Vibrava (Pokémon)/Generation V learnset

← Vibrava Vibrava

By leveling up

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
BW B2W2 Move Type Cat. Power Accuracy PP
0011 0011 SonicBoom Normal Special 0000 090}}90% 20
0011 0011 Sand-Attack Ground Status 0000 100}}100% 15
0011 0011 Faint Attack Dark Physical 06060 —}}—% 20
0011 0011 Sand Tomb Ground Physical 03535 085}}85% 15
0099 0044 Sand-Attack Ground Status 0000 100}}100% 15
01717 0077 Faint Attack Dark Physical 06060 —}}—% 20
02525 01010 Sand Tomb Ground Physical 03535 085}}85% 15
N/AN/A 01313 Mud-Slap Ground Special 02020 100}}100% 10
N/AN/A 01717 Bide Normal Physical 0000 —}}—% 10
N/AN/A 02121 Bulldoze Ground Physical 06060 100}}100% 20
N/AN/A 02525 Rock Slide Rock Physical 07575 090}}90% 10
03333 02929 Supersonic Normal Status 0000 055}}55% 20
04141 03434 Screech Normal Status 0000 085}}85% 40
03535 03535 DragonBreath Dragon Special 06060 100}}100% 20
N/AN/A 03939 Earth Power Ground Special 09090 100}}100% 10
04949 04444 Sandstorm Rock Status 0000 —}}—% 10
05757 04949 Hyper Beam Normal Special 150150 090}}90% 5
  • Bold indicates a move that gets STAB when used by Vibrava
  • Italic indicates a move that gets STAB only when used by an evolution of Vibrava
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 —}}—% 5
  TM15 Hyper Beam Normal Special 150150 090}}90% 5
  TM17 Protect Normal Status 0000 —}}—% 10
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM22 SolarBeam Grass Special 120120 100}}100% 10
  TM26 Earthquake Ground Physical 100100 100}}100% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM28 Dig Ground Physical 08080 100}}100% 10
  TM32 Double Team Normal Status 0000 —}}—% 15
  TM37 Sandstorm Rock Status 0000 —}}—% 10
  TM39 Rock Tomb Rock Physical 05050 080}}80% 10
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 —}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM48 Round Normal Special 06060 100}}100% 15
  TM76 Struggle Bug Bug Special 03030 100}}100% 20
  TM78 Bulldoze Ground Physical 06060 100}}100% 20
  TM80 Rock Slide Rock Physical 07575 090}}90% 10
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM89 U-turn Bug Physical 07070 100}}100% 20
  TM90 Substitute Normal Status 0000 —}}—% 10
  TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  HM02 Fly Flying Physical 09090 095}}95% 15
  HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Vibrava
  • Italic indicates a move that gets STAB only when used by an evolution of Vibrava
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Bug Bite Bug Physical 60 100% 20
Earth Power Ground Special 90 100% 10
Endure Normal Status —% 10
Flail Normal Physical 100% 15
Focus Energy Normal Status —% 30
Fury Cutter Bug Physical 40 95% 20
Gust Flying Special 40 100% 35
Mud Shot* Ground Special 55 95% 15
Quick Attack Normal Physical 40 100% 30
Signal Beam Bug Special 75 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Vibrava in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Vibrava in that game.
  • Bold indicates a move that gets STAB when used by Vibrava
  • Italic indicates a move that gets STAB only when used by an evolution of Vibrava
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Bug Bite Bug Physical 60 100% 20
B W B2 W2 Dragon Pulse Dragon Special 90 100% 10
B W B2 W2 Draco Meteor Dragon Special 140 90% 5
B W B2 W2 Earth Power Ground Special 90 100% 10
B W B2 W2 Giga Drain Grass Special 75 100% 10
B W B2 W2 Heat Wave Fire Special 100 90% 10
B W B2 W2 Outrage Dragon Physical 120 100% 10
B W B2 W2 Roost Flying Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Superpower Fighting Physical 120 100% 5
B W B2 W2 Tailwind Flying Status —% 30
  • A black abbreviation in a colored box indicates that Vibrava can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Vibrava cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Vibrava
  • Italic indicates a move that gets STAB only when used by an evolution of Vibrava
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
  Bite Dark Physical 60 100% 25
  Crunch Dark Physical 80 100% 15
  Earth PowerBW Ground Special 90 100% 10
  Feint Normal Physical 30 100% 10
  Fissure Ground Physical —% 5
  Giga DrainBW Grass Special 75 100% 10
  • Bold indicates a move that gets STAB when used by Vibrava
  • Italic indicates a move that gets STAB only when used by an evolution of Vibrava
  • Click on the generation numbers at the top to see moves from other generations