User:TehPerson/Battle state

A battle state is some condition that may affect a Pokémon's capabilities in battle. The following lists the battle states that can affect Pokémon during a battle.

Interface

The interface is largely split between a general summary of the Pokémon and an explicit list of battle states and effects. The summary shows some effects that may not be listed on the right.

Type

The Pokémon's current type is shown and reflects any changes that have occurred in the battle, including extra types from moves like Forest's Curse.

Ability

The Pokémon's current Ability is shown and reflects any changes that have occurred in battle.

Held item

The Pokémon's current held item is shown and reflects any changes that have occurred in battle, such as if the item was consumed or otherwise removed (including due to Knock Off) or if it was switched by a move such as Trick.

Current HP

The Pokémon's current HP is shown.

Stage modifiers

All stage modifications to the Pokémon's stats are shown, including the Pokémon's five main stats (aside from HP), accuracy, and evasion.

Status condition

If the Pokémon has a non-volatile status condition, it will be shown.

Battle states and effects

In the list of battle states and effects, some will include a timer such as "4/5". This indicates the number of turns until that effect ends.

Battle states and effects

Volatile battle states

Volatile battle states wear off once the affected Pokémon is switched out of battle or when the battle ends.

Battle state Image Effect Triggers Gen
Critical Hit Boost   The Pokémon is more likely to land critical hits. Focus EnergyG-Max Chi Strike I
Confusion   The Pokémon may hurt itself in its confusion. The effect lasts for one to four turns.

SupersonicConfuse RayTeeter Dance
ConfusionWater Pulse

I
Infatuation The Pokémon is less likely to unleash an attack on Pokémon of the opposite gender. AttractG-Max CuddleCute Charm II
Nightmare The Pokémon will lose HP each turn as long as it is sleeping. Nightmare II
Drowsy   The Pokémon will fall asleep at the end of the turn if it remains on the battlefield. YawnG-Max Snooze III
Encore   Due to Encore, the Pokémon can use only <move> for three turns. Encore II
No Ability The Pokémon's Ability loses its effect. Gastro AcidCore Enforcer IV
Torment   The Pokémon can't use the same move twice in a row. TormentG-Max Meltdown III
Grudge   If the Pokémon faints as a result of a move, the PP of that move will be reduced to 0. Grudge III
Heal Block For five turns, the Pokémon is unable to recover HP through its moves, Ability, or held item. Heal BlockPsychic Noise IV
Identified The Pokémon will be hit by certain moves that usually wouldn't affect it. If the Pokémon's evasiveness has been boosted, the benefits will be ignored when it is attacked. ForesightOdor SleuthMiracle Eye II
Move Disabled <Move> has been disabled and cannot be used for four turns. DisableCursed Body I
Can't Escape The Pokémon can't flee or be switched out.

