User:Arima/Pokémon Rumble - Moves

Moves List - Pokémon Rumble World

Moves with 0 Stars

Moves which do not inflict damage but raise or lower stats, recover HP, or inflict a status effect instead.

Move Name Element Type Additional Effects
After You Normal The target attack automatically when hit.
Bide Normal When the user is damaged, the attacker is damaged.
Block Normal Makes the foe unable to move.
Confide Normal Lowers the foe's Attack.
Defense Curl Normal Defense goes up.
Double Team Normal Evasiveness goes up.
Endure Normal The user endures an attack, leaving at least 1 HP.
Flash Normal Lowers the foe's Hit Ratio.
Growl Normal Lowers the foe's Attack.
Growth Normal Attack goes up.
Helping Hand Normal The Power of allies' moves goes up.
Harden Normal Defense goes up.
Heal Bell Normal Heals your allies' status changes.
Leer Normal Lowers the foe's Defense.
Mind Reader Normal Turns the user toward the foe.
Nature Power Normal Uses a different move in different places.
Pain Split Normal Adds the HP of the user and foe, and shares them equally.
Perish Song Normal The user and nearby Pokémon will be defeated shortly.
Protect Normal Attacks don't hit the user for a short time.
Refresh Normal Heals status changes.
Roar Normal Blows the foe back.
Safeguard Normal Protects the user and its allies from status changes.
Scary Face Normal Lowers the foe's Speed.
Screech Normal Lowers the foe's Defense.
Splash Normal None
Substitute Normal The user makes a copy of itself by using some of its HP.
Supersonic Normal Confuses the foe.
Swagger Normal Confuses the foe, but makes it stronger.
Sweet Scent Normal The foe's evasiveness goes down.
Swords Dance Normal Attack goes up.
Tail Whip Normal Lowers the foe's Defense.
Tickle Normal Lowers the foe's Attack and Defense.
Wish Normal Restores HP.
Work Up Normal Attack goes up.
Yawn Normal Makes the foe sleep.
Bulk Up Fight Attack and Defense go up.
Counter Fight When the user is damaged, the attacker is damaged.
Detect Fight Attacks don't hit the user for a short time.
Feather Dance Flying Lowers the foe's Attack.
Roost Flying Restores HP.
Tailwind Flying Speed goes up for the user and its allies.
Toxic Poison Badly poisons the foe.
Toxic Spikes Poison Poisons the foe.
Sand Attack Ground Lowers the foe's Hit Ratio.
Ground
Rock Polish Rock Speed goes up.
Rage Powder Bug The user becomes a decoy.
String Shot Bug Lowers the foe's speed.
Curse Ghost The effect changes when used by a Ghost-type Pokémon.
Iron Defense Steel Defense goes up.
Will-O-Wisp Fire Burns the foe.
Soak Water The foe becomes Water type.
Aromatherapy Grass Heals your allies' status changes.
Cotton Spore Grass Lowers the foe's Speed.
Grass Whistle Grass Makes the foe sleep.
Ingrain Grass Restores HP, but the user can't move.
Leech Seed Grass Absorbs the foes's HP.
Stun Spore Grass Paralyzes the foe.
Synthesis Grass Restores HP.
Charge Electric Electric-type moves' damage and user's Defense go up.
Thunder Wave Electric Paralyzes the foe.
Agility Psychic Speed goes up.
Amnesia Psychic Defense goes up.
Calm Mind Psychic Attack and Defense goes up.
Gravity Psychic The Hit Ratio of nearby Pokémon goes up.
Heal Pulse Psychic Restores the target's HP.
Hypnosis Psychic Makes the foe sleep.
Light Screen Psychic Damage received by the user and its allies goes down.
Magic Coat Psychic Reflects status changes.
Reflect Psychic Damage received by the user and its allies goes down.
Rest Psychic Restores HP, but the user falls asleep.
Haze Ice Restores the status of nearby Pokémon to normal.
Dragon
Dragon Dance Dragon Attack and Speed goes up.
Fake Tears Dark Lowers the foe's Defense.
Hone Claws Dark Attack and Hit Ratio go up.
Nasty Plot Dark Attack goes up.
Torment Dark Keeps the foe from attacking.
Charm Fairy Lowers the foe's Attack.
Sweet Kiss Fairy Confuses the foe.

Moves with 1 Star

Available early on but become obsolete very quickly.

