User talk:Nuck Chorris: Difference between revisions

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::::::::::: DONE!  You can get the Drawbridge image [http://picasaweb.google.com/lh/photo/wPs1aX-BoH8MRWLhFUo-3g?feat=directlink here].  Please note that I didn't screw up and make the left side beams thicker than the rights, but that is actually how it looks.  I checked it in the game, on my physical DS, and that is how it looks. <span style="font-family:Calibri,Arial,sans-serif;">&mdash; [[User:Nuck Chorris|<span style="color:#456;">Nuck Chorris</span>]][[User talk:Nuck Chorris|<span style="vertical-align:super;font-size:80%;color:#abc;">(talk)</span>]]</span> 00:38, 7 August 2009 (UTC)
::::::::::: DONE!  You can get the Drawbridge image [http://picasaweb.google.com/lh/photo/wPs1aX-BoH8MRWLhFUo-3g?feat=directlink here].  Please note that I didn't screw up and make the left side beams thicker than the rights, but that is actually how it looks.  I checked it in the game, on my physical DS, and that is how it looks. <span style="font-family:Calibri,Arial,sans-serif;">&mdash; [[User:Nuck Chorris|<span style="color:#456;">Nuck Chorris</span>]][[User talk:Nuck Chorris|<span style="vertical-align:super;font-size:80%;color:#abc;">(talk)</span>]]</span> 00:38, 7 August 2009 (UTC)
:::::::::::: I think you may be using the wrong type of trees in some areas, such as in Solaceon City.  Look at [http://picasaweb.google.com/lh/photo/KPMx5IbvJ-t0nrBr-MiTpQ?feat=directlink this], it shows the trees I think are supposed to be there.  The full image is [http://kymotonian.deviantart.com/art/Kyledove-s-Public-Resources-103892943 here].  See the difference?  These trees are wider.  I realized there was a problem with the size of the trees when I was mapping the southeast portion of Route 210, since although I had the right tiles filled with trees, the trees weren't lining up right with the cliffs. Still, these trees are each about 4 squares in width, but only because they protrude slightly into the side squares. <span style="font-family:Calibri,Arial,sans-serif;">&mdash; [[User:Nuck Chorris|<span style="color:#456;">Nuck Chorris</span>]][[User talk:Nuck Chorris|<span style="vertical-align:super;font-size:80%;color:#abc;">(talk)</span>]]</span> 20:37, 7 August 2009 (UTC)
:::::::::::: I think you may be using the wrong type of trees in some areas, such as in Solaceon City.  Look at [http://picasaweb.google.com/lh/photo/KPMx5IbvJ-t0nrBr-MiTpQ?feat=directlink this], it shows the trees I think are supposed to be there.  The full image is [http://kymotonian.deviantart.com/art/Kyledove-s-Public-Resources-103892943 here].  See the difference?  These trees are wider.  I realized there was a problem with the size of the trees when I was mapping the southeast portion of Route 210, since although I had the right tiles filled with trees, the trees weren't lining up right with the cliffs. Still, these trees are each about 4 squares in width, but only because they protrude slightly into the side squares. <span style="font-family:Calibri,Arial,sans-serif;">&mdash; [[User:Nuck Chorris|<span style="color:#456;">Nuck Chorris</span>]][[User talk:Nuck Chorris|<span style="vertical-align:super;font-size:80%;color:#abc;">(talk)</span>]]</span> 20:37, 7 August 2009 (UTC)
:::::::::::::Yes, Ive notice the tree thing. mine are resized to fit onto 2 Squares, much like Kymotonian's. That problem would take ages to solve, mostly because the tiles around it in my set are being used. It would completely mess up the RMXP files. It would be much simpler to just continue the way weve been going- its a lot of work for a fairly minor graphical change. How did you make the bridge? You taking shots from a ROM? Oh and I devised a plan of action for the mapping of Sinnoh-
-All remaining unfinished Cities in Platinum style
-All remaining routes in Platinum style
-and then completed cities will need to be revamped for platinum style. Most Routes were not changed.
Ill be getting Platinum myself in a couple of weeks, for now i'll just work on the maps that remained unchanged. if you have a platinum ROM, it would be really good if you could start spriting up some of the new tiles, such as the ground in fight area or canalave.--[[User:Cadellin|Cadellin]] 10:47, 8 August 2009 (UTC)
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