User:Dannyboy601/Template:Capture

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This collection of sub-templates combines Template:Fiorepkmn, Template:Almiapkmn and Template:Obliviapkmn into one template, making use of another new template, User:Dannyboy601/Template:FM, while also borrowing elements from Template:Catch. It is designed to list the wild Pokémon that can be encountered in a location in the Pokémon Ranger games. Currently, it is not intended to include scripted encounters with Pokémon that are released immediately after capture, such as bosses, Pokémon belonging to members of villainous teams, and Pokémon that are the primary focus of missions or quests.

Documentation

Capture/header

This template begins the table.

Parameters
Description Notes
1 The number of the game in which the location appears.
2 The type of terrain that the location comprises. For a full list of options, see here.

Capture/div

This template divides the table into sections.

Parameters
Description Notes
1 The number of the game in which the location appears.

This should be the same as in the corresponding Capture/header template.

2 The type of terrain that the location comprises. For a full list of options, see here. This should be the same as in the corresponding Capture/header template.
3 The text that appears in the divider.

Capture/entry

This template provides information on a single Pokémon that can be found in the area, with each instance of the template corresponding to a new row in the table.

Parameters
Description Notes
1 The number of the game in which the location appears.

This should be the same as in the corresponding Capture/header template.

2 The Pokémon's National Pokédex number.
3 The Pokémon's name.
4 The Pokémon's group, as listed in the Browser. The template does not forbid the Fairy and ??? types, but they should not be used, as they do not exist as groups in the Ranger games.
5 A detailed description of where the Pokémon can be found in the location. This should include information on any field moves that are required to reach the Pokémon. If appropriate, it should also include how many of the Pokémon appear, describing the location of each individual separately.
6 The type of Poké Assist that the Pokémon has. This is not necessarily the same as the Pokémon's group.
7 The name of the Pokémon's field move. If the Pokémon has no field move, this parameter should be left blank.
8 The level of the Pokémon's field move. If the field move is one that has no level (i.e. Cross, Flash, Agility, Airlift, Dark Power, Demist, Elevate, Fly, Magma Flow, Rain Dance, Sand Fill, Stink, Swim, or Teleport), a single em dash [—] should be used rather than leaving the parameter blank. If the Pokémon has no field move at all, this parameter should be left blank.
9 The number of loops required to capture the Pokémon. This parameter should only be used for locations that appear in the first Pokémon Ranger game, as the loop mechanic was changed in the second and third games.

Capture/footer

This template ends the table.

Parameters
No. Description Notes
1 The number of the game in which the location appears.

This should be the same as in the corresponding Capture/header template.

2 The type of terrain that the location comprises. For a full list of options, see here. This should be the same as in the corresponding Capture/header template.

Examples

Ringtown

Pokémon Location Poké Assist Field Move Loops
Partner Pokémon
311msra.png Plusle Outside the Ranger Base (if the player is female) Discharge None 3
312msra.png Minun Outside the Ranger Base (if the player is male) Discharge None 3


Go-Rock Base

Pokémon Location Poké Assist Field Move Loops
092msra.png Gastly Ghost None 5
125msra.png Electabuzz Electric Recharge Recharge Recharge 6
374msra.png Beldum Psychic Tackle 5
375msra.png Metang Psychic Tackle Tackle 8
376msra.png Metagross Psychic Crush Crush Crush 30
248msra.png Tyranitar Dark Crush Crush Crush 11


Ice Lake

Pokémon Location Poké Assist Field Move
026MS3.png Raichu Recharge PA.png Recharge Recharge 4 3
398MS3.png Staraptor Flying PA.png Flying Fly 3
037MS3.png Vulpix Fire PA.png Fire Burn 1 3
395MS3.png Empoleon Water PA.png Water River Flow 2 3
124MS3.png Jynx Psychic PA.png Psychic Teleport 3
460MS3.png Abomasnow (requires Tackle 3) Ice PA.png Ice Crush 3 3
Post-game
471MS3.png Glaceon Ice PA.png Ice Crush 3 3


Haruba Desert

Pokémon Location Poké Assist Field Move
135MS3.png Jolteon Electric PA.png Electric Electrify 3 3
022MS3.png Fearow Flying PA.png Flying Cut 3 3
084MS3.png Doduo Normal PA.png Normal Agility 3
112MS3.png Rhydon Ground PA.png Ground Tackle 3 3
451MS3.png Skorupi Poison PA.png Poison Crush 1 3
331MS3.png Cacnea Grass PA.png Grass Tackle 1 3
332MS3.png Cacturne Grass PA.png Grass Crush 2 3
450MS3.png Hippowdon Ground PA.png Ground Sand Fill 3
Post-game
330MS3.png Flygon Dragon PA.png Dragon Cut 4 3


Aqua Resort

Pokémon Location Poké Assist Field Move
235MS3.png Smeargle Normal Assist.png Normal Tackle 2 3
209MS3.png Snubbull Normal Assist.png Normal Tackle 2 3
210MS3.png Granbull Normal Assist.png Normal Tackle 3 3


Sophian Road

Pokémon Location Poké Assist Field Move
159MS3.png Croconaw Hidden in the bushes (requires Roar) Water Assist.png Water Crush 3 3
185MS3.png Sudowoodo Disgused as a curious tree (requires Soak 2) Rock Assist.png Rock Crush 2 3
315MS3.png Roselia Grass Assist.png Grass Cut 2 3
026MS3.png Raichu Recharge Assist.png Recharge Recharge 4 3
205MS3.png Forretress Normal Assist.png Normal Tackle 3 3
416MS3.png Vespiquen Hidden in a tree (requires Tackle 1) Bug Assist.png Bug Crush 3 3
193MS3.png Yanma Bug Assist.png Bug Cut 2 3
398MS3.png Staraptor Flying Assist.png Flying Fly 3
455MS3.png Carnivine Grass Assist.png Grass Cut 2 3