Underground: Difference between revisions

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I THINK this is the Underground, but I'm not sure; could be Wayward Cave with the Flash requirements removed... https://diamondpearl.pokemon.com/assets/img/global/en-us/p05_06.jpg
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m (I THINK this is the Underground, but I'm not sure; could be Wayward Cave with the Flash requirements removed... https://diamondpearl.pokemon.com/assets/img/global/en-us/p05_06.jpg)
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{{Search|[[Sinnoh]] location called "the Underground"|the location known as "the Underground" in [[Generation II]]|Goldenrod Tunnel}}
{{Search|[[Sinnoh]] location called "the Underground"|the location known as "the Underground" in [[Generation II]]|Goldenrod Tunnel}}
{{Incomplete|article|Needs a complete layout map and the maximum amount of treasures that can be carried}}
{{Incomplete|article|Needs a complete layout map, the rarity of each item}}
{{Featured|October 29, 2008}}
{{Featured|October 29, 2008}}
{{Infobox location
{{Infobox location
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}}
}}


'''The Underground''' (Japanese: '''{{j|ちかつうろ}}''' ''Underground Path'') is an area in {{game2|Diamond|Pearl|Platinum}} found beneath the entire [[Sinnoh]] region. Players can travel underground at any time using an [[Explorer Kit]], which they can receive from the [[Underground Man]] in [[Eterna City]]. The Underground features multiple uses of the [[Nintendo DS|DS's]] touch-screen, as the main view is on the lower touch-sensitive screen while the upper screen shows a radar map of the entire underground. It also utilizes DS Wireless Communication to allow multiple players, each with their own DS and copy of the game, to interact.
'''The Underground''' (Japanese: '''{{j|ちかつうろ}}''' ''Underground Path'') is an area in {{game2|Diamond|Pearl|Platinum}} found beneath the entire [[Sinnoh]] [[region]]. {{Player}}s can travel underground at any time using an [[Explorer Kit]], which they can receive from the [[Underground Man]] in [[Eterna City]]. The Underground features multiple uses of the [[Nintendo DS|DS's]] touch-screen, as the main view is on the lower touch-sensitive screen while the upper screen shows a radar map of the entire underground. It also utilizes DS Wireless Communication to allow multiple players, each with their own DS and copy of the game, to interact.


The Underground has a different [[menu]] from the one in the overworld. Mostly, it shows the different [[item]]s used; with the exception of treasures, which can be transferred to the player's [[Bag]], these are all exclusive to the area.
The Underground has a different [[menu]] from the one in the overworld. Mostly, it shows the different [[item]]s used; with the exception of treasures, which can be transferred to the player's [[Bag]], these are all exclusive to the area.
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One of the main attractions of the Underground is the mining minigame. To mine, the player must find a spot where the wall 'pings' by touching the screen and looking for sparkles. These spots will appear randomly in the Underground, usually in clusters, and can be located by looking for sparkles marked on the radar screen. They appear more frequently near buried spheres, and so one way players can ensure they always have a lot of mining spots available to them is to make a "sphere garden" by burying many spheres in the same area.
One of the main attractions of the Underground is the mining minigame. To mine, the player must find a spot where the wall 'pings' by touching the screen and looking for sparkles. These spots will appear randomly in the Underground, usually in clusters, and can be located by looking for sparkles marked on the radar screen. They appear more frequently near buried spheres, and so one way players can ensure they always have a lot of mining spots available to them is to make a "sphere garden" by burying many spheres in the same area.


