Type: Difference between revisions

258 bytes added ,  24 December 2008
I like the examples that involve moves you could classify as being multityped if you thought of the narritive behind them.
(And I call "bullcrap" on that.)
(I like the examples that involve moves you could classify as being multityped if you thought of the narritive behind them.)
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An '''elemental type''' is a property for [[Pokémon]] and their [[moves]]. Each elemental type has three properties: which types of Pokémon it is effective against, which types of Pokémon it is less effective against, and which types of Pokémon it is completely ineffective against. All games before the [[Generation IV|fourth generation]] also made [[damage category|a distinction]] between [[Physical move|physical]] and [[special move]]s based on their type, though this is now dependent on the move itself. There are 17 types, each of which is listed to the right.
An '''elemental type''' is a property for [[Pokémon]] and their [[moves]]. Each elemental type has three properties: which types of Pokémon it is effective against, which types of Pokémon it is less effective against, and which types of Pokémon it is completely ineffective against. All games before the [[Generation IV|fourth generation]] also made [[damage category|a distinction]] between [[Physical move|physical]] and [[special move]]s based on their type, though this is now dependent on the move itself. There are 17 types, each of which is listed to the right.


A Pokémon may have either one or two types. For instance, {{p|Charmander}} is a {{type2|Fire}}, while {{p|Bulbasaur}} is both a {{type2|Grass}} and a {{type2|Poison}}. A move may have only one type, for instance {{m|Iron Tail}} is a {{type2|Steel}} move, and {{m|Earthquake}} is a {{type2|Ground}} move.  
A Pokémon may have either one or two types. For instance, {{p|Charmander}} is a {{type2|Fire}}, while {{p|Bulbasaur}} is both a {{type2|Grass}} and a {{type2|Poison}}. A move may have only one type, for instance {{m|Blaze Kick}} and {{m|Muddy Water}}'s narratives imply combinations of two types (A fiery kick could be interpreted as a combination {{type2|Fighting}}/{{type2|Fire}}) attack, while a wave of muddy water could be interpreted as a combination {{type2|Ground}}/{{type2|Water}} attack) the two are {{m|Fire}} and {{type2|Water}} moves, respectively.  


If the type of a move used by a Pokémon is strong against the opponent's type, then the damage done is twice the norm; if a move's type is weak against a specific type, then the damage done is half the normal damage done. Note that this effect is multiplied, e.g if a move's type is strong against both of the opponent's types (such as {{m|Dig}}, a {{type2|Ground}} move on an {{P|Aggron}}, a {{t|Steel}}/{{t|Rock}} Pokémon), then the move does 4 times the damage.
If the type of a move used by a Pokémon is strong against the opponent's type, then the damage done is twice the norm; if a move's type is weak against a specific type, then the damage done is half the normal damage done. Note that this effect is multiplied, e.g if a move's type is strong against both of the opponent's types (such as {{m|Dig}}, a {{type2|Ground}} move on an {{P|Aggron}}, a {{t|Steel}}/{{t|Rock}} Pokémon), then the move does 4 times the damage.
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