystal {{{crystaldex}}}
Stadium 2 Unknown
Generation III
Ruby {{{rubydex}}}
Sapphire {{{sapphiredex}}}
Emerald {{{emeralddex}}}
FireRed {{{firereddex}}}
LeafGreen {{{leafgreendex}}}
Generation IV
Diamond {{{diamonddex}}}
Pearl {{{pearldex}}}
Platinum {{{platinumdex}}}
HeartGold {{{heartgolddex}}}
SoulSilver {{{soulsilverdex}}}
Generation V
Black しょうりを もたらす ポケモン。ビクティニを つれた トレーナーは どんな しょうぶにも かてるという。
White たいないで むげんの エネルギーを つくりだす。ふれた あいてに エネルギーを わけあたえる。
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation V.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Trade
Crystal
None Trade
Generation III
Ruby Sapphire
None Trade
Emerald
None Trade
FireRed LeafGreen
None Trade
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
None Trade
Platinum
None Trade
HeartGold SoulSilver
None Trade
Pal Park
None
Pokéwalker
None
Generation V
Black White
One Liberty Garden Island (requires Liberty Ticket)
Black 2 White 2
None Trade
Dream World
None
Generation VI
X Y
None Trade



In side games

Held items

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
100
160 - 207 310 - 404
100
94 - 167 184 - 328
100
94 - 167 184 - 328
100
94 - 167 184 - 328
100
94 - 167 184 - 328
100
94 - 167 184 - 328
Total:
600
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon
Dark
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon
Dark
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon
Dark
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon
Dark
None

Learnset

By leveling up

Generation V
Other generations:
VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Ball of Flame Fire Special 100100 100100% 5
00Start Focus Energy Normal Status 0000 —% 30
00Start Confusion Psychic Special 05050 100100% 25
00Start Devastate Fire Special 03030 100100% 15
00Start Quick Attack Normal Physical 04040 100100% 30
099 Endure Normal Status 0000 —% 10
1717 Headbutt Normal Physical 07070 100100% 15
2525 Nitro Charge Fire Physical 05050 100100% 20
3333 Reversal Fighting Physical 0000 100100% 15
4141 Flame Burst Fire Special 07070 100100% 15
4949 Zen Headbutt Psychic Physical 08080 09090% 15
5757 Purgatory Fire Special 100100 05050% 5
6565 Double-Edge Normal Physical 120120 100100% 15
7373 Flare Blitz Fire Physical 120120 100100% 15
8181 Extreme Risk Fighting Special 0000 100100% 5
8989 Assist Power Psychic Special 02020 100100% 10
9797 Overheat Fire Special 140140 09090% 5
  • Bold indicates a move that gets STAB when used by Victini
  • Italic indicates a move that gets STAB only when used by an evolution of Victini
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM03 Psycho Shock Psychic Special 08080 100}}100% 10
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 —}}—% 5
  TM12 Taunt Dark Status 0000 100}}100% 20
  TM15 Hyper Beam Normal Special 150150 090}}90% 5
  TM16 Light Screen Psychic Status 0000 —}}—% 30
  TM17 Protect Normal Status 0000 —}}—% 10
  TM19 Telekinesis Psychic Status 0000 —}}—% 15
  TM20 Safeguard Normal Status 0000 —}}—% 25
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM22 SolarBeam Grass Special 120120 100}}100% 10
  TM24 Thunderbolt Electric Special 09595 100}}100% 15
  TM25 Thunder Electric Special 120120 070}}70% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM29 Psychic Psychic Special 09090 100}}100% 10
  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
  TM31 Brick Break Fighting Physical 07575 100}}100% 15
  TM32 Double Team Normal Status 0000 —}}—% 15
  TM35 Flamethrower Fire Special 09595 100}}100% 15
  TM38 Fire Blast Fire Special 120120 085}}85% 5
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM43 Nitro Charge Fire Physical 05050 100}}100% 20
  TM44 Rest Psychic Status 0000 —}}—% 10
  TM48 Canon Normal Special 06060 100}}100% 15
  TM50 Overheat Fire Special 140140 090}}90% 5
  TM52 Focus Blast Fighting Special 120120 070}}70% 5
  TM53 Energy Ball Grass Special 08080 100}}100% 10
  TM56 Fling Dark Physical 0000 100}}100% 10
  TM57 Charge Beam Electric Special 05050 090}}90% 10
  TM59 Devastate Fire Special 03030 100}}100% 15
  TM61 Will-O-Wisp Fire Status 0000 075}}75% 15
  TM63 Embargo Dark Status 0000 100}}100% 15
  TM68 Giga Impact Normal Physical 150150 090}}90% 5
  TM70 Flash Normal Status 0000 100}}100% 20
  TM73 Thunder Wave Electric Status 0000 100}}100% 20
  TM77 Psych Up Normal Status 0000 —}}—% 10
  TM83 Cheer Up Normal Status 0000 —}}—% 30
  TM86 Grass Knot Grass Special 0000 100}}100% 20
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM89 U-turn Bug Physical 07070 100}}100% 20
  TM90 Substitute Normal Status 0000 —}}—% 10
  TM92 Trick Room Psychic Status 0000 —}}—% 5
  TM93 Wild Charge Electric Physical 09090 100}}100% 15
  TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  • Bold indicates a move that gets STAB when used by Victini
  • Italic indicates a move that gets STAB only when used by an evolution of Victini

