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 Thank you, and have a good time editing here!
  —darklordtrom 03:11, 30 July 2009 (UTC)  
 

Maps

You made a new Eterna Forest map? you should have just asked, I have a full res version here. Its good that someone else has been doing the same thing though- mapping all of sinnoh has been a very daunting task by myself. Johto won't be a problem- i have the entire thing sprited out in RMXP, ill just need to change the buildings and stuff for whatever new ones they put in. The main problem with Sinnoh has been the large number of unique buildings, for whcich i don't have any sprites.--Cadellin 10:00, 2 August 2009 (UTC)

Yeah, I didn't just make another map with higher resolution, I made the Old Chateau more accurate, and I added a bunch of items which were previously missing. I used No$GBA to get the Old Chateau, but I am trying to modify the NSBMD model viewer to render in orthogonal projection, since that would look best on a map. If I get this working, it'll speed up mapping incredibly, and it'll result in some beautiful images, since we'll be able to extract the 3D models directly. Way better than redrawing it by hand or taking screenshots of the model from multiple locations and putting the images together. Either way, I'm working on Route 210 now. Seemed like it would be a fun and challenging one. I've split up the work into blocks based on the Town Map, and am already at work on the first one. With all the north-facing cliffs, though, I've nearly doubled the height, since the 3D-rendered cliffs take up a lot less space than the tile-size ones. Still, my goal is to make maps exceeding yours in quality. Even if there are tons of cliffs, 3D effects are used heavily, and there is a fog over the area, I will make a high-quality map. —– Nuck Chorris (talk) 19:15, 2 August 2009 (UTC)
Wait... What's RMXP? I've been using Photoshop. I just set it up with a 16-pixel grid, create patterns from tiles I got off your maps, select the parts I want to fill in on my map, and use pattern fill. It works fairly well, though I have to use a hidden layer with a checkerboard pattern, and select with the magic wand, since Photoshop freezes up if I use the rectangle selection tool. Good results, though, I think. Is this RMXP free? If so, I might look into using it instead. —– Nuck Chorris (talk) 19:41, 2 August 2009 (UTC)
Its great that you want to help. I did not make most of the tiles that are used, most credit goes to Kymotonian for that over at Deviant Art. My set are on here, in one long strip on the third row: http://s731.photobucket.com/albums/ww312/cadellinman/, Kymotonian's public ones are here: http://kymotonian.deviantart.com/art/Kyledove-s-Public-Resources-103892943
If youre wondering why mine are all in one long strip, its because of the program i use to put them together.

aaand a map of sinnoh with the areas that have been made by me so far on it is also on photobucket, under the same user. Animated tiles such as waterfalls are called autotiles, and they are scattered around everywhere. here is a waterfall one: http://au.geocities.com/andrewleemorgan2003/images/nw-waterfall.png--Cadellin 22:02, 3 August 2009 (UTC)

Thanks a ton! Sadly, my computer just froze up, and I had to hard-boot, so all the work I had done so far on Route 210 was lost, but, by some odd stroke of luck, I had taken a screenshot last night of my workspace (showing my work so far), which is almost entirely up-to-date still. Sadly, because I took it at under 100% zoom, I'll have to redo it, but it'll make things a lot easier anyways! Those images'll be a huge help! Thanks again! Nuck Chorris(talk) 22:59, 3 August 2009 (UTC)
I finished Solaceon Town. How can you extract from 3D models then? there are loads of areas with unique buildings that need to be done. the battle zone is going to be incredibly difficult- its all 3D buildings that i don't have sprites for.