Page history
13 July 2022
11 July 2022
10 July 2022
→Generation I: I think this is a better way to represent the Gen 1 crit modifier
+33
→Generation III: Whoops, forgot Adaptability wasn't a thing until Gen 4
−64
15 June 2022
→Generation I: You know come to think of it I don't think Gen 1 had any variable base power moves or base power modifiers
−10
→Generation I
+188
→Generation I: Well, after taking notes for 3 hours on all of Gen 1's battle mechanics [https://sites.google.com/site/crystalglitchystuff/research/rby_mechanics here], I know more about it than I ever did. I just need to know how to put in a min to indicate that the division by 50 is capped at 997.
+420
31 May 2022
19 May 2022
→Generation I
+215
So it turns out the future attacks DO receive a damage roll in Gen 4. Should be the same for Gens 2 and 3 as well.
−104
17 May 2022
→Generation IV: Just found this out too... There's more to this than I thought, huh?
+151
→Generation IV: Just had a SHOCKING revelation that I can't believe I didn't know... See, I had a setup with Earthquake that would deal 200 damage with no other modifiers in play. I then tried Reflect. Against a Bulbasaur (Grass/Poison), it dealt 100 damage. Against a Skorupi (Poison/Bug) with the same setup, it dealt 101 damage. I wonder if this is true for Gens 1-3 as well...
+280
no edit summary
+419
20 April 2022
22 March 2022
6 January 2022
Undo revision 3452504 by Awesomelink234 (talk) On second thought I just tested Pursuit in Gen 4 and it's a base power modifier (which yes means Showdown's damage calculator is wrong in that aspect since it does the same for Gen 4), so I think it's safe to assume it's also a base power modifier for Gen 3.
−99
→Generation III: Found this from Showdown's damage calculator, but not sure how reliable it is as it shows Weather Ball's bonus as a base power modifier rather than a damage modifier
+99