The game itself is similar to {{wp|Battleship (game)|Battleship}} or {{wp|Minesweeper (computer game)|Minesweeper}}. At the start, the cave wall is shown, represented by a grid full of squares. There are three depths of wall: the tan soil, which can be broken through in one hit, the darker soil, which needs two hits to be broken through, and the large rocks, which each need three hits to be broken through. The player digs into the wall with a pick, which chips away small areas of rock, and a hammer, which breaks a larger area of the rock. Each spot will hide one to four [[item]]s, including [[sphere]]s, [[Fossil]]s, [[Revive]]s, [[Heart Scale]]s, [[shard]]s, pre-Generation IV [[evolutionary stone]]s, [[Plate]]s, and a few [[held item]]s. Iron pieces are also in the wall, which cannot be dug out and prevent further mining upon discovery (that is, when they are uncovered on a direct hit, no other spaces are revealed until the next hit). Upon hitting a piece of iron a small 'ping' will be heard. Each hit will bring the wall closer to collapsing; if the wall collapses before everything is dug up, the game ends and the player is rewarded with what they dug up before the wall collapsed.
The game itself is similar to {{wp|Battleship (game)|Battleship}} or {{wp|Minesweeper (computer game)|Minesweeper}}. At the start, the cave wall is shown, represented by a grid full of squares. There are three depths of wall: the tan soil, which can be broken through in one hit, the darker soil, which needs two hits to be broken through, and the large rocks, which each need three hits to be broken through. The player digs into the wall with a pick, which chips away small areas of rock, and a hammer, which breaks a larger area of the rock. Each spot will hide one to four [[item]]s, including [[sphere]]s, [[Fossil]]s, [[Revive]]s, [[Heart Scale]]s, [[shard]]s, pre-Generation IV [[Evolution stone]]s, [[Plate]]s, and a few [[held item]]s. Iron pieces are also in the wall, which cannot be dug out and prevent further mining upon discovery (that is, when they are uncovered on a direct hit, no other spaces are revealed until the next hit). Upon hitting a piece of iron a small 'ping' will be heard. Each hit will bring the wall closer to collapsing; if the wall collapses before everything is dug up, the game ends and the player is rewarded with what they dug up before the wall collapsed. Spheres the player has mined are stored separately from other items (called treasures in game); up to 40 sets of spheres and up to 40 treasures can be carried by the player, in order to acquire more, the player must make room in the Underground's Bag, for example, by burying the spheres or by sending the treasures to the Bag in the overworld.


In addition, if anyone else is mining nearby, a pickaxe will appear on the player's screen wherever the other player hits on their screen. This helps clear the wall without contributing to the wall's collapse.
In addition, if anyone else is mining nearby, a pickaxe will appear on the player's screen wherever the other player hits on their screen. This helps clear the wall without contributing to the wall's collapse.


At first, only [[Skull and Armor Fossils|Skull or Armor Fossils]] can be found depending on the game version{{sup/4|DP}} or the last digit of the player's [[Trainer ID number]]{{sup/4|Pt}}. After obtaining the [[National Pokédex]], however, the game will also yield [[Helix and Dome Fossils|Helix Fossils, Dome Fossils]], [[Old Amber]]s, [[Root and Claw Fossils|Root Fossils, and Claw Fossils]]. A number of items that were found rarely prior to obtaining the National Pokédex can also be found more easily now, such as the evolutionary stones. Furthermore, in the {{game|Diamond and Pearl|s}} games, [[Fire Stone]]s, [[Thunder Stone|Thunderstone]]s, [[Sun Stone]]s, [[Heat Rock]]s, [[Icy Rock]]s, Helix Fossils, and Claw Fossils can be found more easily in Diamond, while [[Water Stone]]s, [[Leaf Stone]]s, [[Moon Stone]]s, [[Damp Rock]]s, [[Smooth Rock]]s, Dome Fossils, and Root Fossils can be found more easily in Pearl.
At first, only [[Skull Fossil]]s or [[Armor Fossil]]s can be found depending on the game version{{sup/4|DP}} or the last digit of the player's [[Trainer ID number]]{{sup/4|Pt}}. After obtaining the [[National Pokédex]], however, the game will also yield [[Helix Fossil]]s, [[Dome Fossil]]s, [[Old Amber]]s, [[Root Fossil]]s, and [[Claw Fossil]]s. A number of items that were found rarely prior to obtaining the National Pokédex can also be found more easily now, such as the Evolution stones. Furthermore, in the {{game|Diamond and Pearl|s}} games, [[Fire Stone]]s, [[Thunder Stone|Thunderstone]]s, [[Sun Stone]]s, [[Heat Rock]]s, [[Icy Rock]]s, Helix Fossils, and Claw Fossils can be found more easily in Diamond, while [[Water Stone]]s, [[Leaf Stone]]s, [[Moon Stone]]s, [[Damp Rock]]s, [[Smooth Rock]]s, Dome Fossils, and Root Fossils can be found more easily in Pearl. {{game|Platinum}} uses the Trainer ID, much like the Skull and Armor Fossils, to determine which set of treasures is more common during gameplay.


====Burying spheres====
====Burying spheres====
Burying spheres is done through the Underground's [[menu]] function. It will not work, however, when the player faces a wall: spheres can only be buried in the ground. The longer the spheres remain buried, the larger they will grow. In the player's presence, their buried sphere will occasionally let off a bright glint. Buried spheres are only accessible to the player that put them there; others cannot see them, ping them, or interact with them in any way. Others can, however, take advantage of the increased mining spots generated. This can be beneficial for the player who buried the spheres and a friend (or friends), as there will be plenty of opportunities to mine side-by-side.
Burying spheres is done through the Underground's [[menu]] function. It will not work, however, when the player faces a wall: spheres can only be buried in the ground. The longer the spheres remain buried, the larger they will grow. A player may bury up to 99 spheres at a time; attempting to bury more will cause the oldest buried sphere to disappear. In the player's presence, each of their buried spheres will let off a bright glint one at a time in the order they were buried in. Buried spheres are only accessible to the player that put them there; others cannot see them, ping them, or interact with them in any way. Others can, however, take advantage of the increased mining spots generated. This can be beneficial for the player who buried the spheres and a friend (or friends), as there will be plenty of opportunities to mine side-by-side.


