Type chart data structure (Generation III): Difference between revisions

Add fingerprint section
(→‎Effectiveness: Incorrectly stated fighting was normally effective on poison. Corrected with a valid type relationship.)
(Add fingerprint section)
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The end of the table is marked with FF FF 00.
The end of the table is marked with FF FF 00.
==Fingerprint==
<pre>
00 05 05  // Normal -> Rock    (Not very effective)
00 08 05  // Normal -> Steel    (Not very effective)
0A 0A 05  // Fire  -> Fire    (Not very effective)
0A 0B 05  // Fire  -> Water    (Not very effective)
0A 0C 14  // Fire  -> Grass    (Super effective)
0A 0F 14  // Fire  -> Ice      (Super effective)
0A 06 14  // Fire  -> Bug      (Super effective)
0A 05 05  // Fire  -> Rock    (Not very effective)
0A 10 05  // Fire  -> Dragon  (Not very effective)
0A 08 14  // Fire  -> Steel    (Super effective)
0B 0A 14  // Water  -> Fire    (Super effective)
</pre>


{{data structure}}<br>
{{data structure}}<br>
{{Project Games notice|data structure}}
{{Project Games notice|data structure}}
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