Tsunekazu Ishihara: Difference between revisions

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==History==
==History==
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Ishihara graduated from the {{wp|University of Tsukuba}} in 1983 with a master's degree in Art and Design.<ref name = cesa>[https://awards.cesa.or.jp/2011/en/press/pdf/110915_01.pdf Mr. Tsunekazu Ishihara wins the Minister of Economy, Trade and Industry Award | Computer Entertainment Supplier’s Association]</ref> While earning his degree, Ishihara studied various mechanisms of visual expression, gravitating toward computer-generated art.<ref>Hatakeyama, Kenji; Kubo, Masakazu (December 10, 2000). ポケモン・ストーリー ''[Pokemon Story]''. Nikkei BP. p. 79. ISBN 978-4822241995.</ref> After graduation, Ishihara worked at the advertising agency SPN, owned by the {{jwp|セゾングループ|Seibu Saison Group}}, for two years. Following this, he transferred to Sedic ('''Se'''ibu '''Di'''gital '''C'''ommunications), a film production company with a background in computer graphics also owned by the Seibu Saison Group. At Sedic, Ishihara produced shows about video games for {{wp|Fuji Television}}, including Shigesato Itoi's TV Game Museum and {{jwp|TV's TV}}.<ref>Hatakeyama & Kubo (2000), p. 80-82.</ref> During this time, Ishihara, [[Akihiko Miura]], and other Sedic staff developed {{wp|Toshio Iwai}}'s first video game {{wp|Otocky}}, which released in 1987. While making television programs, Ishihara interviewed various figures in the video game industry, including {{wp|Shigesato Itoi}}, {{wp|Koichi Sugiyama}}, and [[Satoshi Tajiri]]. Ishihara was particularly impressed by Tajiri's knowledge of video games as well as his skill in playing them, and the two became close.<ref>Hatakeyama & Kubo (2000), p. 82-83.</ref><ref>[https://lavacutcontent.com/satoshi-tajiri-ishihara-interview/ Interview: Tajiri and Ishihara on Pokemon’s Beginnings], translated from July 2000 issue of Nintendo Online Magazine</ref>
Ishihara graduated from the {{wp|University of Tsukuba}} in 1983 with a master's degree in Art and Design.<ref name = cesa>[https://awards.cesa.or.jp/2011/en/press/pdf/110915_01.pdf Mr. Tsunekazu Ishihara wins the Minister of Economy, Trade and Industry Award | Computer Entertainment Supplier’s Association]</ref> While earning his degree, Ishihara studied various mechanisms of visual expression, gravitating toward computer-generated art.<ref>Hatakeyama, Kenji; Kubo, Masakazu (December 10, 2000). ポケモン・ストーリー ''[Pokémon Story]''. Nikkei BP. p. 79. ISBN 978-4822241995.</ref> After graduation, Ishihara worked at the advertising agency SPN, owned by the {{jwp|セゾングループ|Seibu Saison Group}}, for two years. Following this, he transferred to Sedic ('''Se'''ibu '''Di'''gital '''C'''ommunications), a film production company with a background in computer graphics also owned by the Seibu Saison Group. At Sedic, Ishihara produced shows about video games for {{wp|Fuji Television}}, including Shigesato Itoi's TV Game Museum and {{jwp|TV's TV}}.<ref>Hatakeyama & Kubo (2000), p. 80-82.</ref> During this time, Ishihara, [[Akihiko Miura]], and other Sedic staff developed {{wp|Toshio Iwai}}'s first video game {{wp|Otocky}}, which released in 1987. While making television programs, Ishihara interviewed various figures in the video game industry, including {{wp|Shigesato Itoi}}, {{wp|Koichi Sugiyama}}, and [[Satoshi Tajiri]]. Ishihara was particularly impressed by Tajiri's knowledge of video games as well as his skill in playing them, and the two became close.<ref>Hatakeyama & Kubo (2000), p. 82-83.</ref><ref>[https://lavacutcontent.com/satoshi-tajiri-ishihara-interview/ Interview: Tajiri and Ishihara on Pokemon’s Beginnings], translated from July 2000 issue of Nintendo Online Magazine</ref>


