Veilstone Game Corner: Difference between revisions

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==In the games==
==In the games==
In the European releases of {{game|Platinum}}, as a result of changes in the classification standards at {{wp|Pan European Game Information|PEGI}}<ref>[http://www.gamesradar.com/european-pokemon-platinums-missing-game-corner-explained/ European Pokemon Platinum's missing Game Corner explained | GamesRadar]</ref>, the [[slot machine]]s were replaced with [[Slot machine#European Platinum|game machines]], including in the English version. The dialogue and other text was also altered to remove references to the slot machines and their functionality. {{TM|64|Explosion}} is instead given away at random by the Game Corner attendant.
In Korean versions of {{game2|Diamond|Pearl|Platinum}}, due to the illegality of gambling in South Korea and the classifications standards of the {{wp|Game Rating Board}}, the [[slot machine]]s were replaced with [[Slot machine#Korean Diamond, Pearl, and Platinum / European Platinum|game machines]]. The dialogue and other text was also altered to remove references to the slot machines and their functionality. {{TM|64|Explosion}} is instead given away at random by the Game Corner attendant as part of a TM promotion.
 
These changes were later also made in European releases of Pokémon Platinum, as a result of changes in the classification standards at {{wp|Pan European Game Information|PEGI}}<ref>[http://www.gamesradar.com/european-pokemon-platinums-missing-game-corner-explained/ European Pokemon Platinum's missing Game Corner explained | GamesRadar]</ref>, including in the United Kingdom English version.  


The music played here is similar to the one heard in real-life {{wp|pachinko}} parlors.
The music played here is similar to the one heard in real-life {{wp|pachinko}} parlors.
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As the game is played, occasionally a [[Poké Ball]] will roll up on the Touch Screen. They make the reels "sticky" and guarantee a win, whereas a win is normally impossible if a Ball does not appear. The type of win depends on the Ball:
As the game is played, occasionally a [[Poké Ball]] will roll up on the Touch Screen. They make the reels "sticky" and guarantee a win, whereas a win is normally impossible if a Ball does not appear. The type of win depends on the Ball:


*{{Ball|Poké}} : Three Poké Balls
*{{i|Poké Ball}} : Three Poké Balls
*{{Ball|Premier}}: Three of something Random
*[[Premier Ball]]: Three of something Random
*{{Ball|Great}}: Three Replays
*[[Great Ball]]: Three Replays
*{{Ball|Ultra}}: Three Pikachu
*[[Ultra Ball]]: Three Pikachu
*{{Ball|Safari}}: Three Moon Stones
*[[Safari Ball]]: Three Moon Stones


Randomly, a {{p|Clefairy}} will pop out of the Poké Ball on the touch screen, and can be either a normal one, a {{shiny}} one, or one that appears to be a {{m|Transform}}ed {{p|Ditto}}. Once the Clefairy appears, players must continue spinning the reels until they get a 100-coin bonus. The odds of getting the bonus seem to improve if the slots are activated to the beat of Clefairy's clapping.
Randomly, a {{p|Clefairy}} will pop out of the Poké Ball on the touch screen, and can be either a normal one, a {{Shiny}} one, or one that appears to be a {{m|transform}}ed {{p|Ditto}}. Which kind of Clefairy appears indicates how likely the Bonus Round is to repeat; a transformed Ditto indicates a lower chance to repeat, a Clefairy indicates a moderate chance, and a Shiny Clefairy indicates a high chance. If Pikachu appears after the round is complete, it will be more likely to repeat (it will be less likely to repeat if Clefairy appears again). Players must continue spinning the reels until they get a 100-coin bonus. The odds of getting the bonus seem to improve if the slots are activated to the beat of Clefairy's clapping.


At this point the bonus round will begin. It only costs one coin to spin the reels while in the bonus round; after the reels begin spinning, the Clefairy will indicate which reel to stop first; left is Y, up is B, and right is A. Each time this is done correctly, three replays will be made possible, at fifteen coins apiece. If the player does not follow Clefairy's instructions, but gets three of one image (including replays) coins will not be given. Each bonus round has 15 spins, meaning that a perfect one yields 210 coins.
At this point the bonus round will begin. It only costs one coin to spin the reels while in the bonus round; after the reels begin spinning, the Clefairy will indicate which reel to stop first; left is Y, up is B, and right is A. Each time this is done correctly, three replays will be made possible, at 15 coins apiece. If the player does not follow Clefairy's instructions, but gets three of one image (including replays) coins will not be given. Each bonus round has 15 spins, meaning that a perfect one yields 210 coins.