Mean LookSpider WebBlock
Spirit ShackleAnchor ShotG-Max Terror

II
Lock-On (user) The next move used by the Pokémon will be sure to hit the target that was locked on to. Lock-OnMind Reader II
Embargo For five turns, the Pokémon cannot use its held item and no items can be used on it. Embargo IV
Charge   The power of the next Electric-type move used by the Pokémon will be doubled. ChargeElectromorphosis III
Stockpile   The Pokémon's Defense and Sp. Def stats go up while stockpiling. Stockpile III
Taunt   The Pokémon can only use moves that deal damage. Taunt III
Telekinesis For three turns, moves used against the Pokémon will hit without fail, except for one-hit KO moves. Also, Ground-type moves won't hit the Pokémon. Telekinesis V
Magnet Rise   Ground-type moves won't hit the Pokémon for five turns. Magnet Rise IV
Ingrain   The Pokémon regains some HP at the end of each turn. Ingrained Pokémon can't be switched out. Ingrain III
Curse The Pokémon takes damage at the end of each turn. Curse II
Trick-or-Treat   The Pokémon gains the Ghost type. Trick-or-Treat VI
Imprison   If a Pokémon affected by Imprison knows any moves also known by the user of Imprison, it is prevented from using those moves. Imprison III
Counting Down   All Pokémon in this battle state will faint after three turns. Perish SongPerish Body II
Destiny Bond   If the Pokémon is knocked out by an opponent, that opponent will also faint. Destiny Bond II
Forest's Curse   The Pokémon gains the Grass type. Forest's Curse VI
Leech Seed   Leech Seed steals some of the Pokémon's HP at the end of each turn and gives it to the opponent. Leech SeedSappy Seed I
Lock-On (target)   Any move used against a locked-on target will be sure to hit. Lock-OnMind Reader II
Bound The Pokémon is bound and takes damage every turn. Bind I
Bide   The Pokémon endures attacks for two turns, then strikes back to inflict double the damage it has taken. Bide I
Outrage   The Pokémon rampages and attacks for two to three turns. It then becomes confused. Outrage II
Rampaging The Pokémon is rampaging and attacks for two to three turns. It then becomes confused. Thrash I
Petal Dance The Pokémon rampages and attacks for two to three turns. It then becomes confused. Petal Dance I
Badly Poisoned The Pokémon is badly poisoned. The damage the Pokémon takes from the poison worsens every turn. ToxicPoison FangToxic Spikes
Toxic Chain
I
Future Attack   The Pokémon will take damage two turns after an attack was foreseen. Future Sight II
Uproar   The Pokémon attacks and causes an uproar for three turns. During this time, no Pokémon can fall asleep. Uproar III
Aqua Ring   The Pokémon is enveloped in a veil made of water. It regains some HP every turn. Aqua Ring IV
Autotomize   The Pokémon's weight is reduced, and its Speed is sharply increased. Autotomize V
Smack Down   The Pokémon has been knocked out of the sky and has fallen to the ground. Smack Down V
Throat Chop   The Pokémon can't use any sound-based moves for two turns. Throat Chop VII
Laser Focus The next move used will always result in a critical hit. Laser Focus VII
Tar Shot The Pokémon has been made weaker to Fire-type moves. Tar Shot VIII
Octolock   The Pokémon's Defense and Sp. Def are both lowered with each passing turn. Octolock VIII
Salt Cure   The Pokémon is being salt cured, which deals damage to it each turn. This damage is doubled for Steel-type and Water-type Pokémon. Salt Cure IX
Raging Fury   The Pokémon rampages and attacks for two to three turns. It then becomes confused. Raging Fury IX

Battlefield effects

The following battle states directly affect the battlefield.

Affects both sides

Battle state Image Effect Triggers Gen
Harsh Sunlight   The harsh sunlight weather condition. It boosts the power of Fire-type moves and lowers the power of Water-type moves. Sunny DayMax Flare
DroughtOrichalcum Pulse
II
Rain   The rain weather condition. It boosts the power of Water-type moves and lowers the power of Fire-type moves. Rain DanceMax Geyser
Drizzle
II
Sandstorm   The sandstorm weather condition. At the end of each turn, it damages all Pokémon that are not Rock, Ground, or Steel types. It boosts the Sp. Def of Rock-type Pokémon. SandstormMax Rockfall
Sand StreamSand Spit
II
Hail The hail weather condition. At the end of each turn, it damages all Pokémon that are not Ice types. HailMax HailstormSnow Warning III
Snow   The snow weather condition. It makes Blizzard more likely to hit and boosts the Defense of Ice-type Pokémon. SnowscapeChilly ReceptionSnow Warning IX
Electric Terrain For five turns, Pokémon on the ground won't fall asleep. The power of Electric-type moves is boosted. Electric Terrain
Electric SurgeHadron Engine
VI
Grassy Terrain For five turns, Pokémon on the ground will have a little HP restored at the end of each turn. The power of Grass-type moves is boosted. Grassy Terrain
Grassy SurgeSeed Sower
VI
Misty Terrain For five turns, Pokémon on the ground won't get any status conditions. Damage from Dragon-type moves is halved. Misty TerrainMisty Surge VI
Trick Room   Slower Pokémon get to move first for five turns. Trick Room IV
Magic Room   Pokémon can't use their held items for five turns. Magic Room V
Wonder Room   Pokémon's Defense and Sp. Def are swapped for five turns. Wonder Room V
Gravity   Moves are more likely to hit for five turns. Ground-type moves will hit Flying-type Pokémon and Pokémon with the Levitate Ability. Moves that require action midair can't be used. GravityG-Max Gravitas IV
Mud Sport The power of Electric-type moves will be halved for five turns. Mud Sport III
Water Sport The power of Fire-type moves will be halved for five turns. Water Sport III
Fairy Lock No Pokémon can flee the turn after Fairy Lock is used. Fairy Lock VI
Extremely Harsh Sunlight The extremely harsh sunlight weather condition. It boosts the power of Fire-type moves and protects Pokémon from Water-type moves. Desolate Land VI
Heavy Rain The heavy rain weather condition. It boosts the power of Water-type moves and protects Pokémon from Fire-type moves. Primordial Sea VI
Strong Winds The strong winds weather condition. The power of moves that are super effective against Flying-type Pokémon is decreased. Delta Stream VI
Psychic Terrain For five turns, Pokémon on the ground won't be hit by priority moves. The power of Psychic-type moves is boosted. Psychic TerrainGenesis Supernova
Psychic Surge
VII

