Vermilion Gym: Difference between revisions

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==In the games==
==In the games==
{{sign|RBY|header|road}}
{{sign|RBY|title|Pewter City}}
{{sign|RBY|title|Pokémon Gym}}
{{sign|RBY|title|Leader: Lt. Surge}}
{{sign|RBY|The Lightning American!}}
{{sign|RBY|footer|road}}
{{sign|RBY|header|road}}
{{sign|RBY|title|Pewter City}}
{{sign|RBY|title|Pokémon Gym}}
{{sign|RBY|title|Leader: Lt. Surge}}
{{sign|RBY|The Lightning}}
{{sign|RBY|American}}
{{sign|RBY|footer|road}}
{{sign|FRLG|header}}
{{sign|FRLG|header}}
{{sign|FRLG|title|Vermilion City Pokémon Gym}}
{{sign|FRLG|title|Vermilion City Pokémon Gym}}
{{sign|FRLG|title|Leader: LT. SURGE}}
{{sign|FRLG|title|Leader: LT. SURGE}}
{{sign|FRLG|"The Lightning American"}}
{{sign|FRLG|"The Lightning American"}}
{{sign|FRLG|footer}}  
{{sign|FRLG|footer}}
 
{{sign|DPcity|header}}
{{sign|DPcity|title|Vermilion City Pokémon Gym}}
{{sign|DPcity|title|Leader: Lt. Surge}}
{{sign|DPcity|The Lightning American}}
{{sign|DPcity|footer}}


Vermilion Gym appears in all games set in the Kanto region, appearing much the same in each: the main room is filled with 15 trash cans, and Trainers are scattered about this room. Beyond this room is another, guarded by electric doors in [[Generation I]], and an electric fence in [[Generation III]] and [[Generation IV]]. The only way to get in the final room, where Lt. Surge is located, was to find two switches underneath the trash cans. If the first switch was found, but the player incorrectly guessed the second one, the traps would reset. The second switch was located near the first. In [[Generation II]], these traps are not turned on.
Vermilion Gym appears in all games set in the Kanto region, appearing much the same in each: the main room is filled with 15 trash cans, and Trainers are scattered about this room. Beyond this room is another, guarded by electric doors in [[Generation I]], and an electric fence in [[Generation III]] and [[Generation IV]]. The only way to get in the final room, where Lt. Surge is located, was to find two switches underneath the trash cans. If the first switch was found, but the player incorrectly guessed the second one, the traps would reset. The second switch was located near the first. In [[Generation II]], these traps are not turned on.
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