Move Name Element Type Additional Effects
Echoed Voice Normal Damage goes up when other Pokémon are also using it.
Feint Normal None
Pound Normal None
Rage Normal The lower the user's HP, the greater the damage.
Rapid Spin Normal None
Scratch Normal None
Tackle Normal None
Wrap Normal None
Fight
Gust Flying None
Peck Flying None
Poison
Mud Slap Ground Lowers the foe's Hit Ratio.
Spikes Ground None
Stealth Rock Rock Does a fixed amount of damage.
Infestation Bug None
Bug
Ghost
Steel
Fire
Bubble Water May lower the foe's Speed.
Water Gun Water None
Vine Whip Grass None
Electric
Psychic
Ice
Dragon
Beat Up Dark The more allies it has, the more times the move is repeated.
Pursuit Dark Damage goes up when the user hits a foe from behind.
Disarming Voice Fairy None

Moves with 2 Stars

Move Name Element Type Additional Effects
Chip Away Normal Ignores increases to the foe's Defense.
Cut Normal None
Double Slap Normal None
Facade Normal If poisoned, badly poisoned, or burned, damage goes up.
Fake Out Normal Makes the foe flinch.
Fury Attack Normal None
Fury Swipes Normal None
Horn Attack Normal None
Quick Attack Normal None
Round Normal Damage goes up when other Pokémon are using it.
Slam Normal None
Smelling Salts Normal Damage goes up when the foe is paralyzed.
Sonic Boom Normal Does a fixed amount of damage.
Spike Cannon Normal None
Vice Grip Normal None
Power-Up Punch Fight Attack goes up.
Rock Smash Fight May lower the foe's Defense.
Seismic Toss Fight The user's Power determines the damage.
Vacuum Wave Fight None
Wake-Up Slap Fight Wakes and does more damage to a sleeping foe.
Aerial Ace Flying None
Pluck Flying The P dropped by foes increases.
Wing Attack Flying None
Acid Poison May lower the foe's Defense.
Acid Spray Poison Lowers the foe's defense.
Clear Smog Poison Returns the foe's stats to normal.
Poison Sting Poison May poison the foe.
Smog Poison May poison the foe.
Mud Bomb Ground May lower the foe's Hit Ratio.
Mud Shot Ground Lowers the foe's Speed.
Sand Tomb Ground None
Rock Throw Rock None
Smack Down Rock Lowers the foe's Speed.
Bug Bite Bug The Ⓟ dropped by foes increases.
Fell Stinger Bug Attack goes up if this move defeats the foe.
Fury Cutter Bug None
Leech Life Bug Absorbs the foe's HP.
U-Turn Bug None
Astonish Ghost May make the foe flinch.
Lick Ghost May paralyze the foe.
Hex Ghost Does more damage to foes with a status change.
Night Shade Ghost The user's Power determines the damage.
Shadow Sneak Ghost None
Steel
Mirror Shot Steel May lower the foe's Hit Ratio.
Ember Fire May burn the foe.
Fire Spin Fire None
Flame Burst Fire None
Flame Charge Fire Speed goes up.
Incinerate Fire The Ⓟ dropped by the foe is also burned up.
Aqua Jet Water None
Bubble Beam Water May lower the foe's Speed.
Octazooka Water May lower the foe's Hit Ratio.
Whirlpool Water None
Absorb Grass Absorbs the foe's HP.
Bullet Seed Grass None
Leaf Tornado Grass May lower the foe's Hit Ratio.
Mega Drain Grass Absorbs the foe's HP.
Electroweb Electric Lowers the foe's Speed.
Nuzzle Electric Paralyzes the foe.
Shock Wave Electric None
Thunder Shock Electric May paralyze the foe.
Volt Switch Electric None
Confusion Psychic May confuse the foe.
Ice Shard Ice None
Powder Snow Ice May freeze the foe.
Ice
Dragon Rage Dragon Does a fixed amount of damage.
Twister Dragon May make the foe flinch.
Dark
Bite Dark May make the foe flinch.
Feint Attack Dark None
Fairy

Moves with 3 Stars

The Element Type for Hidden Power is randomly assigned.

