User:Eridanus/MissingNo. Z (research)

< User:Eridanus
Revision as of 18:31, 28 September 2012 by Eridanus (talk | contribs) (→‎Evolution: Oh dear.)
MissingNo.
MissingNo. Z Yellow.png
MissingNo.
Type Category
 Electric  N/A
Hexadecimal identifier Exp. at Lv. 100
Unknown Unknown
Pokédex
National
#053
Johto
#—
Hoenn
#—
Sinnoh
#—
Unova (BW)
#—
Unova (B2W2)
#—
Games found in
Pokémon Yellow
Special stat for Mew glitch Time Capsule exploit Pokémon
N/A N/A
Height Weight
?.? m ?.? kg
Hybrid of Catch rate
N/A Unknown
Gender ratio
Unknown
Egg Groups Egg cycles
Unknown Unknown
EV yield
HP
?
Atk
?
Def
?
Sp.Atk
?
Sp.Def
?
Speed
?
Exp.
?

Research about MissingNo. that evolved from Z

Game data

Type effectiveness

Although summary says it's an Electric-type, it doesn't shows any resistances or weaknesses.

Under normal battle conditions in Generation I, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Notes:
  • As its type is one of the glitch types, which do not have any weaknesses or resistances, it lacks them.

Learnset

By leveling up

Generation I
Other generations:
None
 Level   Move   Type   Power   Accuracy   PP 
This Pokémon learns no moves by leveling up.
  • Bold indicates a move that gets STAB when used by MissingNo.
  • Italic indicates a move that gets STAB only when used by an evolution of MissingNo.
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation I
Other generations:
None
 TM   Move   Type   Power   Accuracy   PP 
  TM01 Mega Punch Normal 80 85% 20
  TM05 Mega Kick Normal 120 75% 5
  TM06 Toxic Poison 85% 10
  TM08 Body Slam Normal 85 100% 15
  TM09 Take Down Normal 90 85% 20
  TM10 Double-Edge Normal 100 100% 15
  TM16 Pay Day Normal 40 100% 20
  TM17 Submission Fighting 80 80% 25
  TM19 Seismic Toss Fighting 100% 20
  TM20 Rage Normal 20 100% 20
  TM24 Thunderbolt Electric 95 100% 15
  TM25 Thunder Electric 120 70% 10
  TM31 Mimic Normal —% 10
  TM32 Double Team Normal —% 15
  TM33 Reflect Psychic —% 20
  TM34 Bide Normal —% 10
  TM39 Swift Normal 60 —% 20
  TM40 Skull Bash Normal 100 100% 15
  TM44 Rest Psychic —% 10
  TM45 Thunder Wave Electric 100% 20
  TM50 Substitute Normal —% 10
  HM05 Flash Normal 70% 20
  • Bold indicates a move that gets STAB when used by MissingNo.
  • Italic indicates a move that gets STAB only when used by an evolution of MissingNo.
  • Click on the generation numbers at the top to see TM moves from other generations

Evolution

 
Unevolved
Z ゥ
 Normal 
 
Level 224


 
First evolution
Missingno.
 ???