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{{samename|property of a Pokémon called type in [[The Official Pokémon Handbook]]|species}}
{{samename|property of a Pokémon called type in [[The Official Pokémon Handbook]]|Pokémon category}}
{{Types|diamond|* 1}}
{{Types|diamond|* 1}}
'''Types''' (Japanese: '''タイプ''' ''Type'') are a property for {{OBP|Pokémon|species}} and their [[move]]s. Each type has three properties: which types of Pokémon it is super effective against, which types of Pokémon it is not very effective against, and which types of Pokémon it is completely ineffective against. There are 18 types, each of which is listed to the right. During [[Generation I]], types were occasionally referred to as '''elements'''.
'''Types''' (Japanese: '''タイプ''' ''Type'') are properties for {{OBP|Pokémon|species}} and their [[move]]s. Each type has three properties: which types of Pokémon it is super effective against, which types of Pokémon it is not very effective against, and which types of Pokémon it is completely ineffective against. There are 18 types, each of which is listed to the right. During [[Generation I]], types were occasionally referred to as '''elements'''.


A Pokémon may have either one or two types. For instance, {{p|Charmander}} is a {{t|Fire}} type, while {{p|Bulbasaur}} is both a {{t|Grass}} type and a {{t|Poison}} type. With the current 18-type system, there are 324 possible ways to assign types to Pokémon, with 171 unique combinations. As of [[Generation VI]], 131 different type combinations have been used. [[Pokéstar Studios opponents]] can also have types.
A Pokémon may have either one or two types. For instance, {{p|Charmander}} is a {{t|Fire}} type, while {{p|Bulbasaur}} is both a {{t|Grass}} type and a {{t|Poison}} type. With the current 18-type system, there are 324 possible ways to assign types to Pokémon, with 171 unique combinations. As of [[Generation VI]], 131 different type combinations have been used. [[Pokéstar Studios opponents]] can also have types.
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All moves have only one assigned type. However, the moves {{m|Flying Press}} and {{m|Freeze-Dry}} have custom interactions with defending types that do not strictly match their assigned types.
All moves have only one assigned type. However, the moves {{m|Flying Press}} and {{m|Freeze-Dry}} have custom interactions with defending types that do not strictly match their assigned types.


Within the {{pkmn|anime}} and the games, most [[Gym Leader]]s and members of the [[Elite Four]] are designed to have a [[Type specialist|type-specific theme]].
Most [[Gym Leader]]s and members of the [[Elite Four]] are designed to have a [[Type expert|type-specific theme]].


==Type effectiveness==
==Type effectiveness==
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If a move's type is completely ineffective due to one of the opponent's types, then the move does zero damage, even if the opponent has a second type that would be vulnerable to it (as in {{m|Thunderbolt}}, an {{type|Electric}} move, used against a {{p|Quagsire}}, a {{2t|Water|Ground}} Pokémon). Otherwise, before Generation V, a move will always do at least one [[HP]] of damage. In Generation V, it became possible to deal zero damage since certain damage modifiers (such as {{m|Reflect}}) are applied after the damage is ensured to be at least 1.
If a move's type is completely ineffective due to one of the opponent's types, then the move does zero damage, even if the opponent has a second type that would be vulnerable to it (as in {{m|Thunderbolt}}, an {{type|Electric}} move, used against a {{p|Quagsire}}, a {{2t|Water|Ground}} Pokémon). Otherwise, before Generation V, a move will always do at least one [[HP]] of damage. In Generation V, it became possible to deal zero damage since certain damage modifiers (such as {{m|Reflect}}) are applied after the damage is ensured to be at least 1.


===Type Chart===
===Type chart===
A '''type chart''' shows which modifiers are applied to [[move]] [[type]]s when attacking {{OBP|Pokémon|species}} of each type. Please note that this only covers single types, not pairs. To get a dual-type Pokémon's matchup against a specific move type, go across the table's columns to each of the types, see what the effectiveness of the move is against both, and multiply the effectiveness together: in this way a {{type|Flying}} move would hit for 4× damage on a {{2t|Bug|Grass}} Pokémon, while a {{type|Ground}} move used against the same would do only a quarter of its normal damage. The type chart differs depending on the [[generation]] of {{pkmn|games}} it is from.
A '''type chart''' shows which modifiers are applied to [[move]] [[type]]s when attacking {{OBP|Pokémon|species}} of each type. Please note that this only covers single types, not pairs. To get a dual-type Pokémon's matchup against a specific move type, go across the table's columns to each of the types, see what the effectiveness of the move is against both, and multiply the effectiveness together: in this way a {{type|Flying}} move would hit for 4× damage on a {{2t|Bug|Grass}} Pokémon, while a {{type|Ground}} move used against the same would do only a quarter of its normal damage. The type chart differs depending on the [[generation]] of {{pkmn|games}} it is from.


