Tynamo (Pokémon)/Generation VI learnset

← Tynamo Tynamo

By leveling up

Generation VI
Other generations:
V - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
011 Tackle Normal Physical 05050 100100% 35 Tough 4 ♥♥♥♥ 0  
011 Thunder Wave Electric Status 0000 100100% 20 Cool 1 3 ♥♥♥
011 Spark Electric Physical 06565 100100% 20 Cool 4 ♥♥♥♥ 0  
011 Charge Beam Electric Special 05050 09090% 10 Beautiful 1 0  
  • Bold indicates a move that gets STAB when used by Tynamo
  • Italic indicates a move that gets STAB only when used by an evolution of Tynamo
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
V - VII - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM57  TM57 Charge Beam Electric Special 05050 090}}90% 10 Beautiful 1 0  
TM73  TM73 Thunder Wave Electric Status 0000 100}}100% 20 Cool 1 3 ♥♥♥
  • Bold indicates a move that gets STAB when used by Tynamo
  • Italic indicates a move that gets STAB only when used by an evolution of Tynamo
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
V - VII - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Tynamo in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Tynamo in that game.
  • Bold indicates a move that gets STAB when used by Tynamo
  • Italic indicates a move that gets STAB only when used by an evolution of Tynamo
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
V - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS Magnet Rise Electric Status —% 10 Clever 2 ♥♥ 0  
  • A black or white abbreviation in a colored box indicates that Tynamo can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Tynamo cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Tynamo
  • Italic indicates a move that gets STAB only when used by an evolution of Tynamo
  • Click on the generation numbers at the top to see Move Tutor moves from other generations