====Item shapes====
====Item shapes====
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| width="12px" height="14px" style="background:#fff" |
| width="12px" height="14px" style="background:#fff" |
|}
|}
[[Skull and Armor Fossils|Skull Fossil]]
[[Skull Fossil]]


| width="20%" |
| width="20%" |
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| width="12px" height="14px" style="background:#fff" |
| width="12px" height="14px" style="background:#fff" |
|}
|}
[[Skull and Armor Fossils|Armor Fossil]]
[[Armor Fossil]]


|- align="center" style="vertical-align:bottom;" |
|- align="center" style="vertical-align:bottom;" |
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| width="12px" height="14px" style="background:#fff" |
| width="12px" height="14px" style="background:#fff" |
|}
|}
[[Dome and Helix Fossils|Dome Fossil]]
[[Dome Fossil]]


|  
|  
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| width="12px" height="14px" style="background:#fff" |
| width="12px" height="14px" style="background:#fff" |
|}
|}
[[Dome and Helix Fossils|Helix Fossil]]**
[[Helix Fossil]]**


|  
|  
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| width="12px" height="14px" style="background:#fff" |
| width="12px" height="14px" style="background:#fff" |
|}
|}
[[Root and Claw Fossils|Claw Fossil]]**
[[Claw Fossil]]**


|  
|  
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| width="12px" height="14px" style="background:#fff" |
| width="12px" height="14px" style="background:#fff" |
|}
|}
[[Root and Claw Fossils|Root Fossil]]**
[[Root Fossil]]**


|- align="center" style="vertical-align:bottom;" |
|- align="center" style="vertical-align:bottom;" |
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|-  
|-  
| style="background: #{{platinum color}}; {{roundybl|5px}}" | 50
| style="background: #{{platinum color}}; {{roundybl|5px}}" | 50
| style="background: #{{platinum color}}; {{roundybr|5px}}" | Platinum flag with the ability to remove all boulders and a {{color2|000|Trainer stars|star}} on the {{color2|000|Trainer Card (game)|Trainer Card}}.
| style="background: #{{platinum color}}; {{roundybr|5px}}" | Platinum flag with the ability to remove all boulders and a {{color2|000|Trainer Card level|star}} on the {{color2|000|Trainer Card (game)|Trainer Card}}.
|}{{-}}
|}{{-}}


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===Traps===
===Traps===
Another feature of the underground is [[trap]]s. These can also be purchased from explorers with spheres or found in the path in the same manner that the player can find mining spots: by touching the screen and watching for sparkles on the ground. They may also be dug up, like the Spheres, by pressing the A button when next to one, facing it. Players may only carry a total of 40 traps at one time; an attempt to unearth a 41st trap will be refused and the trap left where it is. If a player steps on a trap, they may be sent flying in a specific direction, have their controls altered so they walk the wrong way, or they may have to use the stylus or microphone to clear a hazard, such as by popping bubbles or clearing smoke, or a message will be broadcast to all players in the Underground. The game will explain how to escape from a trap, however if the trap was placed by an opponent, he or she will be alerted that someone has landed in it. If one player is caught in a trap, another can face them and press A to immediately get them out of it. Since all players run at the same speed, well placed traps are the primary means of catching up to someone who has stolen a player's flag. If a player has set some of his/her own [[trap]]s they will show up as brightly colored squares with symbols matching their names. This helps the player as to not get caught in her/his own traps.
Another feature of the underground is [[trap]]s. These can also be purchased from explorers with spheres or found in the path in the same manner that the player can find mining spots: by touching the screen and watching for sparkles on the ground. They may also be dug up, like the Spheres, by pressing the A button when next to one, facing it. Players may only carry a total of 40 traps at one time; an attempt to unearth a 41st trap will be refused and the trap left where it is. If a player steps on a trap, they may be sent flying in a specific direction, have their controls altered so they walk the wrong way, or they may have to use the stylus or microphone to clear a hazard, such as by popping bubbles or clearing smoke, or a message will be broadcast to all players in the Underground. The game will explain how to escape from a trap, however if the trap was placed by an opponent, that opponent will be alerted that someone has landed in it. If one player is caught in a trap, another can face them and press A to immediately get them out of it. Since all players run at the same speed, well placed traps are the primary means of catching up to someone who has stolen a player's flag. If a player has set some of their own [[trap]]s those traps will show up as brightly colored squares with symbols matching their names. This helps the player as to not get caught in her/his own traps.