After 15 spins, the Clefairy will either stay for another bonus round or it will return to its Poké Ball and the bonus will end. This seems to be random. If ten or more bonus rounds are played in a row, the woman behind the counter will give {{TM|64|Explosion}} as a prize the first after this has been achieved. In order to obtain the TM, the player must lose a bonus round sometime after their tenth consecutive round; pressing Start to end the "Slot Session" will not count as having played 10 games in a row and will, in turn, not yield [[TM64]]. The TM is only given out once.
After 15 spins, the Clefairy will either stay for another bonus round or it will return to its Poké Ball and the bonus will end. This seems to be random. If ten or more bonus rounds are played in a row, the woman behind the counter will give {{TM|64|Explosion}} as a prize after the first time this has been achieved. In order to obtain the TM, the player must lose a bonus round sometime after their tenth consecutive round; pressing Start to end the "Slot Session" will not count as having played 10 games in a row and will, in turn, not yield [[TM64]]. The TM is only given out once.


Occasionally, the moon on the touch screen will glow red during a spin, and according to an [[non-player character|NPC]] in the game corner, getting a replay when the moon is red "makes Clefairy tired." Because of this, following Clefairy's instructions during a red moon could cause the bonus round to end.
Occasionally, the moon on the touch screen will glow red during a spin. Getting a replay when the moon is red makes Clefairy tired, so following Clefairy's instructions during a red moon makes the Bonus Round less likely to repeat.


However, the moon may also occasionally glow bright white, and following Clefairy's instructions will almost always guarantee that Clefairy will stay for another bonus round.
On the other hand, the moon may also occasionally glow bright white. Following Clefairy's instructions will guarantee that Clefairy will stay for another bonus round.


===Service counter===
===Service counter===
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{{shop|Prizes}}
{{shop|Prizes}}
{{shoprow|{{shopitem|Type-enhancing item#Silk Scarf|1000|C|5=Silk Scarf|display=Silk Scarf}}|{{shopitem|In-battle effect item#Wide Lens|1000|C|5=Wide Lens|display=Wide Lens}}}}
{{shoprow|{{shopitem|Type-enhancing item#Silk Scarf|1000|C|5=Silk Scarf|display=Silk Scarf}}|{{shopitem|Wide Lens|1000|C}}}}
{{shoprow|{{shopitem|In-battle effect item#Zoom Lens|1000|C|5=Zoom Lens|display=Zoom Lens}}|{{shopitem|In-battle effect item#Metronome|1000|C|5=Metronome|display=Metronome}}}}
{{shoprow|{{shopitem|Zoom Lens|1000|C}}|{{shopitem|Metronome (item)|1000|C|5=Metronome|display=Metronome}}}}
{{shoprow|{{shopitem|TM90|2000|C||TM Normal|Substitute}}|{{shopitem|TM58|2000|C||TM Normal|Endure}}}}
{{shoprow|{{shopitem|TM90|2000|C||TM Normal|Substitute}}|{{shopitem|TM58|2000|C||TM Normal|Endure}}}}
{{shoprow|{{shopitem|TM75|4000|C||TM Normal|Swords Dance}}|{{shopitem|TM32|4000|C||TM Normal|Double Team}}}}
{{shoprow|{{shopitem|TM75|4000|C||TM Normal|Swords Dance}}|{{shopitem|TM32|4000|C||TM Normal|Double Team}}}}
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[[File:Veilstone Game Corner DPA.png|thumb|left|180px|Veilstone Game Corner in Pokémon Diamond and Pearl! Adventure]]
[[File:Veilstone Game Corner DPA.png|thumb|left|180px|Veilstone Game Corner in Pokémon Diamond and Pearl! Adventure]]
===In the Pokémon Adventures manga===
===In the Pokémon Adventures manga===
The Veilstone Game Corner first appeared in ''[[PS356|Magnificent Meditite & Really Riolu I]]''. {{adv|Platinum}} wandered into it by accident, mistaking it for a hotel. In no time, she was sucked into the gaming, having to be forcibly dragged away by {{adv|Pearl}} when he and {{adv|Diamond}} came looking for her. Diamond proceeded to exchange the coins Platinum had won for a {{DL|In-battle effect item|Zoom Lens}}. The next day, [[Maylene]]'s father tried to talk bypassing Platinum into trying the slot machines, but she refused. This is also the location where Diamond first encountered [[Team Galactic]] in ''[[PS358|Stunning Staravia & Stinky Skuntank I]]'' while recovering the [[Pokédex]] Platinum had accidentally left behind.
The Veilstone Game Corner first appeared in ''[[PS356|Magnificent Meditite & Really Riolu I]]''. {{adv|Platinum}} wandered into it by accident, mistaking it for a hotel. In no time, she was sucked into the gaming, having to be forcibly dragged away by {{adv|Pearl}} when he and {{adv|Diamond}} came looking for her. Diamond proceeded to exchange the coins Platinum had won for a [[Zoom Lens]]. The next day, [[Maylene]]'s father tried to talk Platinum, who was passing by, into trying the slot machines, but she refused. This is also the location where Diamond first encountered [[Team Galactic]] in ''[[PS358|Stunning Staravia & Stinky Skuntank I]]'' while recovering the [[Pokédex]] Platinum had accidentally left behind.


