Generations IV to VII
Trump Card inflicts damage and bypasses
accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.
Trump Card's power depends on the move's remaining PP after use (including applying
Pressure), powering up when its PP is lower. Trump Card's power is calculated as follows:
When Trump Card is called by another move such as Metronome or Assist, it will instead use the PP of that move with the same chart applying.
Trump Card cannot be selected in a battle.
D P Pt HG SS
P B R The fewer PP this move has, the more power it has for attack.
B W B2 W2 The fewer PP this move has, the greater its attack power.
X Y OR AS
S M US UM P E The fewer PP this move has, the greater its power.
Sw Sh This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Learnset In other games
The lower the PP for Trump Card, the greater its damage. In
Pokémon Super Mystery Dungeon, the power of the move is increased approximately by 30%, 60%, 90%, and 120%, if the move has 4, 3, 2, or 1 PP respectively.
MD T D S Inflicts damage on the target. It never misses. The lower the PP left for this move, the greater its damage.
B S L てきポケモンに ダメージをあたえる かならず めいちゅうする ＰＰが すくないほど ダメージが おおきくなる
MD GtI It damages an enemy. It never misses. The lower the PP of the move is, the greater the damage the move causes.
S MD The lower this move's PP, the more powerful it gets. * It damages an enemy. It never misses. The lower the PP of the move, the greater the damage it causes. *
In the anime
The user fires cards at the opponent.
First Used In
Eevee Eevee creates six red-glowing cards of energy in the form of a ring in front of its body. It then fires the cards at the opponent.
A Unova League Evolution! Debut
In the manga
In the Pokémon Adventures manga In other generations In other languages