By breeding

Generation V
Other generations:
VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Victini in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Victini in that game.
  • Bold indicates a move that gets STAB when used by Victini
  • Italic indicates a move that gets STAB only when used by an evolution of Victini

By tutoring

Generation V
Other generations:
VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Victini can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Victini cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Victini
  • Italic indicates a move that gets STAB only when used by an evolution of Victini

By events

Generation V
Other generations:
VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
14th Movie Premiere Event V-Generate Fire Physical 180 95% 5
  • A superscript level indicates that Victini can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Victini
  • Italic indicates a move that gets STAB only when used by an evolution of Victini

TCG-only moves

Side game data

Evolution

 
Does not evolve
Victini
 Psychic  Fire 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
This Pokémon did not appear during Generation II.
III Ruby Sapphire Emerald FireRed LeafGreen Back
This Pokémon did not appear during Generation III.
IV Diamond Pearl Platinum HeartGold SoulSilver Back
This Pokémon did not appear during Generation IV.
V Black White Black 2 White 2 Back
     
     
  For other sprites and images, please see Victini images on Bulbagarden Archives.

Trivia

  • Victini was first shown in a preview for the 14th Pokémon movie at the end of Zoroark: Master of Illusions.
  • Victini's Unova Pokédex number is 000, making it the first Pokémon to legitimately have the number 000 in any Pokédex listing.
  • Not including Forme changes, Victini is the only Pokémon to have the type combination of Psychic/Fire.
  • Victini is the only Pokémon to be listed before the starter Pokémon of its native region.
    • Consequently, Victini is the only legendary Pokémon of a later generation to appear next to legendary Pokémon of an earlier generation in the National Pokédex.
  • Although Victini has a Shiny sprite, the game is programmed so that a Shiny Victini will never be encountered.

Origin

Victini's appearance, especially its shiny form, seems to be based on うさぎリンゴ usagi-ringo, a method of cutting apple slices to make them look similar to rabbits. Conceptually, it might draw inspiration from Nike, the Greek, winged goddess of victory, or Victoria, the Roman equivalent of Nike. Its tail wings may be a reference to Nike's wings.

Name origin

Victini possibly comes from victory, destiny, and teeny.

In other languages


Event distributions
Generation I: JapaneseEuropean language
Generation II: JapaneseEuropean language
Generation III: JapaneseEnglishGermanSpanishFrenchItalian
Generation IV: Japanese (local | Wi-Fi) • English (local | Wi-Fi) • German (local | Wi-Fi)
Spanish (local | Wi-Fi) • French (local | Wi-Fi) • Italian (local | Wi-Fi) • Korean (local | Wi-Fi)
Trading (GTS)
Generation V: Japanese (local | Wi-Fi) • English (local | Wi-Fi) • German (local | Wi-Fi)
Spanish (local | Wi-Fi) • French (local | Wi-Fi) • Italian (local | Wi-Fi) • Korean (local | Wi-Fi)
Global Link promotions
Generation VI: Japanese region (Nintendo Network | serial code) • American region (Nintendo Network | serial code)
PAL region (Nintendo Network | serial code) • Korean region (Nintendo Network | serial code)
Taiwanese region (Nintendo Network | serial code)
LocalTrading
Generation VII: 3DS: Japanese region (Nintendo Network | serial code) • American region (Nintendo Network | serial code)
PAL region (Nintendo Network | serial code) • Korean region (Nintendo Network | serial code)
Taiwanese region (Nintendo Network | serial code)
Local
Switch: PE
Generation VIII: SwShBDSPLA
Trading
Generation IX: SV
Specific events: Gather More Pokémon! Campaign
PCNY (Gen II | Gen III) • Trade and Battle DayJourney Across AmericaParty of the Decade
Other groupings: Movie events10th AnniversaryTanabataUndistributed
Special Pokémon from games
In-game: Gen IGen II • Gen III (RSFRLGEOrre) • Gen IV (DP ​• Pt ​• HGSS) • Gen V (BWB2W2)
Gen VI (XYORAS) • Gen VII (SMUSUMPE) • Gen VIII (SwShBDSPLA) • Gen IX (SV)
Gift Pokémon (Eggs) • Wild Pokémon (Roaming Pokémon) • In-game trades (Hayley's trades)
Game-based: Gen IGen IIGen IIIGen IVGen VIGen VII
Gen VIII (Wild Area News) • Gen IX (Poké Portal News)
Other: Undistributed
Non-Pokémon event distributions
Gen IIIGen IVGen VGen VIGen VII (Game-based) • Gen VIIIGen IX (Game-based)
Global Link
Other lists
Notable ID numbers (Gens I-IIIII onward) • Wonder Cards (Gen VGen VIGen VII) • Serial code prefixes
  #493: Arceus
Pokémon
#495: Snivy  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.