===In the Pokémon Diamond and Pearl! Adventure manga===
===In the Pokémon Diamond and Pearl! Adventure manga===
The Veilstone Game Corner appeared in ''[[DPAS2|Deoxys, The Phantom Pokémon! (Part 2)]]''.
The Veilstone Game Corner appeared in ''[[DPAS2|Deoxys, The Phantom Pokémon! (Part 2)]]''. At the beginning of the chapter, [[Hareta]] and [[Mitsumi]] were seen playing the slots. Hareta was winning trays full of Coins while Mitsumi couldn't win at all--a possible reference to the actual differences in luck between the slot machines in the games. At the end of the chapter, Hareta returned to the Game Corner only to find out that Mitsumi still hadn't won once, and was determined not to leave until she finally did.
{{sectionstub}}
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==Trivia==
==Trivia==
* The background music for the Veilstone Game Corner remixes part of the theme for the [[Celadon Game Corner|Rocket Game Corner]].
* The background music for the Veilstone Game Corner remixes part of the theme for the [[Celadon Game Corner|Rocket Game Corner]].
* The background music that plays when {{p|Clefairy}} appears and during a bonus round is a sped-up remix of the [[Mt. Moon Square]] background theme.
* The background music that plays when {{p|Clefairy}} appears is a sped-up remix of the [[Mt. Moon Square]] background theme. The bonus round music further speeds it up.
* [[Maylene]]'s father can be met here. He says that nothing is going his way, and asks if the player is a Trainer or has battled the Gym Leader. [[Looker]] can also be found here both before the player has obtained the {{badge|Cobble}} and after the [[Stark Mountain]] storyline.
* [[Maylene]]'s father can be met here. He says that nothing is going his way, and asks if the player is a Trainer or has battled the Gym Leader. [[Looker]] can also be found here both before the player has obtained the {{badge|Cobble}} and after the [[Stark Mountain]] storyline.
* The woman behind the counter says that the player must have had an ''explosion'' of good luck before giving the TM64, as a pun.
* The sign outside the Game Corner says to "Aim for an ''Explosion'' of Luck", as a pun on the TM64 prize; the woman behind the counter makes the same pun before giving the TM.
* This is the first generation in which the large bonus for the slot machines was only 100 instead of 300, and a bonus round was activated after the bonus where the reward is 15 coins per spin. This may be due to the Japanese slot machine laws that limit the maximum payout for a single spin to 15. Many real-life slot machines in Japan do this as well, giving a bonus round after the large bonus has been activated. As well, none of the payouts besides the big bonuses are larger than 15. The slot machines also follow with the custom of playing energizing music and special scenes on the LCD, payout after payout.
** After giving the TM, the woman says to keep playing for "another explosion of good luck". Despite this, she only gives TM64 once per save file.


==In other languages==
==In other languages==
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|ko=장막시티 게임코너 ''Jangmak City Game Corner''
|ko=장막시티 게임코너 ''Jangmak City Game Corner''
|es=Casino de Ciudad Rocavelo
|es=Casino de Ciudad Rocavelo
|vi=Trung tâm trò chơi Tobari
}}
}}


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[[Category:Sinnoh locations]]
[[Category:Sinnoh locations]]
[[Category:Diamond and Pearl locations]]
[[Category:Diamond and Pearl locations]]
[[Category:Buildings]]
[[Category:Game Corners]]
[[Category:Platinum locations]]
[[Category:Platinum locations]]


[[de:Spielhalle (Schleiede)]]
[[de:Spielhalle (Schleiede)]]
[[es:Casino de Ciudad Rocavelo]]
[[fr:Casino de Voilaroc]]
[[fr:Casino de Voilaroc]]
[[it:Casinò di Rupepoli]]
[[it:Casinò di Rupepoli]]
[[ja:トバリゲームコーナー]]
[[ja:トバリゲームコーナー]]
[[zh:帷幕游戏中心]]
[[zh:帷幕游戏城]]