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All games before [[Generation IV]] also made [[damage category|a distinction]] between [[Physical move|physical]] and [[special move]]s based on their type. From Generation IV onward, this is dictated by the move itself.
All games before [[Generation IV]] also made [[damage category|a distinction]] between [[Physical move|physical]] and [[special move]]s based on their type. From Generation IV onward, this is dictated by the move itself.


When the type of an attack corresponds with one of the types of the Pokémon using it, the attack power will be increased by 50%. This type advantage is referred to as [[same-type attack bonus]], or STAB for short. A good example is an {{p|Aron}} that knows {{m|Metal Claw}} and {{m|Cut}}. Both attacks are physical attacks and both have a base power of 50. However because Aron is a {{2t|Steel|Rock}} Pokémon, the power of its Metal Claw move will effectively be 75.
When the type of an attack corresponds with one of the types of the Pokémon using it, the attack power will be increased by 50%. This type advantage is referred to as [[same-type attack bonus]], or STAB for short. As an example, consider an {{p|Aron}} that knows {{m|Metal Claw}} and {{m|Cut}}. Both attacks are physical attacks and both have a base power of 50. However, because Aron is a {{2t|Steel|Rock}} Pokémon, the power of its Metal Claw move will effectively be 75.


Some [[weather conditions]], [[Ability|Abilities]], and [[held item]]s affect moves of a certain type. {{m|Sunny Day}}, for example, causes {{type|Fire}} moves to increase in power, while {{a|Levitate}} causes {{type|Ground}} moves to not work on the Pokémon with this Ability. Likewise, each type has a [[Type-enhancing item|specific item]] that can be given to a Pokémon to hold that will power up one of the specific types, such as the [[Metal Coat]], which powers up {{type|Steel}} moves by 20% (10% prior to Generation IV).
Some types of [[weather]], {{Abilities}}, and [[held item]]s affect moves of a certain type. {{m|Sunny Day}}, for example, causes {{type|Fire}} moves to increase in power, while {{a|Levitate}} causes {{type|Ground}} moves to not work on the Pokémon with this Ability. Likewise, each type has a [[Type-enhancing item|specific item]] that can be given to a Pokémon to hold that will power up one of the specific types, such as the {{DL|Type-enhancing item|Metal Coat}}, which powers up {{type|Steel}} moves by 20% (10% prior to Generation IV).


Some moves can change the Type of a Pokémon. For example, {{m|Camouflage}} changes the Pokémon's type to a type corresponding to the battlefield terrain. A full list of these moves can be seen at {{cat|Moves that change a Pokémon's type}}. Abilities can also change the Type of a Pokémon. So far only {{a|Color Change}}, {{a|Multitype}} and {{a|Protean}} have been revealed to do so.
{{cat|moves that change a Pokémon's type|Some moves}} can change the type of a Pokémon. For example, {{m|Camouflage}} changes the user's type to a type corresponding to the battlefield terrain. Abilities can also change the type of a Pokémon. So far, the only such Abilities are {{a|Color Change}}, {{a|Multitype}}, and {{a|Protean}}.


==??? type==
==??? type==
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==Dual-type Pokémon glitch==
==Dual-type Pokémon glitch==
{{main|List of glitches in Generation I#Dual-type Pokémon glitch|List of glitches in Generation I → Dual-type Pokémon glitch}}
{{main|List of glitches in Generation I#Dual-type damage misinformation|List of glitches in Generation I → Dual-type damage misinformation}}
In [[Generation I]], Pokémon with two types that have a weakness and resistance to the same type receive neutral damage from that type, but the incorrect message is displayed.  
In [[Generation I]], Pokémon with two types that have a weakness and resistance to the same type receive neutral damage from that type, but the incorrect message is displayed.  


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==See also==
==See also==
* [[Type specialist]]
* [[Type expert]]
* [[List of Pokémon with unique type combinations]]
* [[List of Pokémon with unique type combinations]]
* [[List of type combinations by abundance]]
* [[List of type combinations by abundance]]
* [[:Category:Moves that change a Pokémon's type]]
* [[:Category:Moves that change a Pokémon's type]]
 
{{-}}
{{Project Games notice|game mechanic}}
{{Project Games notice|game mechanic}}


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[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[Category:Pokémon world]]
[[Category:Pokémon world]]
[[it:Tipo]]
[[pt:Tipos Pokémon]]


[[de:Typen]]
[[de:Typen]]
[[es:Tipos Elementales]]
[[es:Tipos Elementales]]
[[fr:Type]]
[[fr:Type]]
[[it:Tipo]]
[[ja:タイプ]]
[[ja:タイプ]]
[[pl:Typy]]
[[pl:Typy]]
[[pt:Tipos Pokémon]]
[[zh:属性]]
[[zh:属性]]
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