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Tiddlywinks (talk | contribs) m (→Effect: Misc/typo) |
Nescientist (talk | contribs) (thanks. assuming you deleted Hustle by accident) |
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==Effect== | ==Effect== | ||
Confusion forces a Pokémon to sometimes attack itself instead of executing the selected move for a random 2-5 turns. On the final turn of confusion, a Pokémon will snap out of its confusion before it attacks. Turns spent recharging, such as after using {{m|Hyper Beam}}, and turns unable to attack, such as from full {{status|paralysis}}, will not lower the remaining number of turns of confusion. | Confusion forces a Pokémon to sometimes attack itself instead of executing the selected move for a random 2-5 turns. On the final turn of confusion, a Pokémon will snap out of its confusion before it attacks. Turns spent recharging, such as after using {{m|Hyper Beam}}, and turns unable to attack, such as from full {{status|paralysis}}, will not lower the remaining number of turns of confusion. Pokémon may hurt themselves in confusion during either turn of multi-turn moves such as {{m|Fly}} and {{m|Dive}}. Confusion disappears if a Pokémon is switched out. | ||
Confusion [[damage]] is calculated as if it were a [[physical move]] with a [[power]] of 40 that has 1× | Confusion [[damage]] is calculated as if it were a [[physical move]] with a [[power]] of 40 that has 1× [[type effectiveness]]; it cannot score a [[critical hit]], and does not receive {{STAB}}. Confusion damage ignores {{a|Wonder Guard}} and is unaffected by {{a|Technician}}, a held [[Life Orb]], and {{cat|type-enhancing Abilities|type-enhancing Ability}}<!-- per UPC--> boosts. Other things may affect confusion's damage depending on the game, as detailed in the table below. | ||
{| class="roundy" style="margin: auto; background: #{{psychic color light}}; border: 5px solid #{{psychic color}}" | {| class="roundy" style="margin: auto; background: #{{psychic color light}}; border: 5px solid #{{psychic color}}" | ||
|- | |- | ||
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| class="l" | Power boosted by 50% if {{m|Helping Hand}} is in effect || || || || ✓<!--per UPC--> || <!--per UPC--> | | class="l" | Power boosted by 50% if {{m|Helping Hand}} is in effect || || || || ✓<!--per UPC--> || <!--per UPC--> | ||
|- | |- | ||
| class="l" | Power | | class="l" | Power boosted by 25% if the user has {{a|Rivalry}} and is not genderless || || || || ✓<!--per UPC--> ||<!--per UPC--> | ||
|- | |- | ||
| class="l" | Attack or power boosted by {{cat|stat increasing Abilities|Attack-increasing Abilities}} || || || ✓ || ✓<!--at least Guts--> ||<!--per UPC--> | | class="l" | Attack or power boosted by {{cat|stat increasing Abilities|Attack-increasing Abilities}} || || || ✓ || ✓<!--at least Guts--> ||<!--per UPC--> | ||
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|- | |- | ||
| class="l" | {{a|Defeatist}}/{{a|Slow Start}} || || || ? || ? || ? | | class="l" | {{a|Defeatist}}/{{a|Slow Start}} || || || ? || ? || ? | ||
|- | |||
| class="l" | {{a|Hustle}} || || ✓ || ? || ? || ? | |||
|- | |- | ||
| class="l" | [[Thick Club]] || || ✓ || ? || ? || ? | | class="l" | [[Thick Club]] || || ✓ || ? || ? || ? | ||
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{| width="100%" style="margin:auto; background: #{{psychic color}}; {{roundy}}; border: 5px solid #{{psychic color light}};" | {| width="100%" style="margin:auto; background: #{{psychic color}}; {{roundy}}; border: 5px solid #{{psychic color light}};" | ||
|- | |- | ||
| | | | ||
{| border=1 width="100%" class="sortable roundy" style="margin:auto; text-align:center; background: #FFFFFF; border:1px solid #{{psychic color}}; border-collapse:collapse;" | {| border=1 width="100%" class="sortable roundy" style="margin:auto; text-align:center; background: #FFFFFF; border:1px solid #{{psychic color}}; border-collapse:collapse;" | ||
|- | |- | ||
! Move | ! Move | ||
! [[Type]] | ! [[Type]] | ||
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| class="c" | — | | class="c" | — | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
| class="l" | {{m|Confusion}} | | class="l" | {{m|Confusion}} | ||
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| 50 | | 50 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
| class="l" | {{m|Dizzy Punch}} | | class="l" | {{m|Dizzy Punch}} | ||
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| 70 | | 70 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
| class="l" | {{m|Dynamic Punch}} | | class="l" | {{m|Dynamic Punch}} | ||
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| 100 | | 100 | ||
| 50% | | 50% | ||
| | | | ||
|- | |- | ||
| class="l" | {{m|Flatter}} | | class="l" | {{m|Flatter}} | ||
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| 65 | | 65 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
| class="l" | {{m|Rock Climb}} | | class="l" | {{m|Rock Climb}} | ||
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| 90 | | 90 | ||
| 85% | | 85% | ||
| | | | ||
|- | |- | ||
| class="l" | {{m|Secret Power}} | | class="l" | {{m|Secret Power}} | ||
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| 75 | | 75 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
| class="l" | {{m|Supersonic}} | | class="l" | {{m|Supersonic}} | ||
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| class="c" | — | | class="c" | — | ||
| 55% | | 55% | ||
| | | | ||
|- | |- | ||
| class="l" | {{m|Swagger}} | | class="l" | {{m|Swagger}} | ||
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| class="c" | — | | class="c" | — | ||
| 75% | | 75% | ||
| | | | ||
|- | |- | ||
| class="l" | {{m|Teeter Dance}} | | class="l" | {{m|Teeter Dance}} | ||
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{{statustable|Status}} | {{statustable|Status}} | ||
| 100% | | 100% | ||
| class="c" | — | | class="c" | — | ||
| 100% | | 100% | ||
| class="l" | Targets all adjacent Pokémon | | class="l" | Targets all adjacent Pokémon | ||
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==Curing== | ==Curing== | ||
Other than snapping out of confusion, confusion can be cured with the use of a [[Persim Berry]] ([[Bitter Berry]] in Generation II), a [[Touga Berry]], or the | Other than snapping out of confusion, confusion can be cured with the use of a [[Persim Berry]] ([[Bitter Berry]] in Generation II), a [[Touga Berry]], or the [[Yellow Flute]]. Starting in [[Generation II]], like all other major [[status condition]]s, it can be cured by the items [[Full Heal]], [[Rage Candy Bar]], [[Lava Cookie]], [[Old Gateau]], [[Casteliacone]], [[Lumiose Galette]], [[Shalour Sable]], [[Big Malasada]], [[Full Restore]], [[Heal Powder]], [[Lum Berry]] ([[MiracleBerry]] in Generation II), and [[Sacred Ash]]. | ||
In Generation I only, using {{m|Haze}} cures confusion for both active Pokémon. | In Generation I only, using {{m|Haze}} cures confusion for both active Pokémon. |