Affects the user's side

Battle state Image Effect Triggers Gen
Wish   The Pokémon in this spot will have its HP restored on the turn after Wish was used. Wish III
Tailwind   The Speed stats of a Pokémon and its allies are doubled for four turns. Tailwind IV
Lucky Chant   The opponent's moves won't result in a critical hit. Lucky Chant IV
Mist   The Pokémon's stats won't be lowered for five turns. Mist I
Safeguard   The Pokémon is protected from status conditions for five turns. Safeguard II
Light Screen   Damage from special moves is halved for five turns. Light ScreenGlitzy Glow I
Reflect   Damage from physical moves is halved for five turns. ReflectBaddy Bad I
Rainbow   The additional effects of moves are more likely to occur. Fire Pledge + Water Pledge V
Aurora Veil   For five turns, the power of special and physical moves will be halved. Aurora VeilG-Max Resonance VII

Affects the opponent's side

Battle state Image Effect Triggers Gen
Stealth Rock   Pokémon that switch into battle will take damage. Stealth Rock IV
Toxic Spikes   Pokémon that switch into battle will be poisoned. Flying-type Pokémon or Pokémon with the Levitate Ability will not be affected. Toxic SpikesToxic Debris IV
Sticky Web   Pokémon that switch into battle will have their Speed lowered. Sticky Web VI
Spikes   Pokémon that switch into battle will take damage. Flying-type Pokémon or Pokémon with the Levitate Ability will not be affected. Spikes II
Swamp   Speed is reduced by 75% in swampy conditions. Water Pledge + Grass Pledge V
Sea of Fire   Pokémon that are not Fire types will take damage every turn. Grass Pledge + Fire Pledge V
G-Max Wildfire Pokémon that are not Fire types will take damage every turn for four turns. G-Max Wildfire VIII
G-Max Volcalith Pokémon that are not Rock types will take damage every turn for four turns. G-Max Volcalith VIII
G-Max Steelsurge Pokémon that switch into battle will take damage. G-Max Steelsurge VIII
G-Max Vine Lash Pokémon that are not Grass types will take damage every turn for four turns. G-Max Vine Lash VIII
G-Max Cannonade Pokémon that are not Water types will take damage every turn for four turns. G-Max Cannonade VIII

Unlisted effects

Numerous other battle effects are not identified in the list of battle states and effects.

  • Defense Curl
  • Minimize
  • [...]

In Pokémon Legends: Arceus

Pokémon Legends: Arceus has a different set of battle states and status conditions, separate from that of the other core series games.

Volatile battle states

Battle state Image In-game description Details Causes
Critical Hit Boost The Pokémon is more likely to land critical hits. The Pokémon's critical hit stage has been increased. Like with stat modifiers, in Legends: Arceus, critical hit boosts have a set duration and do not stack.

Critical Hit Boost is the only volatile battle state from the core series that is also present in this game.