===Vendors===
===Vendors===
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==In the manga==
==In the manga==
[[File:The Underground Adventures.png|thumb|150px|The Underground in Pokémon Adventures]]
[[File:The Underground Adventures.png|thumb|150px|The Underground in [[Pokémon Adventures]]]]
===In the Pokémon Adventures manga===
===In the Pokémon Adventures manga===
The Underground's network of tunnels enabled [[Professor Rowan]], [[Mr. Berlitz]], the Underground Man, and the [[Gym Leader]]s of Sinnoh to reach the [[Spear Pillar]] and assemble without [[Team Galactic]] noticing near the end of the {{chap|Diamond & Pearl}}.
The Underground's network of tunnels enabled [[Professor Rowan]], [[Mr. Berlitz]], the [[Underground Man]], and most of the [[Gym Leader]]s of Sinnoh to reach the [[Spear Pillar]] and assemble without [[Team Galactic]] noticing near the end of the {{chap|Diamond & Pearl}}.
{{-}}
{{-}}


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* The Underground has rotational symmetry.
* The Underground has rotational symmetry.
* The player's PC is only updated when the door is shut; if it is open then the PC reverts to the very first look.
* The player's PC is only updated when the door is shut; if it is open then the PC reverts to the very first look.
* The Underground is featured in one of the paintings on display in [[Lumiose City|Lumiose Museum]] in [[Pokémon X and Y]].
* The Underground is featured in one of the paintings on display in [[Lumiose Museum]] in [[Pokémon X and Y]].
* The Underground's background music is partially a remastered {{rt|111|Hoenn}} theme.
* The Underground's background music is partially a remastered {{rt|111|Hoenn}} theme.


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''The Underground''
''The Underground''
{{langtable|color={{locationcolor/light|cave}}|bordercolor={{locationcolor/dark|cave}}
{{langtable|color={{locationcolor/light|cave}}|bordercolor={{locationcolor/dark|cave}}
|fr_ca=Sous la surface, Underground{{tt|*|Diamond manual}}
|zh_yue=地下通道 ''{{tt|Deihhah Tūngdouh|Underground Path}}''
|zh_cmn=地下通道 ''{{tt|Dìxià Tōngdào|Underground Path}}'' {{tt|*|Games}}<br>地下通路 ''{{tt|Dìxià Tōnglù|Underground Path}}'' {{tt|*|Manga (Mainland China)}}
|fr_ca=Sous la surface, Underground {{tt|*|Diamond manual}}
|fr_eu=Souterrain
|fr_eu=Souterrain
|de=Untergrund
|de=Untergrund
|it=Sotterranei
|it=Sotterranei
|ko=지하통로 ''{{tt|Jihatongno|Underground Path}}''
|ko=지하통로 ''{{tt|Jihatongno|Underground Path}}''
|pl=Podziemie
|es=Subsuelo
|es=Subsuelo
|pt=Subsolo
|pt=Subsolo
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{{langtable|color={{locationcolor/light|cave}}|bordercolor={{locationcolor/dark|cave}}
{{langtable|color={{locationcolor/light|cave}}|bordercolor={{locationcolor/dark|cave}}
|fr_ca=Masse{{tt|*|Diamond manual}}
|fr_ca=Masse{{tt|*|Diamond manual}}
|fr_eu=
|fr_eu=Marteau
|de=
|de=
|it=
|it=
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{{langtable|color={{locationcolor/light|cave}}|bordercolor={{locationcolor/dark|cave}}
{{langtable|color={{locationcolor/light|cave}}|bordercolor={{locationcolor/dark|cave}}
|fr_ca=Pioche{{tt|*|Diamond manual}}
|fr_ca=Pioche{{tt|*|Diamond manual}}
|fr_eu=
|fr_eu=Pioche
|de=
|de=
|it=
|it=
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[[Category:Diamond and Pearl locations]]
[[Category:Diamond and Pearl locations]]
[[Category:Platinum locations]]
[[Category:Platinum locations]]
<!--[[Category:Brilliant Diamond and Shining Pearl locations]]-->
[[Category:Caves]]
[[Category:Caves]]


[[de:Untergrund (Sinnoh)]]
[[de:Untergrund (Sinnoh)]]
[[es:Subsuelo]]
[[fr:Souterrain de Sinnoh]]
[[fr:Souterrain de Sinnoh]]
[[it:Sotterranei]]
[[it:Sotterranei]]
[[ja:ちかつうろ]]
[[ja:ちかつうろ]]
[[zh:地下通道]]
[[zh:地下通道(神奧)]]