Move Name Element Type Additional Effects
Covet Normal The Ⓟ dropped by foes increases.
Dizzy Punch Normal May confuse the foe.
Double Hit Normal None
Flail Normal The lower the user's HP, the greater the damage.
Headbutt Normal May make the foe flinch.
Present Normal The effect changes every time.
Secret Power Normal May have different effcts depending on where it's used.
Self-Destruct Normal The user faints after using this move.
Stomp Normal May make the foe flinch.
Super Fang Normal Halves the foe's HP.
Swift Normal None
Brick Break Fight Ignores Reflect and Light Screen.
Double Kick Fight None
Force Palm Fight May paralyze the foe.
Low Kick Fight The heavier the foe, the greater the damage.
Acrobatics Flying Damage goes up when the user doesn't have any Ⓟ.
Air Cutter Flying None
Poison Fang Poison May badly poison the foe.
Bulldoze Ground Lower's the foe's Speed.
Magnitude Ground Power changes every time.
Ancient Power Rock Attack, Defense, and Speed may go up.
Rollout Rock Attacks continuously until it misses.
Rock Tomb Rock Lowers the foe's Speed.
Pin Missile Bug None
Silver Wind Bug Attack, Defense, and Speed may go up.
Struggle Bug Bug Lowers the Foe's Attack.
Bug
Ominous Wind Ghost Attack, Defense, and Speed may go up.
Metal Claw Steel Attack may go up.
Steel Wing Steel Defense may go up.
Fire Fang Fire May burn the foe or make it flinch.
Flame Wheel Fire May burn the foe.
Brine Water The lower the foe's HP, the greater the damage.
Water Pulse Water May confuse the foe.
Grass Knot Grass The heavier the foe, the greater the damage.
Magical Leaf Grass None
Needle Arm Grass May make the foe flinch.
Razor Leaf Grass None
Charge Beam Electric Attack may go up.
Spark Electric May paralyze the foe.
Thunder Fang Electric May paralyze the foe or make it flinch.
Psybeam Psychic May confuse the foe.
Psywave Psychic The user's Power determines the damage.
Stored Power Psychic The more stat boosts the user has, the greater the damage.
Aurora Beam Ice May lower the foe's Attack.
Ice Fang Ice May freeze the foe or make it flinch.
Icy Wind Ice Lowers the foe's Speed.
Dual Chop Dragon None
Assurance Dark Damage goes up when the user hits a blown-back foe.
Fling Dark Attacks by throwing Ⓟ.
Knock Off Dark The Ⓟ dropped by foes increases.
Payback Dark Damage goes up when the user is hit while charging.
Punishment Dark Damage changes if the foe's stats are raised.
Snarl Dark Lowers the foe's Attack.
Thief Dark The Ⓟ dropped by foes increases.
Dazzling Gleam Fairy None
Fairy
Hidden Power Randomly Assigned The effect depends on the Pokémon using it.

Moves with 4 Stars

These moves are very strong but very rare as well.

Move Name Element Type Additional Effects
Endeavor Normal Brings the foe's HP down to the user's.
Hyper Voice Normal None
Retaliate Normal Damage goes up after an ally is defeated.
Slash Normal None
Strength Normal None
Take Down Normal Damages the user as well.
Uproar Normal Wakes a sleeping foe.
Drain Punch Fight Absorbs the foe's HP.
Dynamic Punch Fight Confuses the foe.
Reversal Fight The lower the user's HP, the greater the damage.
Superpower Fight The user's Attack and Defense go down.
Air Slash Flying May make the foe flinch.
Poison Jab Poison May poison the foe.
Venoshock Poison Does more damage to a poisoned foe.
Bonemerang Ground None
Bone Rush Ground None
Dig Ground None
Power Gem Rock None
Rock Slide Rock May make the foe flinch.
Rock
Signal Beam Bug May confuse the foe.
Shadow Ball Ghost May lower the foe's Defense.
Shadow Claw Ghost None
Gyro Ball Steel The faster the foe is than the user, the greater the damage.
Heavy Slam Steel The heavier the user is than the foe, the greater the damage.
Iron Head Steel May make the foe flinch.
Fire Punch Fire May burn the foe.
Lava Plume Fire May burn the foe.
Fire
Aqua Tail Water None
Dive Water None
Muddy Water Water May lower the foe's Hit Ratio.
Scald Water May burn the foe.
Waterfall Water May make the foe flinch.
Giga Drain Grass Absorbs the foe's HP.
Horn Leech Grass Absorbs the foe's HP.
Petal Blizzard Grass None
Seed Bomb Grass None
Discharge Electric May paralyze the foe.
Electro Ball Electric The faster the user is than the foe, the greater the damage.
Thunderbolt Electric May paralyze the foe.
Thunder Punch Electric May paralyze the foe.
Wild Charge Electric Damages the user as well.
Extrasensory Psychic May make the foe flinch.
Psycho Cut Psychic None
Psyshock Psychic None
Synchronoise Psychic Does more damage to a foe of the same type as the user.
Zen Headbutt Psychic May make the foe flinch
Ice
Dragon Claw Dragon None
Dragon Pulse Dragon None
Crunch Dark May lower the foe's defense.
Foul Play Dark The higher the foe's Attack, the greater the damage.
Night Slash Dark None
Sucker Punch Dark None
Draining Kiss Fairy Absorbs the foe's HP.

Moves with 5 Stars

These moves are the strongest available but are also the rarest.

Move Name Element Type Additional Effects
Body Slam Normal May paralyze the foe.
Frustration Normal Damage is greater when the user hasn't been used a lot.
Last Resort Normal Damage goes up when rarely used.
Return Normal Damage is greater when the Pokémon has lots of use.
Normal
Fight
Flying
Sludge Bomb Poison May poison the foe.
Sludge Wave Poison May poison the foe.
Poison
Earth Power Ground May lower the foe's Defense.
Ground
Rock
Bug
Ghost
Steel
Fire Blast Fire May burn the foe.
Inferno Fire Burns the foe.
Sacred Fire Fire May burn the foe.
Fire
Water
Energy Ball Grass May lower the foe's Defense.
Wood Hammer Grass Damages the user as well.
Electric
Psychic Psychic May lower the foe's Defense.
Psychic
Blizzard Ice May freeze the foe.
Ice
Dragon
Dark
Moonblast Fairy May lower the foe's Attack.