3 turns

Triple Arrows

5 turns

Focus Energy
Dire Hit

Fixated The Pokémon is fixated on the last move it used. This move will deal increased damage while the fixation lasts, but any damage dealt to the fixated Pokémon is also increased. A Pokémon can become fixated on the last move it used. Using a fixated-on move deals increased damage, but also causes the user to receive increased damage from direct attacks. Fixation ends when the Pokémon uses a different move. Petal DanceOutrageRaging Fury
RolloutIce Ball
Splinters At the end of each turn, the Pokémon is hurt by the jagged splinters digging into it. A Pokémon afflicted with splinters will take damage equivalent to a 25-power move from the user, which factors in the type effectiveness of the same move that caused it, but not the random damage factor. Splinters damage the target at the end of its turn, and they last three turns for regular moves, two turns for agile style moves, and four turns for strong style moves.
3 turns

Ceaseless EdgePin MissileSpikes
Stealth RockStone Axe

Obscured The Pokémon is concealed in mud or the like, raising the chance that the Pokémon will evade opponents' moves. Obscured is a status condition exclusive to Pokémon Legends: Arceus that causes incoming attacks to become more likely to miss. It does not affect sure-hit moves, which will always hit an obscured target regardless. It corresponds to moves that can lower the target's accuracy in other core series games.
3 turns

Mud BombMud-SlapOctazooka
Shadow Force

4 turns

Lunar BlessingShelter

Primed   The Pokémon has adopted a hard-hitting stance, increasing the damage it deals with its moves. Being primed causes the user's attack moves to deal 50% more damage.
4 turns

Victory Dance

5 turns

Double Hit
Twice-Spiced Radish

Stance Swap   The Pokémon has swapped its offensive stats with its defensive stats. The Pokémon's Attack and Sp. Atk has been swapped with its Defense and Sp. Def, respectively.
5 turns

Power Shift
Swap Snack

Stat modifiers

Unlike stat modifiers in the core series, stat modifiers

Battle state Image In-game description Details Causes
Power Boost   The Pokémon's offensive stats are raised, boosting its Attack and Sp. Atk stats. Power Boost indicates that a Pokémon's offensive stats are raised, increasing the damage it deals with its moves by 50%. If the Pokémon is already affected by Power Drop, it will cancel it out instead. It is usually caused by moves that can raise Attack or Sp. Atk in other core series games.
4 turns

Bulk UpCalm MindVictory Dance

5 turns

Nasty PlotSwords Dance.

Power Drop The Pokémon's offensive stats are lowered, reducing its Attack and Sp. Atk stats. Power Drop indicates that a Pokémon's offensive stats are lowered, decreasing the damage it deals by a third. If the Pokémon is already affected by Power Boost, it will cancel it out instead. It is usually caused by moves that can lower Attack or Sp. Atk in other core series games.
3 turns

Draco Meteor*Leaf Storm*
Mystical FireSnarlStruggle Bug

5 turns

Baby-Doll Eyes

Guard Boost The Pokémon's defensive stats are raised, boosting its Defense and Sp. Def stats. Guard Boost indicates that a Pokémon's defensive stats are raised, decreasing the damage it takes from attacks by a third. If the Pokémon is already affected by Guard Drop, it will cancel it out instead. It is usually caused by moves that can raise Defense or Sp. Def in other core series games.
4 turns

Victory Dance

5 turns

Iron Defense.

Guard Drop The Pokémon's defensive stats are lowered, reducing its Defense and Sp. Def stats. Guard Drop indicates that a Pokémon's defensive stats are lowered, increasing the damage it takes from attacks by 50%. If the Pokémon is already affected by Guard Boost, it will cancel it out instead. It is usually caused by moves that can lower Defense or Sp. Def in other core series games.
3 turns

Close Combat*Headlong Rush*
Triple Arrows

Automatic battle states

These battle states are automatically triggered as soon as the Pokémon enters battle. They are all exclusive to a specific Pokémon in the game.

Battle state Image In-game description Details Pokémon
Slow Start The Pokémon's Attack and Speed stats are halved until it gets going. Because Abilities are absent in Legends: Arceus, Slow Start is instead a battle state exclusive to Regigigas, which lasts for five turns upon entering battle. Regigigas
Wild Might All the Pokémon's stats are boosted. The Pokémon also takes reduced damage from status conditions and move effects such as poisoning and splinters. Wild Might is a buff that is exclusive to wild Alpha Pokémon. It's indicated by glowing red eyes. A caught Alpha Pokémon will not have this status in battle. Wild Alpha Pokémon
Terrible Might All the Pokémon's stats are boosted. The Pokémon also takes reduced damage from status conditions and move effects such as poisoning and splinters. Terrible Might works identically to Wild Might, but exclusive to Giratina during the player's battle against Volo. It's indicated by an ominous, black aura surrounding Giratina. Volo's Giratina

In other languages

References


  This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.