In 1988, Ishihara published ''Denshi Yuugi Taizen - TV Games'', an encyclopedia of video games, with each game documented in a phylogenetic tree map. To produce the book, Ishihara traveled across Japan, as well as to the Soviet Union and the United States, and conducted interviews with prominent video game developers. Itoi and Tajiri contributed essays to the book.<ref>Hatakeyama & Kubo (2000), p. 83-88.</ref>
In 1988, Ishihara published ''Denshi Yuugi Taizen - TV Games'', an encyclopedia of video games, with each game documented in a {{wp|phylogenetic tree}} map. To produce the book, Ishihara traveled across Japan, as well as to the Soviet Union and the United States, and conducted interviews with prominent video game developers. Itoi and Tajiri contributed essays to the book.<ref>Hatakeyama & Kubo (2000), p. 83-88.</ref> Ishihara also began playing {{hdt|Tetris}}, which led to him writing ''How to achieve 100,000 points in Tetris'', published in 1989. Ishihara intended to visit the Soviet Union in order to secure the rights to release the game in Japan, but was beaten by {{wp|Henk Rogers}}, whose company Bullet Proof Software published versions for PCs and the Famicom toward the end of 1988. The limitations of Bullet Proof Software's port inspired him to make his own version of Tetris.<ref>[https://www.famitsu.com/news/201406/08054671.html すべては『ドアドア』から始まった――チュンソフト30周年のすべてを中村光一氏と振り返るロングインタビュー【前編】] Chunsoft 30th Anniversary Interview, [https://shmuplations.com/chunsoft30th/ translated by Shmupulations]</ref> Ishihara and [[Akihiko Miura]] pitched different ideas to {{wp|Alexey Pajitnov}}, who selected "exploding Tetris" as a promising idea. Development took two and a half years, and the Ishihara-produced {{hdt|Tetris 2 + Bombliss}} released in 1991, with puzzles contributed by Miura and [[Kouichi Ooyama]].<ref>[https://shmuplations.com/imadethat/ “I made that!” – 1991 Developer Interviews], from the October 1991 issue of Famitsu, translated by Shmupulations</ref>


Afterward, Ishihara joined Ape Inc., where he produced titles such as ''{{wp|EarthBound}}'' and ''{{smw|Mario's Picross}}''. After Ape Inc. ceased production activity, he would later found [[Creatures, Inc.]] in November 8, 1995,<ref>[https://www.creatures.co.jp/en/company/ Creatures Inc. Company Outline]</ref> with the assistance of [[Satoru Iwata]].<ref>[https://www.nintendo.co.jp/ds/interview/ipkj/vol1/ 社長が訊く『ポケットモンスター ハートゴールド・ソウルシルバー』]</ref><ref>[https://iwataasks.nintendo.com/interviews/ds/pokemon/0/0 Iwata Asks : Pokémon HeartGold Version & SoulSilver Version : Just Making The Last Train]</ref>
Afterward, Ishihara joined Ape Inc., where he produced titles such as ''{{wp|EarthBound}}'' and ''{{smw|Mario's Picross}}''. After Ape Inc. ceased production activity, he would later found [[Creatures, Inc.]] in November 8, 1995,<ref>[https://www.creatures.co.jp/en/company/ Creatures Inc. Company Outline]</ref> with the assistance of [[Satoru Iwata]].<ref>[https://www.nintendo.co.jp/ds/interview/ipkj/vol1/ 社長が訊く『ポケットモンスター ハートゴールド・ソウルシルバー』]</ref><ref>[https://iwataasks.nintendo.com/interviews/ds/pokemon/0/0 Iwata Asks : Pokémon HeartGold Version & SoulSilver Version : Just Making The Last Train]</ref>
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